tint: Fix Renamer transform with type short-names

Fixed: tint:1783
Change-Id: I0ffd5860405651f15961dc8fe753eeac6edc8434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113441
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-12-08 20:45:54 +00:00 committed by Dawn LUCI CQ
parent 384e2bee88
commit 06c1af47bd
38 changed files with 964 additions and 35 deletions

View File

@ -21,7 +21,10 @@
#include "src/tint/program_builder.h"
#include "src/tint/sem/call.h"
#include "src/tint/sem/member_accessor_expression.h"
#include "src/tint/sem/type_conversion.h"
#include "src/tint/sem/type_initializer.h"
#include "src/tint/text/unicode.h"
#include "src/tint/type/short_name.h"
TINT_INSTANTIATE_TYPEINFO(tint::transform::Renamer);
TINT_INSTANTIATE_TYPEINFO(tint::transform::Renamer::Data);
@ -1258,27 +1261,63 @@ Transform::ApplyResult Renamer::Apply(const Program* src,
ProgramBuilder b;
CloneContext ctx{&b, src, /* auto_clone_symbols */ false};
// Swizzles, builtin calls and builtin structure members need to keep their
// symbols preserved.
utils::Hashset<const ast::IdentifierExpression*, 8> preserve;
for (auto* node : src->ASTNodes().Objects()) {
if (auto* member = node->As<ast::MemberAccessorExpression>()) {
auto* sem = src->Sem().Get(member);
if (sem->Is<sem::Swizzle>()) {
preserve.Add(member->member);
} else if (auto* str_expr = src->Sem().Get(member->structure)) {
if (auto* ty = str_expr->Type()->UnwrapRef()->As<sem::Struct>()) {
if (ty->Declaration() == nullptr) { // Builtin structure
preserve.Add(member->member);
}
// Identifiers that need to keep their symbols preserved.
utils::Hashset<const ast::IdentifierExpression*, 8> preserved_identifiers;
// Type names that need to keep their symbols preserved.
utils::Hashset<const ast::TypeName*, 8> preserved_type_names;
auto is_type_short_name = [&](const Symbol& symbol) {
auto name = src->Symbols().NameFor(symbol);
if (type::ParseShortName(name) != type::ShortName::kUndefined) {
// Identifier *looks* like a builtin short-name, but check the using actually
// shadowing a short-name with a type alias.
for (auto* decl : src->AST().TypeDecls()) {
if (decl->name == symbol) {
return false;
}
}
} else if (auto* call = node->As<ast::CallExpression>()) {
auto* sem = src->Sem().Get(call)->UnwrapMaterialize()->As<sem::Call>();
if (sem->Target()->Is<sem::Builtin>()) {
preserve.Add(call->target.name);
}
return true;
}
return false;
};
for (auto* node : src->ASTNodes().Objects()) {
Switch(
node,
[&](const ast::MemberAccessorExpression* accessor) {
auto* sem = src->Sem().Get(accessor);
if (sem->Is<sem::Swizzle>()) {
preserved_identifiers.Add(accessor->member);
} else if (auto* str_expr = src->Sem().Get(accessor->structure)) {
if (auto* ty = str_expr->Type()->UnwrapRef()->As<sem::Struct>()) {
if (ty->Declaration() == nullptr) { // Builtin structure
preserved_identifiers.Add(accessor->member);
}
}
}
},
[&](const ast::CallExpression* call) {
if (auto* ident = call->target.name) {
Switch(
src->Sem().Get(call)->UnwrapMaterialize()->As<sem::Call>()->Target(),
[&](const sem::Builtin*) { preserved_identifiers.Add(ident); },
[&](const sem::TypeConversion*) {
if (is_type_short_name(ident->symbol)) {
preserved_identifiers.Add(ident);
}
},
[&](const sem::TypeInitializer*) {
if (is_type_short_name(ident->symbol)) {
preserved_identifiers.Add(ident);
}
});
}
},
[&](const ast::TypeName* type_name) {
if (is_type_short_name(type_name->name)) {
preserved_type_names.Add(type_name);
}
});
}
Data::Remappings remappings;
@ -1335,7 +1374,7 @@ Transform::ApplyResult Renamer::Apply(const Program* src,
});
ctx.ReplaceAll([&](const ast::IdentifierExpression* ident) -> const ast::IdentifierExpression* {
if (preserve.Contains(ident)) {
if (preserved_identifiers.Contains(ident)) {
auto sym_in = ident->symbol;
auto str = src->Symbols().NameFor(sym_in);
auto sym_out = b.Symbols().Register(str);
@ -1344,6 +1383,16 @@ Transform::ApplyResult Renamer::Apply(const Program* src,
return nullptr; // Clone ident. Uses the symbol remapping above.
});
ctx.ReplaceAll([&](const ast::TypeName* type_name) -> const ast::TypeName* {
if (preserved_type_names.Contains(type_name)) {
auto sym_in = type_name->name;
auto str = src->Symbols().NameFor(sym_in);
auto sym_out = b.Symbols().Register(str);
return ctx.dst->create<ast::TypeName>(ctx.Clone(type_name->source), sym_out);
}
return nullptr; // Clone ident. Uses the symbol remapping above.
});
ctx.Clone(); // Must come before the std::move()
outputs.Add<Data>(std::move(remappings));

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@ -18,6 +18,7 @@
#include "gmock/gmock.h"
#include "src/tint/transform/test_helper.h"
#include "src/tint/type/short_name.h"
namespace tint::transform {
namespace {
@ -1457,5 +1458,219 @@ INSTANTIATE_TEST_SUITE_P(
// "while" // WGSL reserved keyword
kUnicodeIdentifier));
const char* ExpandShortName(std::string_view name) {
if (name == "vec2f") {
return "vec2<f32>";
}
if (name == "vec2h") {
return "vec2<f16>";
}
if (name == "vec2i") {
return "vec2<i32>";
}
if (name == "vec2u") {
return "vec2<u32>";
}
if (name == "vec3f") {
return "vec3<f32>";
}
if (name == "vec3h") {
return "vec3<f16>";
}
if (name == "vec3i") {
return "vec3<i32>";
}
if (name == "vec3u") {
return "vec3<u32>";
}
if (name == "vec4f") {
return "vec4<f32>";
}
if (name == "vec4h") {
return "vec4<f16>";
}
if (name == "vec4i") {
return "vec4<i32>";
}
if (name == "vec4u") {
return "vec4<u32>";
}
ADD_FAILURE() << "unhandled type short-name: " << name;
return "<invalid>";
}
using RenamerTypeShortNamesTest = TransformTestWithParam<const char*>;
TEST_P(RenamerTypeShortNamesTest, PreserveTypeUsage) {
auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandShortName(GetParam()));
return out;
};
auto src = expand(R"(
enable f16;
fn x(v : $name) -> $name {
const a : $name = $name();
let b : $name = a;
var c : $name = b;
return c;
}
struct y {
a : $name,
}
)");
auto expect = expand(R"(
enable f16;
fn tint_symbol(tint_symbol_1 : $name) -> $name {
const tint_symbol_2 : $name = $name();
let tint_symbol_3 : $name = tint_symbol_2;
var tint_symbol_4 : $name = tint_symbol_3;
return tint_symbol_4;
}
struct tint_symbol_5 {
tint_symbol_2 : $name,
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerTypeShortNamesTest, PreserveTypeInitializer) {
auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandShortName(GetParam()));
return out;
};
auto src = expand(R"(
enable f16;
@fragment
fn f() {
var v : $type = $name();
}
)");
auto expect = expand(R"(
enable f16;
@fragment
fn tint_symbol() {
var tint_symbol_1 : $type = $name();
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerTypeShortNamesTest, PreserveTypeConversion) {
auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandShortName(GetParam()));
return out;
};
auto src = expand(R"(
enable f16;
@fragment
fn f() {
var v : $type = $name($type());
}
)");
auto expect = expand(R"(
enable f16;
@fragment
fn tint_symbol() {
var tint_symbol_1 : $type = $name($type());
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerTypeShortNamesTest, RenameShadowedByAlias) {
auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandShortName(GetParam()));
return out;
};
auto src = expand(R"(
type $name = i32;
@fragment
fn f() {
var v : i32 = $name();
}
)");
auto expect = expand(R"(
type tint_symbol = i32;
@fragment
fn tint_symbol_1() {
var tint_symbol_2 : i32 = tint_symbol();
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerTypeShortNamesTest, RenameShadowedByStruct) {
auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandShortName(GetParam()));
return out;
};
auto src = expand(R"(
struct $name {
i : i32,
}
@fragment
fn f() {
var a = $name();
var b = a.i;
}
)");
auto expect = expand(R"(
struct tint_symbol {
tint_symbol_1 : i32,
}
@fragment
fn tint_symbol_2() {
var tint_symbol_3 = tint_symbol();
var tint_symbol_4 = tint_symbol_3.tint_symbol_1;
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
INSTANTIATE_TEST_SUITE_P(RenamerTypeShortNamesTest,
RenamerTypeShortNamesTest,
testing::ValuesIn(type::kShortNameStrings));
} // namespace
} // namespace tint::transform

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() {
{
const int vec3f = 1;
const int b = vec3f;
const int vec3f_1 = 1;
const int b = vec3f_1;
}
const float3 c = (0.0f).xxx;
const float3 d = (0.0f).xxx;

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() {
{
const int vec3f = 1;
const int b = vec3f;
const int vec3f_1 = 1;
const int b = vec3f_1;
}
const float3 c = (0.0f).xxx;
const float3 d = (0.0f).xxx;

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@ -6,8 +6,8 @@ void unused_entry_point() {
}
void f() {
{
int vec3f = 1;
int b = vec3f;
int vec3f_1 = 1;
int b = vec3f_1;
}
vec3 c = vec3(0.0f);
vec3 d = vec3(0.0f);

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@ -3,8 +3,8 @@
using namespace metal;
void f() {
{
int const vec3f = 1;
int const b = vec3f;
int const vec3f_1 = 1;
int const b = vec3f_1;
}
float3 const c = float3(0.0f);
float3 const d = float3(0.0f);

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@ -0,0 +1,10 @@
// flags: --transform renamer
// Evilness 😈. Don't go getting any ideas!
fn vec4f() -> i32 { return 0; }
fn vec2f(i : i32) -> f32 { return f32(i); }
fn vec2i(f : f32) -> bool { return bool(f); }
@vertex fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {
return select(vec4<f32>(), vec4<f32>(1), vec2i(vec2f(vec4f())));
}

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@ -0,0 +1,34 @@
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
const float4 tint_symbol_3 = (0.0f).xxxx;
const float4 tint_symbol_4 = (1.0f).xxxx;
const int tint_symbol_5 = vec4f();
const float tint_symbol_6 = vec2f(tint_symbol_5);
const bool tint_symbol_7 = vec2i(tint_symbol_6);
return (tint_symbol_7 ? tint_symbol_4 : tint_symbol_3);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,34 @@
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
const float4 tint_symbol_3 = (0.0f).xxxx;
const float4 tint_symbol_4 = (1.0f).xxxx;
const int tint_symbol_5 = vec4f();
const float tint_symbol_6 = vec2f(tint_symbol_5);
const bool tint_symbol_7 = vec2i(tint_symbol_6);
return (tint_symbol_7 ? tint_symbol_4 : tint_symbol_3);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,31 @@
#version 310 es
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
vec4 tint_symbol(uint VertexIndex) {
vec4 tint_symbol_1 = vec4(0.0f);
vec4 tint_symbol_2 = vec4(1.0f);
int tint_symbol_3 = vec4f();
float tint_symbol_4 = vec2f(tint_symbol_3);
bool tint_symbol_5 = vec2i(tint_symbol_4);
return (tint_symbol_5 ? tint_symbol_2 : tint_symbol_1);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}

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@ -0,0 +1,35 @@
#include <metal_stdlib>
using namespace metal;
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint VertexIndex) {
float4 const tint_symbol_2 = float4(0.0f);
float4 const tint_symbol_3 = float4(1.0f);
int const tint_symbol_4 = vec4f();
float const tint_symbol_5 = vec2f(tint_symbol_4);
bool const tint_symbol_6 = vec2i(tint_symbol_5);
return select(tint_symbol_2, tint_symbol_3, tint_symbol_6);
}
vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) {
float4 const inner_result = tint_symbol_inner(VertexIndex);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,82 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 49
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %tint_symbol_5 "tint_symbol_5" %tint_symbol_6_1 %value %vertex_point_size
OpName %tint_symbol_6_1 "tint_symbol_6_1"
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_4 "tint_symbol_4"
OpName %tint_symbol_5_inner "tint_symbol_5_inner"
OpName %tint_symbol_6 "tint_symbol_6"
OpName %tint_symbol_5 "tint_symbol_5"
OpDecorate %tint_symbol_6_1 BuiltIn VertexIndex
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%tint_symbol_6_1 = OpVariable %_ptr_Input_uint Input
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%8 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %8
%_ptr_Output_float = OpTypePointer Output %float
%11 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %11
%int = OpTypeInt 32 1
%12 = OpTypeFunction %int
%16 = OpConstantNull %int
%17 = OpTypeFunction %float %int
%bool = OpTypeBool
%22 = OpTypeFunction %bool %float
%28 = OpTypeFunction %v4float %uint
%float_1 = OpConstant %float 1
%33 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%v4bool = OpTypeVector %bool 4
%_ptr_Function_v4bool = OpTypePointer Function %v4bool
%41 = OpConstantNull %v4bool
%void = OpTypeVoid
%43 = OpTypeFunction %void
%tint_symbol = OpFunction %int None %12
%15 = OpLabel
OpReturnValue %16
OpFunctionEnd
%tint_symbol_1 = OpFunction %float None %17
%tint_symbol_2 = OpFunctionParameter %int
%20 = OpLabel
%21 = OpConvertSToF %float %tint_symbol_2
OpReturnValue %21
OpFunctionEnd
%tint_symbol_3 = OpFunction %bool None %22
%tint_symbol_4 = OpFunctionParameter %float
%26 = OpLabel
%27 = OpFUnordNotEqual %bool %tint_symbol_4 %11
OpReturnValue %27
OpFunctionEnd
%tint_symbol_5_inner = OpFunction %v4float None %28
%tint_symbol_6 = OpFunctionParameter %uint
%31 = OpLabel
%39 = OpVariable %_ptr_Function_v4bool Function %41
%34 = OpFunctionCall %int %tint_symbol
%35 = OpFunctionCall %float %tint_symbol_1 %34
%36 = OpFunctionCall %bool %tint_symbol_3 %35
%42 = OpCompositeConstruct %v4bool %36 %36 %36 %36
%37 = OpSelect %v4float %42 %33 %8
OpReturnValue %37
OpFunctionEnd
%tint_symbol_5 = OpFunction %void None %43
%46 = OpLabel
%48 = OpLoad %uint %tint_symbol_6_1
%47 = OpFunctionCall %v4float %tint_symbol_5_inner %48
OpStore %value %47
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,16 @@
fn tint_symbol() -> i32 {
return 0;
}
fn tint_symbol_1(tint_symbol_2 : i32) -> f32 {
return f32(tint_symbol_2);
}
fn tint_symbol_3(tint_symbol_4 : f32) -> bool {
return bool(tint_symbol_4);
}
@vertex
fn tint_symbol_5(@builtin(vertex_index) tint_symbol_6 : u32) -> @builtin(position) vec4<f32> {
return select(vec4<f32>(), vec4<f32>(1), tint_symbol_3(tint_symbol_1(tint_symbol())));
}

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@ -0,0 +1,5 @@
// flags: --transform renamer
@vertex fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f {
return vec4f(vec2f(vec2i()), 0.0, 1.0);
}

View File

@ -0,0 +1,17 @@
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,17 @@
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,14 @@
#version 310 es
vec4 tint_symbol(uint VertexIndex) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}

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@ -0,0 +1,18 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) {
float4 const inner_result = tint_symbol_inner(VertexIndex);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,46 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 24
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %tint_symbol "tint_symbol" %tint_symbol_1_1 %value %vertex_point_size
OpName %tint_symbol_1_1 "tint_symbol_1_1"
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_symbol_inner "tint_symbol_inner"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %tint_symbol "tint_symbol"
OpDecorate %tint_symbol_1_1 BuiltIn VertexIndex
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%tint_symbol_1_1 = OpVariable %_ptr_Input_uint Input
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%8 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %8
%_ptr_Output_float = OpTypePointer Output %float
%11 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %11
%12 = OpTypeFunction %v4float %uint
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v4float %11 %11 %11 %float_1
%void = OpTypeVoid
%18 = OpTypeFunction %void
%tint_symbol_inner = OpFunction %v4float None %12
%tint_symbol_1 = OpFunctionParameter %uint
%15 = OpLabel
OpReturnValue %17
OpFunctionEnd
%tint_symbol = OpFunction %void None %18
%21 = OpLabel
%23 = OpLoad %uint %tint_symbol_1_1
%22 = OpFunctionCall %v4float %tint_symbol_inner %23
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,4 @@
@vertex
fn tint_symbol(@builtin(vertex_index) tint_symbol_1 : u32) -> @builtin(position) vec4f {
return vec4f(vec2f(vec2i()), 0.0, 1.0);
}

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@ -0,0 +1,13 @@
// flags: --transform renamer
// Evilness 😈. Don't go getting any ideas!
struct vec4f { i : i32, }
type vec2f = f32;
type vec2i = bool;
@vertex fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {
let s = vec4f(1);
let f : f32 = vec2f(s.i);
let b : bool = vec2i(f);
return select(vec4<f32>(), vec4<f32>(1), b);
}

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@ -0,0 +1,23 @@
struct vec4f {
int i;
};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
const vec4f s = {1};
const float f = float(s.i);
const bool b = bool(f);
return (b ? (1.0f).xxxx : (0.0f).xxxx);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,23 @@
struct vec4f {
int i;
};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
const vec4f s = {1};
const float f = float(s.i);
const bool b = bool(f);
return (b ? (1.0f).xxxx : (0.0f).xxxx);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,21 @@
#version 310 es
struct vec4f {
int i;
};
vec4 tint_symbol(uint VertexIndex) {
vec4f s = vec4f(1);
float f = float(s.i);
bool b = bool(f);
return (b ? vec4(1.0f) : vec4(0.0f));
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}

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@ -0,0 +1,25 @@
#include <metal_stdlib>
using namespace metal;
struct vec4f {
int i;
};
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint VertexIndex) {
vec4f const s = vec4f{.i=1};
float const f = float(s.i);
bool const b = bool(f);
return select(float4(0.0f), float4(1.0f), b);
}
vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) {
float4 const inner_result = tint_symbol_inner(VertexIndex);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 38
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %tint_symbol_4 "tint_symbol_4" %tint_symbol_5_1 %value %vertex_point_size
OpName %tint_symbol_5_1 "tint_symbol_5_1"
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_symbol_4_inner "tint_symbol_4_inner"
OpName %tint_symbol_5 "tint_symbol_5"
OpName %tint_symbol "tint_symbol"
OpMemberName %tint_symbol 0 "tint_symbol_1"
OpName %tint_symbol_4 "tint_symbol_4"
OpDecorate %tint_symbol_5_1 BuiltIn VertexIndex
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpMemberDecorate %tint_symbol 0 Offset 0
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%tint_symbol_5_1 = OpVariable %_ptr_Input_uint Input
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%8 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %8
%_ptr_Output_float = OpTypePointer Output %float
%11 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %11
%12 = OpTypeFunction %v4float %uint
%int = OpTypeInt 32 1
%tint_symbol = OpTypeStruct %int
%int_1 = OpConstant %int 1
%19 = OpConstantComposite %tint_symbol %int_1
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%26 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%v4bool = OpTypeVector %bool 4
%_ptr_Function_v4bool = OpTypePointer Function %v4bool
%30 = OpConstantNull %v4bool
%void = OpTypeVoid
%32 = OpTypeFunction %void
%tint_symbol_4_inner = OpFunction %v4float None %12
%tint_symbol_5 = OpFunctionParameter %uint
%15 = OpLabel
%28 = OpVariable %_ptr_Function_v4bool Function %30
%21 = OpCompositeExtract %int %19 0
%20 = OpConvertSToF %float %21
%22 = OpFUnordNotEqual %bool %20 %11
%31 = OpCompositeConstruct %v4bool %22 %22 %22 %22
%24 = OpSelect %v4float %31 %26 %8
OpReturnValue %24
OpFunctionEnd
%tint_symbol_4 = OpFunction %void None %32
%35 = OpLabel
%37 = OpLoad %uint %tint_symbol_5_1
%36 = OpFunctionCall %v4float %tint_symbol_4_inner %37
OpStore %value %36
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,15 @@
struct tint_symbol {
tint_symbol_1 : i32,
}
type tint_symbol_2 = f32;
type tint_symbol_3 = bool;
@vertex
fn tint_symbol_4(@builtin(vertex_index) tint_symbol_5 : u32) -> @builtin(position) vec4<f32> {
let tint_symbol_6 = tint_symbol(1);
let tint_symbol_7 : f32 = tint_symbol_2(tint_symbol_6.tint_symbol_1);
let tint_symbol_8 : bool = tint_symbol_3(tint_symbol_7);
return select(vec4<f32>(), vec4<f32>(1), tint_symbol_8);
}

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() {
{
int vec3f = 1;
int b = vec3f;
int vec3f_1 = 1;
int b = vec3f_1;
}
float3 c = (0.0f).xxx;
float3 d = (0.0f).xxx;

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() {
{
int vec3f = 1;
int b = vec3f;
int vec3f_1 = 1;
int b = vec3f_1;
}
float3 c = (0.0f).xxx;
float3 d = (0.0f).xxx;

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@ -6,8 +6,8 @@ void unused_entry_point() {
}
void f() {
{
int vec3f = 1;
int b = vec3f;
int vec3f_1 = 1;
int b = vec3f_1;
}
vec3 c = vec3(0.0f);
vec3 d = vec3(0.0f);

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@ -3,8 +3,8 @@
using namespace metal;
void f() {
{
int vec3f = 1;
int b = vec3f;
int vec3f_1 = 1;
int b = vec3f_1;
}
float3 c = float3(0.0f);
float3 d = float3(0.0f);

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@ -0,0 +1,3 @@
@vertex fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f {
return vec4f(vec2f(vec2i()), 0.0, 1.0);
}

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@ -0,0 +1,17 @@
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,17 @@
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 inner_result = main_inner(tint_symbol.VertexIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,14 @@
#version 310 es
vec4 tint_symbol(uint VertexIndex) {
return vec4(0.0f, 0.0f, 0.0f, 1.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = tint_symbol(uint(gl_VertexID));
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}

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@ -0,0 +1,18 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) {
float4 const inner_result = tint_symbol_inner(VertexIndex);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}

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@ -0,0 +1,46 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 24
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %VertexIndex_1 %value %vertex_point_size
OpName %VertexIndex_1 "VertexIndex_1"
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %main_inner "main_inner"
OpName %VertexIndex "VertexIndex"
OpName %main "main"
OpDecorate %VertexIndex_1 BuiltIn VertexIndex
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%uint = OpTypeInt 32 0
%_ptr_Input_uint = OpTypePointer Input %uint
%VertexIndex_1 = OpVariable %_ptr_Input_uint Input
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%8 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %8
%_ptr_Output_float = OpTypePointer Output %float
%11 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %11
%12 = OpTypeFunction %v4float %uint
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v4float %11 %11 %11 %float_1
%void = OpTypeVoid
%18 = OpTypeFunction %void
%main_inner = OpFunction %v4float None %12
%VertexIndex = OpFunctionParameter %uint
%15 = OpLabel
OpReturnValue %17
OpFunctionEnd
%main = OpFunction %void None %18
%21 = OpLabel
%23 = OpLoad %uint %VertexIndex_1
%22 = OpFunctionCall %v4float %main_inner %23
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd

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@ -0,0 +1,4 @@
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f {
return vec4f(vec2f(vec2i()), 0.0, 1.0);
}