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Support depth32float sampling on D3D12
Bug: dawn:367 Change-Id: I026e718130cbd92427c6292045fd041c878d4f77 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20840 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
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@@ -505,7 +505,4 @@ TEST_P(DepthSamplingTest, CompareFunctionsNonNormalizedContentsCompute) {
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}
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}
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// TODO(crbug.com/dawn/367): Does not work on D3D12 because we need to reinterpret the texture view
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// as R32Float to sample it. See tables here:
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// https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/hardware-support-for-direct3d-12-1-formats
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DAWN_INSTANTIATE_TEST(DepthSamplingTest, MetalBackend(), OpenGLBackend(), VulkanBackend());
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DAWN_INSTANTIATE_TEST(DepthSamplingTest, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());
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