Add device ID and vendor ID to device properties
This CL adds device ID and vendor ID to device properties so that WebGPU can access it to help populate GPUAdapter.name. Bug: chromium:1231163 Change-Id: I460e5a72ffba350f88d2649789a61eaea9670135 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64180 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: François Beaufort <beaufort.francois@gmail.com>
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@ -873,6 +873,8 @@
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"category": "structure",
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"extensible": false,
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"members": [
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{"name": "device ID", "type": "uint32_t"},
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{"name": "vendor ID", "type": "uint32_t"},
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{"name": "texture compression BC", "type": "bool", "default": "false"},
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{"name": "texture compression ETC2", "type": "bool", "default": "false"},
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{"name": "texture compression ASTC", "type": "bool", "default": "false"},
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@ -65,6 +65,8 @@ namespace dawn_native {
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WGPUDeviceProperties AdapterBase::GetAdapterProperties() const {
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WGPUDeviceProperties adapterProperties = {};
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adapterProperties.deviceID = mPCIInfo.deviceId;
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adapterProperties.vendorID = mPCIInfo.vendorId;
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mSupportedExtensions.InitializeDeviceProperties(&adapterProperties);
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// This is OK for now because there are no limit extension structs.
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