Change SetPipelineCommon to return void (#124)
This is to avoid a potential future problem if SetPipelineCommon were to ever return false (which is currently not possible), some state might have been modified incorrectly.
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@ -274,8 +274,10 @@ namespace backend {
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builder->HandleError("Can't use a compute pipeline while a render pass is active");
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return false;
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}
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aspects.set(VALIDATION_ASPECT_COMPUTE_PIPELINE);
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return SetPipelineCommon(pipeline);
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SetPipelineCommon(pipeline);
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return true;
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}
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bool CommandBufferStateTracker::SetRenderPipeline(RenderPipelineBase* pipeline) {
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@ -287,10 +289,11 @@ namespace backend {
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builder->HandleError("Pipeline is incompatible with this render pass");
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return false;
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}
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aspects.set(VALIDATION_ASPECT_RENDER_PIPELINE);
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lastRenderPipeline = pipeline;
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return SetPipelineCommon(pipeline);
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SetPipelineCommon(pipeline);
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return true;
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}
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bool CommandBufferStateTracker::SetBindGroup(uint32_t index, BindGroupBase* bindgroup) {
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@ -526,7 +529,7 @@ namespace backend {
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return true;
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}
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bool CommandBufferStateTracker::SetPipelineCommon(PipelineBase* pipeline) {
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void CommandBufferStateTracker::SetPipelineCommon(PipelineBase* pipeline) {
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PipelineLayoutBase* layout = pipeline->GetLayout();
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aspects.reset(VALIDATION_ASPECT_BIND_GROUPS);
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@ -540,7 +543,6 @@ namespace backend {
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}
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lastPipeline = pipeline;
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return true;
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}
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void CommandBufferStateTracker::UnsetPipeline() {
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@ -91,7 +91,7 @@ namespace backend {
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bool ValidateBindGroupUsages(BindGroupBase* group) const;
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bool RevalidateCanDraw();
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bool SetPipelineCommon(PipelineBase* pipeline);
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void SetPipelineCommon(PipelineBase* pipeline);
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void UnsetPipeline();
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CommandBufferBuilder* builder;
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