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Revise readonly depth/stencil compability between pass and bundle
Bug: dawn:485 Change-Id: I4082d2c255ce24440f0d6a34b5cb6fe6cb2e9c63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68462 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -163,10 +163,10 @@ namespace {
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&passDescriptor);
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pass.ExecuteBundles(1, &bundle);
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pass.EndPass();
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if (depthStencilReadOnlyInPass != depthStencilReadOnlyInBundle) {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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} else {
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if (!depthStencilReadOnlyInPass || depthStencilReadOnlyInBundle) {
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encoder.Finish();
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} else {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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}
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