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Metal: Fix rendering to a layer of a depth/stencil texture
Bug: dawn:430 Change-Id: Ice053a44a0720055fe02b2589153a04ffaa87e65 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22302 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
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@@ -155,8 +155,9 @@ TEST_P(SubresourceOutputAttachmentTest, DISABLED_StencilTexture) {
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DoTest(Type::Stencil);
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}
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// TODO(crbug.com/dawn/430): Implemented incorrectly on OpenGL and Metal.
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// TODO(crbug.com/dawn/430): Not implemented on OpenGL
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DAWN_INSTANTIATE_TEST(SubresourceOutputAttachmentTest,
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D3D12Backend(),
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D3D12Backend({}, {"use_d3d12_render_pass"}),
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MetalBackend(),
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VulkanBackend());
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