Metal: Fix rendering to a layer of a depth/stencil texture

Bug: dawn:430
Change-Id: Ice053a44a0720055fe02b2589153a04ffaa87e65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22302
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Austin Eng
2020-05-28 08:51:23 +00:00
committed by Commit Bot service account
parent bf3611ce73
commit 09987b88f1
3 changed files with 7 additions and 5 deletions

View File

@@ -155,8 +155,9 @@ TEST_P(SubresourceOutputAttachmentTest, DISABLED_StencilTexture) {
DoTest(Type::Stencil);
}
// TODO(crbug.com/dawn/430): Implemented incorrectly on OpenGL and Metal.
// TODO(crbug.com/dawn/430): Not implemented on OpenGL
DAWN_INSTANTIATE_TEST(SubresourceOutputAttachmentTest,
D3D12Backend(),
D3D12Backend({}, {"use_d3d12_render_pass"}),
MetalBackend(),
VulkanBackend());