Replace TextureType::(Is|As)Depth with Castable
Change-Id: I2f1785cec1880f728fbbf0c75762bc957e34ca0a Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/34276 Reviewed-by: dan sinclair <dsinclair@chromium.org>
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16ec1bb626
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@ -41,10 +41,6 @@ DepthTextureType::DepthTextureType(DepthTextureType&&) = default;
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DepthTextureType::~DepthTextureType() = default;
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bool DepthTextureType::IsDepth() const {
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return true;
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}
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std::string DepthTextureType::type_name() const {
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std::ostringstream out;
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out << "__depth_texture_" << dim();
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@ -33,9 +33,6 @@ class DepthTextureType : public Castable<DepthTextureType, TextureType> {
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DepthTextureType(DepthTextureType&&);
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~DepthTextureType() override;
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/// @returns true if the type is a depth texture type
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bool IsDepth() const override;
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/// @returns the name for this type
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std::string type_name() const override;
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};
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@ -54,7 +54,7 @@ TEST_F(DepthTextureTypeTest, Is) {
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TEST_F(DepthTextureTypeTest, IsTextureType) {
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DepthTextureType d(TextureDimension::kCube);
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EXPECT_TRUE(d.IsDepth());
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EXPECT_TRUE(d.Is<DepthTextureType>());
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EXPECT_FALSE(d.IsSampled());
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EXPECT_FALSE(d.IsStorage());
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}
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@ -18,6 +18,7 @@
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#include "src/ast/type/access_control_type.h"
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#include "src/ast/type/array_type.h"
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#include "src/ast/type/bool_type.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/i32_type.h"
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#include "src/ast/type/matrix_type.h"
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@ -55,10 +56,11 @@ TEST_F(MultisampledTextureTypeTest, Is) {
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TEST_F(MultisampledTextureTypeTest, IsTextureType) {
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F32Type f32;
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MultisampledTextureType s(TextureDimension::kCube, &f32);
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EXPECT_FALSE(s.IsDepth());
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EXPECT_TRUE(s.IsMultisampled());
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EXPECT_FALSE(s.IsSampled());
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EXPECT_FALSE(s.IsStorage());
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TextureType* ty = &s;
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EXPECT_FALSE(ty->Is<DepthTextureType>());
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EXPECT_TRUE(ty->IsMultisampled());
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EXPECT_FALSE(ty->IsSampled());
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EXPECT_FALSE(ty->IsStorage());
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}
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TEST_F(MultisampledTextureTypeTest, Dim) {
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@ -18,6 +18,7 @@
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#include "src/ast/type/access_control_type.h"
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#include "src/ast/type/array_type.h"
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#include "src/ast/type/bool_type.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/i32_type.h"
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#include "src/ast/type/matrix_type.h"
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@ -55,9 +56,10 @@ TEST_F(SampledTextureTypeTest, Is) {
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TEST_F(SampledTextureTypeTest, IsTextureType) {
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F32Type f32;
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SampledTextureType s(TextureDimension::kCube, &f32);
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EXPECT_FALSE(s.IsDepth());
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EXPECT_TRUE(s.IsSampled());
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EXPECT_FALSE(s.IsStorage());
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TextureType* ty = &s;
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EXPECT_FALSE(ty->Is<DepthTextureType>());
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EXPECT_TRUE(ty->IsSampled());
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EXPECT_FALSE(ty->IsStorage());
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}
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TEST_F(SampledTextureTypeTest, Dim) {
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@ -21,6 +21,7 @@
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#include "src/ast/type/access_control_type.h"
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#include "src/ast/type/array_type.h"
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#include "src/ast/type/bool_type.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/i32_type.h"
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#include "src/ast/type/matrix_type.h"
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@ -59,9 +60,10 @@ TEST_F(StorageTextureTypeTest, Is) {
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TEST_F(StorageTextureTypeTest, IsTextureType) {
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StorageTextureType s(TextureDimension::k2dArray, AccessControl::kReadOnly,
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ImageFormat::kRgba32Float);
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EXPECT_FALSE(s.IsDepth());
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EXPECT_FALSE(s.IsSampled());
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EXPECT_TRUE(s.IsStorage());
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TextureType* ty = &s;
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EXPECT_FALSE(ty->Is<DepthTextureType>());
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EXPECT_FALSE(ty->IsSampled());
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EXPECT_TRUE(ty->IsStorage());
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}
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TEST_F(StorageTextureTypeTest, Dim) {
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@ -16,7 +16,6 @@
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#include <cassert>
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/multisampled_texture_type.h"
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#include "src/ast/type/sampled_texture_type.h"
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#include "src/ast/type/storage_texture_type.h"
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@ -61,9 +60,6 @@ TextureType::TextureType(TextureType&&) = default;
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TextureType::~TextureType() = default;
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bool TextureType::IsDepth() const {
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return false;
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}
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bool TextureType::IsMultisampled() const {
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return false;
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}
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@ -74,11 +70,6 @@ bool TextureType::IsSampled() const {
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return false;
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}
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const DepthTextureType* TextureType::AsDepth() const {
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assert(IsDepth());
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return static_cast<const DepthTextureType*>(this);
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}
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const MultisampledTextureType* TextureType::AsMultisampled() const {
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assert(IsMultisampled());
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return static_cast<const MultisampledTextureType*>(this);
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@ -94,11 +85,6 @@ const StorageTextureType* TextureType::AsStorage() const {
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return static_cast<const StorageTextureType*>(this);
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}
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DepthTextureType* TextureType::AsDepth() {
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assert(IsDepth());
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return static_cast<DepthTextureType*>(this);
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}
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MultisampledTextureType* TextureType::AsMultisampled() {
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assert(IsMultisampled());
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return static_cast<MultisampledTextureType*>(this);
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@ -63,8 +63,6 @@ class TextureType : public Castable<TextureType, Type> {
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/// @returns the texture dimension
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TextureDimension dim() const { return dim_; }
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/// @returns true if this is a depth texture
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virtual bool IsDepth() const;
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/// @returns ture if this is a multisampled texture
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virtual bool IsMultisampled() const;
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/// @returns true if this is a storage texture
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@ -72,8 +70,6 @@ class TextureType : public Castable<TextureType, Type> {
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/// @returns true if this is a sampled texture
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virtual bool IsSampled() const;
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/// @returns the texture as a depth texture
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const DepthTextureType* AsDepth() const;
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/// @returns the texture as a multisampled texture
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const MultisampledTextureType* AsMultisampled() const;
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/// @returns the texture as a sampled texture
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@ -81,8 +77,6 @@ class TextureType : public Castable<TextureType, Type> {
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/// @returns the texture as a storage texture
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const StorageTextureType* AsStorage() const;
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/// @returns the texture as a depth texture
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DepthTextureType* AsDepth();
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/// @returns the texture as a multisampled texture
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MultisampledTextureType* AsMultisampled();
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/// @returns the texture as a sampled texture
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@ -53,6 +53,7 @@
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#include "src/ast/storage_class.h"
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#include "src/ast/switch_statement.h"
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#include "src/ast/type/bool_type.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/pointer_type.h"
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#include "src/ast/type/texture_type.h"
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@ -3714,7 +3715,7 @@ bool FunctionEmitter::EmitSampledImageAccess(
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parser_impl_.GetTypeForHandleVar(*image)) {
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if (ast::type::TextureType* texture_type =
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type->type()->As<ast::type::TextureType>()) {
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if (texture_type->IsDepth()) {
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if (texture_type->Is<ast::type::DepthTextureType>()) {
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// Convert it to an unsigned integer type.
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lod_operand = ast_module_.create<ast::TypeConstructorExpression>(
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ast_module_.create<ast::type::U32Type>(),
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@ -37,7 +37,8 @@ TEST_F(ParserImplTest, DepthTextureType_2d) {
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EXPECT_FALSE(t.errored);
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ASSERT_NE(t.value, nullptr);
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ASSERT_TRUE(t->Is<ast::type::TextureType>());
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ASSERT_TRUE(t->As<ast::type::TextureType>()->IsDepth());
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ASSERT_TRUE(
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t->As<ast::type::TextureType>()->Is<ast::type::DepthTextureType>());
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EXPECT_EQ(t->As<ast::type::TextureType>()->dim(),
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ast::type::TextureDimension::k2d);
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EXPECT_FALSE(p->has_error());
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@ -50,7 +51,8 @@ TEST_F(ParserImplTest, DepthTextureType_2dArray) {
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EXPECT_FALSE(t.errored);
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ASSERT_NE(t.value, nullptr);
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ASSERT_TRUE(t->Is<ast::type::TextureType>());
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ASSERT_TRUE(t->As<ast::type::TextureType>()->IsDepth());
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ASSERT_TRUE(
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t->As<ast::type::TextureType>()->Is<ast::type::DepthTextureType>());
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EXPECT_EQ(t->As<ast::type::TextureType>()->dim(),
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ast::type::TextureDimension::k2dArray);
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EXPECT_FALSE(p->has_error());
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@ -63,7 +65,8 @@ TEST_F(ParserImplTest, DepthTextureType_Cube) {
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EXPECT_FALSE(t.errored);
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ASSERT_NE(t.value, nullptr);
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ASSERT_TRUE(t->Is<ast::type::TextureType>());
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ASSERT_TRUE(t->As<ast::type::TextureType>()->IsDepth());
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ASSERT_TRUE(
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t->As<ast::type::TextureType>()->Is<ast::type::DepthTextureType>());
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EXPECT_EQ(t->As<ast::type::TextureType>()->dim(),
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ast::type::TextureDimension::kCube);
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EXPECT_FALSE(p->has_error());
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@ -76,7 +79,8 @@ TEST_F(ParserImplTest, DepthTextureType_CubeArray) {
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EXPECT_FALSE(t.errored);
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ASSERT_NE(t.value, nullptr);
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ASSERT_TRUE(t->Is<ast::type::TextureType>());
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ASSERT_TRUE(t->As<ast::type::TextureType>()->IsDepth());
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ASSERT_TRUE(
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t->As<ast::type::TextureType>()->Is<ast::type::DepthTextureType>());
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EXPECT_EQ(t->As<ast::type::TextureType>()->dim(),
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ast::type::TextureDimension::kCubeArray);
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EXPECT_FALSE(p->has_error());
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@ -13,6 +13,7 @@
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// limitations under the License.
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#include "gtest/gtest.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/i32_type.h"
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#include "src/ast/type/multisampled_texture_type.h"
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@ -66,7 +67,7 @@ TEST_F(ParserImplTest, TextureSamplerTypes_DepthTexture) {
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EXPECT_FALSE(t.errored);
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ASSERT_NE(t.value, nullptr);
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ASSERT_TRUE(t->Is<ast::type::TextureType>());
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ASSERT_TRUE(t->As<ast::type::TextureType>()->IsDepth());
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ASSERT_TRUE(t->Is<ast::type::DepthTextureType>());
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EXPECT_EQ(t->As<ast::type::TextureType>()->dim(),
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ast::type::TextureDimension::k2d);
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}
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@ -38,6 +38,7 @@
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#include "src/ast/switch_statement.h"
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#include "src/ast/type/array_type.h"
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#include "src/ast/type/bool_type.h"
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#include "src/ast/type/depth_texture_type.h"
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#include "src/ast/type/f32_type.h"
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#include "src/ast/type/i32_type.h"
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#include "src/ast/type/matrix_type.h"
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@ -665,7 +666,7 @@ bool TypeDeterminer::DetermineIntrinsic(ast::IdentifierExpression* ident,
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ident->set_intrinsic_signature(
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std::make_unique<ast::intrinsic::TextureSignature>(param));
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if (texture->IsDepth()) {
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if (texture->Is<ast::type::DepthTextureType>()) {
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expr->func()->set_result_type(mod_->create<ast::type::F32Type>());
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return true;
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}
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@ -1842,7 +1842,7 @@ bool GeneratorImpl::EmitType(ast::type::Type* type, const std::string& name) {
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} else if (type->Is<ast::type::TextureType>()) {
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auto* tex = type->As<ast::type::TextureType>();
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if (tex->IsDepth()) {
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if (tex->Is<ast::type::DepthTextureType>()) {
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out_ << "depth";
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} else {
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out_ << "texture";
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@ -1878,7 +1878,7 @@ bool GeneratorImpl::EmitType(ast::type::Type* type, const std::string& name) {
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out_ << "_ms";
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}
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out_ << "<";
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if (tex->IsDepth()) {
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if (tex->Is<ast::type::DepthTextureType>()) {
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out_ << "float, access::sample";
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} else if (tex->IsStorage()) {
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auto* storage = tex->AsStorage();
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@ -2521,23 +2521,24 @@ bool Builder::GenerateTextureType(ast::type::TextureType* texture,
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}
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uint32_t depth_literal = 0u;
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if (texture->IsDepth()) {
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if (texture->Is<ast::type::DepthTextureType>()) {
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depth_literal = 1u;
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}
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uint32_t sampled_literal = 2u;
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if (texture->IsMultisampled() || texture->IsSampled() || texture->IsDepth()) {
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if (texture->IsMultisampled() || texture->IsSampled() ||
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texture->Is<ast::type::DepthTextureType>()) {
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sampled_literal = 1u;
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}
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if (dim == ast::type::TextureDimension::kCubeArray) {
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if (texture->IsSampled() || texture->IsDepth()) {
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if (texture->IsSampled() || texture->Is<ast::type::DepthTextureType>()) {
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push_capability(SpvCapabilitySampledCubeArray);
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}
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}
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uint32_t type_id = 0u;
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if (texture->IsDepth()) {
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if (texture->Is<ast::type::DepthTextureType>()) {
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ast::type::F32Type f32;
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type_id = GenerateTypeIfNeeded(&f32);
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} else if (texture->IsSampled()) {
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@ -470,7 +470,7 @@ bool GeneratorImpl::EmitType(ast::type::Type* type) {
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auto* texture = type->As<ast::type::TextureType>();
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out_ << "texture_";
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if (texture->IsDepth()) {
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if (texture->Is<ast::type::DepthTextureType>()) {
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out_ << "depth_";
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} else if (texture->IsSampled()) {
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/* nothing to emit */
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