mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 16:37:08 +00:00
Test all formats used as readonly storage texture in StorageTextureTests
This patch changes all the tests related to read-only storage textures in dawn_end2end_tests StorageTextureTests to make them test all the texture formats that support being used as storage textures in WebGPU. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
committed by
Commit Bot service account
parent
783cd5a79c
commit
0a6a9d8692
@@ -86,4 +86,172 @@ namespace utils {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat) {
|
||||
switch (textureFormat) {
|
||||
case wgpu::TextureFormat::R8Unorm:
|
||||
case wgpu::TextureFormat::R8Snorm:
|
||||
case wgpu::TextureFormat::R8Uint:
|
||||
case wgpu::TextureFormat::R8Sint:
|
||||
return 1u;
|
||||
|
||||
case wgpu::TextureFormat::R16Uint:
|
||||
case wgpu::TextureFormat::R16Sint:
|
||||
case wgpu::TextureFormat::R16Float:
|
||||
case wgpu::TextureFormat::RG8Unorm:
|
||||
case wgpu::TextureFormat::RG8Snorm:
|
||||
case wgpu::TextureFormat::RG8Uint:
|
||||
case wgpu::TextureFormat::RG8Sint:
|
||||
return 2u;
|
||||
|
||||
case wgpu::TextureFormat::R32Float:
|
||||
case wgpu::TextureFormat::R32Uint:
|
||||
case wgpu::TextureFormat::R32Sint:
|
||||
case wgpu::TextureFormat::RG16Uint:
|
||||
case wgpu::TextureFormat::RG16Sint:
|
||||
case wgpu::TextureFormat::RG16Float:
|
||||
case wgpu::TextureFormat::RGBA8Unorm:
|
||||
case wgpu::TextureFormat::RGBA8UnormSrgb:
|
||||
case wgpu::TextureFormat::RGBA8Snorm:
|
||||
case wgpu::TextureFormat::RGBA8Uint:
|
||||
case wgpu::TextureFormat::RGBA8Sint:
|
||||
case wgpu::TextureFormat::BGRA8Unorm:
|
||||
case wgpu::TextureFormat::BGRA8UnormSrgb:
|
||||
case wgpu::TextureFormat::RGB10A2Unorm:
|
||||
case wgpu::TextureFormat::RG11B10Float:
|
||||
return 4u;
|
||||
|
||||
case wgpu::TextureFormat::RG32Float:
|
||||
case wgpu::TextureFormat::RG32Uint:
|
||||
case wgpu::TextureFormat::RG32Sint:
|
||||
case wgpu::TextureFormat::RGBA16Uint:
|
||||
case wgpu::TextureFormat::RGBA16Sint:
|
||||
case wgpu::TextureFormat::RGBA16Float:
|
||||
return 8u;
|
||||
|
||||
case wgpu::TextureFormat::RGBA32Float:
|
||||
case wgpu::TextureFormat::RGBA32Uint:
|
||||
case wgpu::TextureFormat::RGBA32Sint:
|
||||
return 16u;
|
||||
|
||||
case wgpu::TextureFormat::BC1RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
|
||||
case wgpu::TextureFormat::BC4RUnorm:
|
||||
case wgpu::TextureFormat::BC4RSnorm:
|
||||
return 8u;
|
||||
|
||||
case wgpu::TextureFormat::BC2RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
|
||||
case wgpu::TextureFormat::BC3RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
|
||||
case wgpu::TextureFormat::BC5RGUnorm:
|
||||
case wgpu::TextureFormat::BC5RGSnorm:
|
||||
case wgpu::TextureFormat::BC6HRGBUfloat:
|
||||
case wgpu::TextureFormat::BC6HRGBSfloat:
|
||||
case wgpu::TextureFormat::BC7RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
|
||||
return 16u;
|
||||
|
||||
case wgpu::TextureFormat::Depth32Float:
|
||||
case wgpu::TextureFormat::Depth24Plus:
|
||||
case wgpu::TextureFormat::Depth24PlusStencil8:
|
||||
case wgpu::TextureFormat::Undefined:
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 0u;
|
||||
}
|
||||
}
|
||||
|
||||
const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
|
||||
switch (textureFormat) {
|
||||
case wgpu::TextureFormat::R8Unorm:
|
||||
return "r8";
|
||||
case wgpu::TextureFormat::R8Snorm:
|
||||
return "r8_snorm";
|
||||
case wgpu::TextureFormat::R8Uint:
|
||||
return "r8ui";
|
||||
case wgpu::TextureFormat::R8Sint:
|
||||
return "r8i";
|
||||
case wgpu::TextureFormat::R16Uint:
|
||||
return "r16ui";
|
||||
case wgpu::TextureFormat::R16Sint:
|
||||
return "r16i";
|
||||
case wgpu::TextureFormat::R16Float:
|
||||
return "r16f";
|
||||
case wgpu::TextureFormat::RG8Unorm:
|
||||
return "rg8";
|
||||
case wgpu::TextureFormat::RG8Snorm:
|
||||
return "rg8_snorm";
|
||||
case wgpu::TextureFormat::RG8Uint:
|
||||
return "rg8ui";
|
||||
case wgpu::TextureFormat::RG8Sint:
|
||||
return "rg8i";
|
||||
case wgpu::TextureFormat::R32Float:
|
||||
return "r32f";
|
||||
case wgpu::TextureFormat::R32Uint:
|
||||
return "r32ui";
|
||||
case wgpu::TextureFormat::R32Sint:
|
||||
return "r32i";
|
||||
case wgpu::TextureFormat::RG16Uint:
|
||||
return "rg16ui";
|
||||
case wgpu::TextureFormat::RG16Sint:
|
||||
return "rg16i";
|
||||
case wgpu::TextureFormat::RG16Float:
|
||||
return "rg16f";
|
||||
case wgpu::TextureFormat::RGBA8Unorm:
|
||||
return "rgba8";
|
||||
case wgpu::TextureFormat::RGBA8Snorm:
|
||||
return "rgba8_snorm";
|
||||
case wgpu::TextureFormat::RGBA8Uint:
|
||||
return "rgba8ui";
|
||||
case wgpu::TextureFormat::RGBA8Sint:
|
||||
return "rgba8i";
|
||||
case wgpu::TextureFormat::RGB10A2Unorm:
|
||||
return "rgb10_a2";
|
||||
case wgpu::TextureFormat::RG11B10Float:
|
||||
return "r11f_g11f_b10f";
|
||||
case wgpu::TextureFormat::RG32Float:
|
||||
return "rg32f";
|
||||
case wgpu::TextureFormat::RG32Uint:
|
||||
return "rg32ui";
|
||||
case wgpu::TextureFormat::RG32Sint:
|
||||
return "rg32i";
|
||||
case wgpu::TextureFormat::RGBA16Uint:
|
||||
return "rgba16ui";
|
||||
case wgpu::TextureFormat::RGBA16Sint:
|
||||
return "rgba16i";
|
||||
case wgpu::TextureFormat::RGBA16Float:
|
||||
return "rgba16f";
|
||||
case wgpu::TextureFormat::RGBA32Float:
|
||||
return "rgba32f";
|
||||
case wgpu::TextureFormat::RGBA32Uint:
|
||||
return "rgba32ui";
|
||||
case wgpu::TextureFormat::RGBA32Sint:
|
||||
return "rgba32i";
|
||||
|
||||
case wgpu::TextureFormat::RGBA8UnormSrgb:
|
||||
case wgpu::TextureFormat::BGRA8Unorm:
|
||||
case wgpu::TextureFormat::BGRA8UnormSrgb:
|
||||
case wgpu::TextureFormat::BC1RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
|
||||
case wgpu::TextureFormat::BC4RUnorm:
|
||||
case wgpu::TextureFormat::BC4RSnorm:
|
||||
case wgpu::TextureFormat::BC2RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
|
||||
case wgpu::TextureFormat::BC3RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
|
||||
case wgpu::TextureFormat::BC5RGUnorm:
|
||||
case wgpu::TextureFormat::BC5RGSnorm:
|
||||
case wgpu::TextureFormat::BC6HRGBUfloat:
|
||||
case wgpu::TextureFormat::BC6HRGBSfloat:
|
||||
case wgpu::TextureFormat::BC7RGBAUnorm:
|
||||
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
|
||||
case wgpu::TextureFormat::Depth32Float:
|
||||
case wgpu::TextureFormat::Depth24Plus:
|
||||
case wgpu::TextureFormat::Depth24PlusStencil8:
|
||||
case wgpu::TextureFormat::Undefined:
|
||||
UNREACHABLE();
|
||||
return "";
|
||||
}
|
||||
}
|
||||
} // namespace utils
|
||||
|
||||
@@ -53,6 +53,9 @@ namespace utils {
|
||||
|
||||
const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat);
|
||||
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
|
||||
|
||||
uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat);
|
||||
const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat);
|
||||
} // namespace utils
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user