Use feature detection macros everywhere
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@ -12,14 +12,17 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Platform.h"
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#include "utils/BackendBinding.h"
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#include "../src/wire/TerribleCommandBuffer.h"
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#include "wire/TerribleCommandBuffer.h"
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// Include Windows.h before GLFW to avoid a redefinition of APIENTRY
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#ifdef _WIN32
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#if defined(NXT_PLATFORM_WINDOWS)
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#include <Windows.h>
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#else
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#elif defined(NXT_PLATFORM_POSIX)
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#include <unistd.h>
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#else
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#error "Unsupported platform."
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#endif
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#include <nxt/nxt.h>
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@ -176,14 +179,16 @@ void DoSwapBuffers() {
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binding->SwapBuffers();
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}
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#ifdef _WIN32
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void USleep(uint64_t usecs) {
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#if defined(NXT_PLATFORM_WINDOWS)
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void USleep(uint64_t usecs) {
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Sleep(static_cast<DWORD>(usecs / 1000));
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}
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#else
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void USleep(uint64_t usecs) {
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}
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#elif defined(NXT_PLATFORM_POSIX)
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void USleep(uint64_t usecs) {
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usleep(usecs);
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}
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}
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#else
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#error "Implement USleep for your platform."
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#endif
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bool ShouldQuit() {
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@ -49,7 +49,7 @@ namespace opengl {
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spirv_cross::CompilerGLSL::Options options;
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// TODO(cwallez@chromium.org): discover the backing context version and use that.
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#if defined(__APPLE__)
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#if defined(NXT_PLATFORM_APPLE)
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options.version = 410;
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#else
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options.version = 450;
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@ -21,6 +21,7 @@ list(APPEND COMMON_SOURCES
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${COMMON_DIR}/Compiler.h
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${COMMON_DIR}/Math.cpp
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${COMMON_DIR}/Math.h
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${COMMON_DIR}/Platform.h
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${COMMON_DIR}/Serial.h
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${COMMON_DIR}/SerialQueue.h
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)
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@ -16,13 +16,13 @@
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#include "common/Assert.h"
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#if defined(_WIN32) || defined(_WIN64)
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#if defined(NXT_COMPILER_MSVC)
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#include <intrin.h>
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#endif
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uint32_t ScanForward(uint32_t bits) {
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ASSERT(bits != 0);
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#if defined(_WIN32) || defined(_WIN64)
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#if defined(NXT_COMPILER_MSVC)
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unsigned long firstBitIndex = 0ul;
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unsigned char ret = _BitScanForward(&firstBitIndex, bits);
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ASSERT(ret != 0);
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@ -34,7 +34,7 @@ uint32_t ScanForward(uint32_t bits) {
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uint32_t Log2(uint32_t value) {
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ASSERT(value != 0);
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#if defined(_WIN32) || defined(_WIN64)
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#if defined(NXT_COMPILER_MSVC)
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unsigned long firstBitIndex = 0ul;
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unsigned char ret = _BitScanReverse(&firstBitIndex, value);
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ASSERT(ret != 0);
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@ -0,0 +1,30 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_PLATFORM_H_
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#define COMMON_PLATFORM_H_
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#if defined(_WIN32) || defined(_WIN64)
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#define NXT_PLATFORM_WINDOWS 1
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#elif defined(__linux__)
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#define NXT_PLATFORM_LINUX 1
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#define NXT_PLATFORM_POSIX 1
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#elif defined(__APPLE__)
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#define NXT_PLATFORM_APPLE 1
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#define NXT_PLATFORM_POSIX 1
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#else
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#error "Unsupported platform."
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#endif
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#endif // COMMON_PLATFORM_H_
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@ -29,7 +29,7 @@ namespace utils {
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class OpenGLBinding : public BackendBinding {
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public:
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void SetupGLFWWindowHints() override {
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#ifdef __APPLE__
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#if defined(NXT_PLATFORM_APPLE)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
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