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https://github.com/encounter/dawn-cmake.git
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GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
parent
f34038b1a0
commit
0b39270e01
@@ -23,11 +23,7 @@ layout(binding = 0) uniform S_1 {
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Inner arr[8];
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} s;
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struct tint_symbol_2 {
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uint idx;
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};
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void tint_symbol_inner(uint idx) {
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void tint_symbol(uint idx) {
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ivec3 a = s.arr[idx].a;
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int b = s.arr[idx].b;
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uvec3 c = s.arr[idx].c;
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@@ -42,15 +38,7 @@ void tint_symbol_inner(uint idx) {
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.idx);
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void main() {
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tint_symbol(gl_LocalInvocationIndex);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.idx = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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@@ -35,7 +35,6 @@ layout(binding = 0) uniform S_1 {
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Inner l[4];
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} s;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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ivec3 a = s.a;
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int b = s.b;
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@@ -49,10 +48,10 @@ void tint_symbol() {
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mat3x2 j = s.j;
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Inner k = s.k;
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Inner l[4] = s.l;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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vec4 inner[4];
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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vec4 x[4] = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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float inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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float x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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int inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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int x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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mat2 inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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mat2 x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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mat2x3 inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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mat2x3 x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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mat3x2 inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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mat3x2 x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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mat4 inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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mat4 x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -15,19 +15,18 @@ layout(binding = 0) uniform S_1 {
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Inner inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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S x = u;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:18: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global mediump float f} inner}' to ' temp structure{ global structure{ global mediump float f} inner}'
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ERROR: 0:18: '' : compilation terminated
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ERROR: 0:17: '=' : cannot convert from 'layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform structure{ global mediump float f} inner}' to ' temp structure{ global structure{ global mediump float f} inner}'
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ERROR: 0:17: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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uint inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uint x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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ivec2 inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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ivec2 x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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uvec3 inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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uvec3 x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform u_block_1 {
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vec4 inner;
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} u;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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vec4 x = u.inner;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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