mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-11 14:41:50 +00:00
GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
f34038b1a0
commit
0b39270e01
@@ -3,19 +3,18 @@ SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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float r = (1.0f % 0.0f);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:6: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion)
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ERROR: 0:6: '' : compilation terminated
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ERROR: 0:5: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion)
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ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -1,13 +1,12 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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int r = (1 % 0);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,13 +1,12 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uint r = (1u % 0u);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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int a = 4;
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ivec3 b = ivec3(0, 2, 0);
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ivec3 r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uint a = 4u;
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uvec3 b = uvec3(0u, 2u, 0u);
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uvec3 r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,14 +1,13 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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ivec3 a = ivec3(1, 2, 3);
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ivec3 r = (a % 0);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,14 +1,13 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uvec3 a = uvec3(1u, 2u, 3u);
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uvec3 r = (a % 0u);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -3,21 +3,20 @@ SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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vec3 a = vec3(1.0f, 2.0f, 3.0f);
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vec3 b = vec3(0.0f, 5.0f, 0.0f);
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vec3 r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
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ERROR: 0:8: '' : compilation terminated
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ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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ivec3 a = ivec3(1, 2, 3);
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ivec3 b = ivec3(0, 5, 0);
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ivec3 r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uvec3 a = uvec3(1u, 2u, 3u);
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uvec3 b = uvec3(0u, 5u, 0u);
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uvec3 r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -3,21 +3,20 @@ SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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float a = 1.0f;
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float b = 0.0f;
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float r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
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ERROR: 0:8: '' : compilation terminated
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ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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int a = 1;
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int b = 0;
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int r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uint a = 1u;
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uint b = 0u;
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uint r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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int a = 4;
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ivec3 b = ivec3(0, 2, 0);
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ivec3 r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uint a = 4u;
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uvec3 b = uvec3(0u, 2u, 0u);
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uvec3 r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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ivec3 a = ivec3(1, 2, 3);
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int b = 0;
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ivec3 r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uvec3 a = uvec3(1u, 2u, 3u);
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uint b = 0u;
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uvec3 r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -3,21 +3,20 @@ SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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vec3 a = vec3(1.0f, 2.0f, 3.0f);
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vec3 b = vec3(0.0f, 5.0f, 0.0f);
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vec3 r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
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ERROR: 0:8: '' : compilation terminated
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ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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ivec3 a = ivec3(1, 2, 3);
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ivec3 b = ivec3(0, 5, 0);
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ivec3 r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uvec3 a = uvec3(1u, 2u, 3u);
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uvec3 b = uvec3(0u, 5u, 0u);
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uvec3 r = (a % (b + b));
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -3,21 +3,20 @@ SKIP: FAILED
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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float a = 1.0f;
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float b = 0.0f;
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float r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
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ERROR: 0:8: '' : compilation terminated
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ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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int a = 1;
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int b = 0;
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int r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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uint a = 1u;
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uint b = 0u;
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uint r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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int a = 4;
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ivec3 b = ivec3(0, 2, 0);
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ivec3 r = (a % b);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -1,15 +1,14 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void f() {
|
||||
uint a = 4u;
|
||||
uvec3 b = uvec3(0u, 2u, 0u);
|
||||
uvec3 r = (a % b);
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void f() {
|
||||
ivec3 a = ivec3(1, 2, 3);
|
||||
int b = 0;
|
||||
ivec3 r = (a % b);
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void f() {
|
||||
uvec3 a = uvec3(1u, 2u, 3u);
|
||||
uint b = 0u;
|
||||
uvec3 r = (a % b);
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,21 +3,20 @@ SKIP: FAILED
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void f() {
|
||||
vec3 a = vec3(1.0f, 2.0f, 3.0f);
|
||||
vec3 b = vec3(0.0f, 5.0f, 0.0f);
|
||||
vec3 r = (a % b);
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void f() {
|
||||
ivec3 a = ivec3(1, 2, 3);
|
||||
ivec3 b = ivec3(0, 5, 0);
|
||||
ivec3 r = (a % b);
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void f() {
|
||||
uvec3 a = uvec3(1u, 2u, 3u);
|
||||
uvec3 b = uvec3(0u, 5u, 0u);
|
||||
uvec3 r = (a % b);
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
f();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user