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GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
parent
f34038b1a0
commit
0b39270e01
@@ -8,13 +8,12 @@ void main_1() {
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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main_1();
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -1,14 +1,13 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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int i = 123;
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int use = (i + 1);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -1,14 +1,13 @@
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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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int i = 123;
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int use = (i + 1);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -2,13 +2,12 @@
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precision mediump float;
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int i = 123;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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int use = (i + 1);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -8,13 +8,12 @@ struct S {
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layout(binding = 0) buffer S_1 {
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int a;
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} v;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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int use = (v.a + 1);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -9,13 +9,12 @@ layout(binding = 0) uniform S_1 {
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int a;
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} v;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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int use = (v.a + 1);
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -2,11 +2,7 @@
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precision mediump float;
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shared int i;
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struct tint_symbol_2 {
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uint local_invocation_index;
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};
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void tint_symbol_inner(uint local_invocation_index) {
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void tint_symbol(uint local_invocation_index) {
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{
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i = 0;
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}
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@@ -16,15 +12,7 @@ void tint_symbol_inner(uint local_invocation_index) {
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.local_invocation_index);
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void main() {
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tint_symbol(gl_LocalInvocationIndex);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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@@ -13,13 +13,12 @@ void main_1() {
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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main_1();
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -5,14 +5,14 @@ struct S {
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int i;
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};
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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S V = S(0);
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int i = V.i;
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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