mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-13 07:06:11 +00:00
GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to the CanonicalizeEntryPointIO transform. Use the former to rename entry point IO variables to the gl_ names, and the latter to cast values to the correct type. Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
f34038b1a0
commit
0b39270e01
@@ -25,13 +25,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'sampler1D' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -25,13 +25,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'sampler1D' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -25,13 +25,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'image1D' : Reserved word.
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WARNING: 0:4: 'layout' : useless application of layout qualifier
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@@ -26,13 +26,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'sampler1D' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -26,13 +26,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'sampler1D' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -26,13 +26,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'sampler1D' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -26,13 +26,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'sampler1D' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -26,13 +26,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureSamples' : no matching overloaded function found
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ERROR: 0:23: '=' : cannot convert from ' const float' to ' temp mediump int'
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureSamples' : no matching overloaded function found
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ERROR: 0:23: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -29,13 +29,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:23: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
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ERROR: 0:23: '' : compilation terminated
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@@ -29,13 +29,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:24: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
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ERROR: 0:24: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureOffset' : no matching overloaded function found
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ERROR: 0:23: '' : compilation terminated
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@@ -29,13 +29,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:24: 'textureOffset' : no matching overloaded function found
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ERROR: 0:24: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
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ERROR: 0:23: '' : compilation terminated
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@@ -29,13 +29,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
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ERROR: 0:23: '' : compilation terminated
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@@ -29,13 +29,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:24: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
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ERROR: 0:24: '' : compilation terminated
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@@ -28,13 +28,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:23: 'textureOffset' : no matching overloaded function found
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ERROR: 0:23: '' : compilation terminated
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@@ -29,13 +29,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:24: 'textureOffset' : no matching overloaded function found
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ERROR: 0:24: '' : compilation terminated
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@@ -29,13 +29,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:24: 'textureLod' : no matching overloaded function found
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ERROR: 0:24: '' : compilation terminated
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@@ -32,13 +32,12 @@ void main_1() {
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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return;
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}
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|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:27: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:27: '' : compilation terminated
|
||||
|
||||
@@ -26,13 +26,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:20: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:20: '' : compilation terminated
|
||||
|
||||
@@ -26,13 +26,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:20: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:20: '' : compilation terminated
|
||||
|
||||
@@ -29,13 +29,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:24: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:24: '' : compilation terminated
|
||||
|
||||
@@ -29,13 +29,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:24: 'textureOffset' : no matching overloaded function found
|
||||
ERROR: 0:24: '' : compilation terminated
|
||||
|
||||
@@ -29,13 +29,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'sampler1D' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -24,13 +24,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -24,13 +24,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -24,13 +24,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -25,13 +25,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:19: 'textureSamples' : no matching overloaded function found
|
||||
ERROR: 0:19: '' : compilation terminated
|
||||
|
||||
@@ -26,13 +26,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:20: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:20: '' : compilation terminated
|
||||
|
||||
@@ -26,13 +26,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'sampler1D' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -26,13 +26,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:20: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:20: '' : compilation terminated
|
||||
|
||||
@@ -25,13 +25,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'sampler1D' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -25,13 +25,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'sampler1D' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -25,13 +25,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image1D' : Reserved word.
|
||||
WARNING: 0:4: 'layout' : useless application of layout qualifier
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'sampler1D' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'image load-store format' : not supported with this profile: es
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'sampler1D' : Reserved word.
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
|
||||
ERROR: 0:6: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'textureSamples' : no matching overloaded function found
|
||||
ERROR: 0:6: '' : compilation terminated
|
||||
|
||||
@@ -12,13 +12,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
|
||||
@@ -12,13 +12,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
|
||||
@@ -12,13 +12,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:7: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
|
||||
ERROR: 0:7: '' : compilation terminated
|
||||
|
||||
@@ -36,16 +36,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'int4' : undeclared identifier
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -36,16 +36,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'uint4' : undeclared identifier
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -36,16 +36,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'int2' : undeclared identifier
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -36,16 +36,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'uint2' : undeclared identifier
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -36,16 +36,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'uint2' : undeclared identifier
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -37,16 +37,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'int4' : undeclared identifier
|
||||
ERROR: 0:6: '' : compilation terminated
|
||||
|
||||
@@ -37,16 +37,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'uint4' : undeclared identifier
|
||||
ERROR: 0:6: '' : compilation terminated
|
||||
|
||||
@@ -37,16 +37,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'int2' : undeclared identifier
|
||||
ERROR: 0:6: '' : compilation terminated
|
||||
|
||||
@@ -37,16 +37,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'uint2' : undeclared identifier
|
||||
ERROR: 0:6: '' : compilation terminated
|
||||
|
||||
@@ -36,16 +36,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion)
|
||||
ERROR: 0:6: '' : compilation terminated
|
||||
|
||||
@@ -30,16 +30,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:27: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:27: '' : compilation terminated
|
||||
|
||||
@@ -30,16 +30,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:27: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -30,16 +30,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:27: 'frac' : no matching overloaded function found
|
||||
ERROR: 0:27: '' : compilation terminated
|
||||
|
||||
@@ -30,16 +30,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:27: 'rsqrt' : no matching overloaded function found
|
||||
ERROR: 0:27: '' : compilation terminated
|
||||
|
||||
@@ -30,16 +30,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:27: 'frac' : no matching overloaded function found
|
||||
ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -30,16 +30,15 @@ void main_1() {
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:27: 'rsqrt' : no matching overloaded function found
|
||||
ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'ddx' : no matching overloaded function found
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddx' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddx_fine' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddx_fine' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'ddy_fine' : no matching overloaded function found
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddy_fine' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddy_fine' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'ddx_coarse' : no matching overloaded function found
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddx_coarse' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddx' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddx_coarse' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'ddy_coarse' : no matching overloaded function found
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddy_coarse' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddy_coarse' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'ddy' : no matching overloaded function found
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddy' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
|
||||
@@ -11,13 +11,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:6: 'ddy' : no matching overloaded function found
|
||||
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'ddx_fine' : no matching overloaded function found
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
@@ -10,13 +10,12 @@ void main_1() {
|
||||
|
||||
void tint_symbol() {
|
||||
main_1();
|
||||
return;
|
||||
}
|
||||
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: '!' : wrong operand type no operation '!' exists that takes an operand of type const 2-component vector of bool (or there is no acceptable conversion)
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user