Rename PipelineStageDescriptor to ProgrammableStageDescriptor
This is to match the WebGPU's WebIDL[1]. [1] https://github.com/gpuweb/gpuweb/pull/359 Bug: dawn:22 Change-Id: Id0cf0a7a6605ea7ec474d0f0885685ed21875dce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/11883 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -428,7 +428,7 @@
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"members": [
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{"name": "label", "type": "char", "annotation": "const*", "length": "strlen", "optional": true},
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{"name": "layout", "type": "pipeline layout"},
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{"name": "compute stage", "type": "pipeline stage descriptor"}
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{"name": "compute stage", "type": "programmable stage descriptor"}
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]
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},
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"cull mode": {
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@ -751,7 +751,7 @@
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{"name": "bind group layouts", "type": "bind group layout", "annotation": "const*", "length": "bind group layout count"}
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]
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},
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"pipeline stage descriptor": {
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"programmable stage descriptor": {
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"category": "structure",
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"extensible": true,
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"members": [
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@ -1094,8 +1094,8 @@
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"members": [
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{"name": "label", "type": "char", "annotation": "const*", "length": "strlen", "optional": true},
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{"name": "layout", "type": "pipeline layout"},
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{"name": "vertex stage", "type": "pipeline stage descriptor"},
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{"name": "fragment stage", "type": "pipeline stage descriptor", "annotation": "const*", "optional": true},
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{"name": "vertex stage", "type": "programmable stage descriptor"},
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{"name": "fragment stage", "type": "programmable stage descriptor", "annotation": "const*", "optional": true},
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{"name": "vertex input", "type": "vertex input descriptor", "annotation": "const*", "optional": true},
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{"name": "primitive topology", "type": "primitive topology"},
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{"name": "rasterization state", "type": "rasterization state descriptor", "annotation": "const*", "optional": true},
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@ -67,7 +67,7 @@ void init() {
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descriptor.vertexStage.module = vsModule;
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descriptor.vertexStage.entryPoint = "main";
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DawnPipelineStageDescriptor fragmentStage;
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DawnProgrammableStageDescriptor fragmentStage;
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fragmentStage.nextInChain = nullptr;
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fragmentStage.module = fsModule;
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fragmentStage.entryPoint = "main";
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@ -26,8 +26,8 @@ namespace dawn_native {
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}
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DAWN_TRY(device->ValidateObject(descriptor->layout));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, &descriptor->computeStage,
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descriptor->layout, SingleShaderStage::Compute));
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DAWN_TRY(ValidateProgrammableStageDescriptor(
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device, &descriptor->computeStage, descriptor->layout, SingleShaderStage::Compute));
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return {};
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}
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@ -20,8 +20,8 @@
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namespace dawn_native {
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MaybeError ValidatePipelineStageDescriptor(const DeviceBase* device,
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const PipelineStageDescriptor* descriptor,
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MaybeError ValidateProgrammableStageDescriptor(const DeviceBase* device,
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const ProgrammableStageDescriptor* descriptor,
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const PipelineLayoutBase* layout,
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SingleShaderStage stage) {
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DAWN_TRY(device->ValidateObject(descriptor->module));
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@ -28,8 +28,8 @@
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namespace dawn_native {
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MaybeError ValidatePipelineStageDescriptor(const DeviceBase* device,
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const PipelineStageDescriptor* descriptor,
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MaybeError ValidateProgrammableStageDescriptor(const DeviceBase* device,
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const ProgrammableStageDescriptor* descriptor,
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const PipelineLayoutBase* layout,
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SingleShaderStage stage);
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@ -289,10 +289,10 @@ namespace dawn_native {
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}
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DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, &descriptor->vertexStage,
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descriptor->layout, SingleShaderStage::Vertex));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->fragmentStage,
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descriptor->layout, SingleShaderStage::Fragment));
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DAWN_TRY(ValidateProgrammableStageDescriptor(
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device, &descriptor->vertexStage, descriptor->layout, SingleShaderStage::Vertex));
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DAWN_TRY(ValidateProgrammableStageDescriptor(
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device, descriptor->fragmentStage, descriptor->layout, SingleShaderStage::Fragment));
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if (descriptor->rasterizationState) {
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DAWN_TRY(ValidateRasterizationStateDescriptor(descriptor->rasterizationState));
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@ -517,7 +517,7 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
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// Create compute pipeline
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dawn::ComputePipelineDescriptor computePipelineDescriptor;
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computePipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
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dawn::PipelineStageDescriptor computeStage;
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dawn::ProgrammableStageDescriptor computeStage;
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const char* cs =
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R"(#version 450
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layout(binding = 0) uniform texture2D sampleTex;
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@ -166,7 +166,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.vertexStage.entryPoint = "main";
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DawnPipelineStageDescriptor fragmentStage;
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DawnProgrammableStageDescriptor fragmentStage;
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fragmentStage.nextInChain = nullptr;
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fragmentStage.module = vsModule;
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fragmentStage.entryPoint = "main";
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@ -141,7 +141,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.vertexStage.entryPoint = "main";
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DawnPipelineStageDescriptor fragmentStage;
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DawnProgrammableStageDescriptor fragmentStage;
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fragmentStage.nextInChain = nullptr;
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fragmentStage.module = vsModule;
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fragmentStage.entryPoint = "main";
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@ -40,7 +40,7 @@ namespace utils {
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ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
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ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
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dawn::PipelineStageDescriptor cFragmentStage;
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dawn::ProgrammableStageDescriptor cFragmentStage;
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ComboVertexInputDescriptor cVertexInput;
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dawn::RasterizationStateDescriptor cRasterizationState;
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