Move client-side OnCompletion callbacks to the server.

We need callbacks to be processed server-side so that callback
ordering can be made consistent.

Bug: dawn:516
Change-Id: Ie5590ca33fce6bda431f93ae9ff8e832468109c1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27481
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Austin Eng
2020-08-28 21:23:50 +00:00
committed by Commit Bot service account
parent 9ed8d518ca
commit 0b89b27263
10 changed files with 167 additions and 144 deletions

View File

@@ -68,16 +68,17 @@ class WireFenceTests : public WireTest {
}
protected:
void DoQueueSignal(uint64_t signalValue) {
void DoQueueSignal(uint64_t signalValue,
WGPUFenceCompletionStatus status = WGPUFenceCompletionStatus_Success) {
wgpuQueueSignal(queue, fence, signalValue);
EXPECT_CALL(api, QueueSignal(apiQueue, apiFence, signalValue)).Times(1);
// This callback is generated to update the completedValue of the fence
// on the client
EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, signalValue, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Success);
}));
.WillOnce(
InvokeWithoutArgs([=]() { api.CallFenceOnCompletionCallback(apiFence, status); }))
.RetiresOnSaturation();
}
// A successfully created fence
@@ -87,79 +88,58 @@ class WireFenceTests : public WireTest {
// Check that signaling a fence succeeds
TEST_F(WireFenceTests, QueueSignalSuccess) {
DoQueueSignal(2u);
FlushClient();
FlushServer();
EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 2u);
}
// Check that signaling a fence twice succeeds
TEST_F(WireFenceTests, QueueSignalIncreasing) {
DoQueueSignal(2u);
DoQueueSignal(3u);
FlushClient();
FlushServer();
EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 3u);
}
// Errors should be generated when signaling a value less
// than or equal to the current signaled value
// Check that an error in queue signal does not update the completed value.
TEST_F(WireFenceTests, QueueSignalValidationError) {
wgpuQueueSignal(queue, fence, 0u); // Error
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
.Times(1);
DoQueueSignal(2u);
DoQueueSignal(1u, WGPUFenceCompletionStatus_Error);
FlushClient();
FlushServer();
wgpuQueueSignal(queue, fence, 1u); // Error
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
.Times(1);
FlushClient();
DoQueueSignal(4u); // Success
FlushClient();
wgpuQueueSignal(queue, fence, 3u); // Error
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
.Times(1);
FlushClient();
// Value should stay at 2 and not be updated to 1.
EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 2u);
}
// Check that callbacks are immediately called if the fence is already finished
TEST_F(WireFenceTests, OnCompletionImmediate) {
// Can call on value < (initial) signaled value happens immediately
{
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, _))
.Times(1);
wgpuFenceOnCompletion(fence, 0, ToMockFenceOnCompletionCallback, nullptr);
}
// Check that a success in the on completion callback is forwarded to the client.
TEST_F(WireFenceTests, OnCompletionSuccess) {
wgpuFenceOnCompletion(fence, 0, ToMockFenceOnCompletionCallback, nullptr);
EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, 0u, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Success);
}));
FlushClient();
// Can call on value == (initial) signaled value happens immediately
{
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, _))
.Times(1);
wgpuFenceOnCompletion(fence, 1, ToMockFenceOnCompletionCallback, nullptr);
}
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, _))
.Times(1);
FlushServer();
}
// Check that all passed client completion callbacks are called
TEST_F(WireFenceTests, OnCompletionMultiple) {
DoQueueSignal(3u);
DoQueueSignal(6u);
// Add callbacks in a non-monotonic order. They should still be called
// in order of increasing fence value.
// Add multiple callbacks for the same value.
wgpuFenceOnCompletion(fence, 6, ToMockFenceOnCompletionCallback, this + 0);
wgpuFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 1);
wgpuFenceOnCompletion(fence, 3, ToMockFenceOnCompletionCallback, this + 2);
wgpuFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 3);
Sequence s1, s2;
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
.Times(1)
.InSequence(s1);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 3))
.Times(1)
.InSequence(s2);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2))
.Times(1)
.InSequence(s1, s2);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
.Times(1)
.InSequence(s1, s2);
// Check that an error in the on completion callback is forwarded to the client.
TEST_F(WireFenceTests, OnCompletionError) {
wgpuFenceOnCompletion(fence, 0, ToMockFenceOnCompletionCallback, nullptr);
EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, 0u, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Error);
}));
FlushClient();
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, _)).Times(1);
FlushServer();
}
@@ -175,19 +155,6 @@ TEST_F(WireFenceTests, OnCompletionSynchronousValidationSuccess) {
.Times(3);
}
// Errors should be generated when waiting on a value greater
// than the last signaled value
TEST_F(WireFenceTests, OnCompletionValidationError) {
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, this + 0))
.Times(1);
wgpuFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, this + 0);
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
.Times(1);
FlushClient();
}
// Check that the fence completed value is initialized
TEST_F(WireFenceTests, GetCompletedValueInitialization) {
EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 1u);
@@ -202,6 +169,26 @@ TEST_F(WireFenceTests, GetCompletedValueUpdate) {
EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 3u);
}
// Check that the fence completed value updates after signaling the fence
TEST_F(WireFenceTests, GetCompletedValueUpdateInCallback) {
// Signal the fence
DoQueueSignal(3u);
// Register the callback
wgpuFenceOnCompletion(fence, 3u, ToMockFenceOnCompletionCallback, this);
EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, 3u, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Success);
}))
.RetiresOnSaturation();
FlushClient();
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this))
.WillOnce(InvokeWithoutArgs([&]() { EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 3u); }));
FlushServer();
}
// Check that the fence completed value does not update without a flush
TEST_F(WireFenceTests, GetCompletedValueNoUpdate) {
wgpuQueueSignal(queue, fence, 3u);