Move client-side OnCompletion callbacks to the server.
We need callbacks to be processed server-side so that callback ordering can be made consistent. Bug: dawn:516 Change-Id: Ie5590ca33fce6bda431f93ae9ff8e832468109c1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27481 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
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0b89b27263
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@ -47,6 +47,11 @@
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{ "name": "object type", "type": "ObjectType" },
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{ "name": "object id", "type": "ObjectId" }
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],
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"fence on completion": [
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{ "name": "fence id", "type": "ObjectId" },
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{ "name": "value", "type": "uint64_t" },
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{ "name": "request serial", "type": "uint64_t" }
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],
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"queue write buffer internal": [
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{"name": "queue id", "type": "ObjectId" },
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{"name": "buffer id", "type": "ObjectId" },
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@ -83,6 +88,11 @@
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{ "name": "type", "type": "error type" },
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{ "name": "message", "type": "char", "annotation": "const*", "length": "strlen" }
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],
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"fence on completion callback": [
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{ "name": "fence", "type": "ObjectHandle", "handle_type": "fence" },
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{ "name": "request serial", "type": "uint64_t" },
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{ "name": "status", "type": "fence completion status" }
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],
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"fence update completed value": [
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{ "name": "fence", "type": "ObjectHandle", "handle_type": "fence" },
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{ "name": "value", "type": "uint64_t" }
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@ -114,8 +124,7 @@
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"DeviceGetDefaultQueue",
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"DeviceInjectError",
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"DevicePushErrorScope",
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"QueueCreateFence",
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"QueueSignal"
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"QueueCreateFence"
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],
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"client_special_objects": [
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"Buffer",
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@ -70,4 +70,16 @@ namespace dawn_wire { namespace client {
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return true;
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}
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bool Client::DoFenceOnCompletionCallback(Fence* fence,
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uint64_t requestSerial,
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WGPUFenceCompletionStatus status) {
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// The fence might have been deleted or recreated so this isn't an error.
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if (fence == nullptr) {
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return true;
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}
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fence->OnCompletionCallback(requestSerial, status);
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return true;
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}
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}} // namespace dawn_wire::client
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@ -14,6 +14,7 @@
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#include "dawn_wire/client/Fence.h"
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#include "dawn_wire/client/Client.h"
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#include "dawn_wire/client/Device.h"
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namespace dawn_wire { namespace client {
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@ -21,67 +22,61 @@ namespace dawn_wire { namespace client {
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Fence::~Fence() {
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// Callbacks need to be fired in all cases, as they can handle freeing resources
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// so we call them with "Unknown" status.
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for (auto& request : mRequests.IterateAll()) {
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request.completionCallback(WGPUFenceCompletionStatus_Unknown, request.userdata);
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for (auto& it : mOnCompletionRequests) {
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if (it.second.callback) {
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it.second.callback(WGPUFenceCompletionStatus_Unknown, it.second.userdata);
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}
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mRequests.Clear();
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}
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mOnCompletionRequests.clear();
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}
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void Fence::Initialize(Queue* queue, const WGPUFenceDescriptor* descriptor) {
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mQueue = queue;
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uint64_t initialValue = descriptor != nullptr ? descriptor->initialValue : 0u;
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mSignaledValue = initialValue;
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mCompletedValue = initialValue;
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}
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void Fence::CheckPassedFences() {
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for (auto& request : mRequests.IterateUpTo(mCompletedValue)) {
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request.completionCallback(WGPUFenceCompletionStatus_Success, request.userdata);
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}
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mRequests.ClearUpTo(mCompletedValue);
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mCompletedValue = descriptor != nullptr ? descriptor->initialValue : 0u;
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}
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void Fence::OnCompletion(uint64_t value,
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WGPUFenceOnCompletionCallback callback,
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void* userdata) {
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if (value > mSignaledValue) {
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device->InjectError(WGPUErrorType_Validation,
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"Value greater than fence signaled value");
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callback(WGPUFenceCompletionStatus_Error, userdata);
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return;
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}
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uint32_t serial = mOnCompletionRequestSerial++;
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ASSERT(mOnCompletionRequests.find(serial) == mOnCompletionRequests.end());
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if (value <= mCompletedValue) {
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callback(WGPUFenceCompletionStatus_Success, userdata);
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return;
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}
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FenceOnCompletionCmd cmd;
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cmd.fenceId = this->id;
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cmd.value = value;
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cmd.requestSerial = serial;
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Fence::OnCompletionData request;
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request.completionCallback = callback;
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request.userdata = userdata;
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mRequests.Enqueue(std::move(request), value);
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mOnCompletionRequests[serial] = {callback, userdata};
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this->device->GetClient()->SerializeCommand(cmd);
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}
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void Fence::OnUpdateCompletedValueCallback(uint64_t value) {
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mCompletedValue = value;
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CheckPassedFences();
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}
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bool Fence::OnCompletionCallback(uint64_t requestSerial, WGPUFenceCompletionStatus status) {
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auto requestIt = mOnCompletionRequests.find(requestSerial);
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if (requestIt == mOnCompletionRequests.end()) {
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return false;
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}
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// Remove the request data so that the callback cannot be called again.
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// ex.) inside the callback: if the fence is deleted, all callbacks reject.
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OnCompletionData request = std::move(requestIt->second);
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mOnCompletionRequests.erase(requestIt);
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request.callback(status, request.userdata);
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return true;
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}
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uint64_t Fence::GetCompletedValue() const {
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return mCompletedValue;
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}
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uint64_t Fence::GetSignaledValue() const {
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return mSignaledValue;
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}
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Queue* Fence::GetQueue() const {
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return mQueue;
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}
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void Fence::SetSignaledValue(uint64_t value) {
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mSignaledValue = value;
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}
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}} // namespace dawn_wire::client
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@ -33,22 +33,20 @@ namespace dawn_wire { namespace client {
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void CheckPassedFences();
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void OnCompletion(uint64_t value, WGPUFenceOnCompletionCallback callback, void* userdata);
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void OnUpdateCompletedValueCallback(uint64_t value);
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bool OnCompletionCallback(uint64_t requestSerial, WGPUFenceCompletionStatus status);
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uint64_t GetCompletedValue() const;
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uint64_t GetSignaledValue() const;
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Queue* GetQueue() const;
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void SetSignaledValue(uint64_t value);
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private:
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struct OnCompletionData {
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WGPUFenceOnCompletionCallback completionCallback = nullptr;
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WGPUFenceOnCompletionCallback callback = nullptr;
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void* userdata = nullptr;
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};
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Queue* mQueue = nullptr;
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uint64_t mSignaledValue = 0;
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uint64_t mCompletedValue = 0;
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SerialMap<OnCompletionData> mRequests;
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uint64_t mOnCompletionRequestSerial = 0;
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std::map<uint64_t, OnCompletionData> mOnCompletionRequests;
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};
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}} // namespace dawn_wire::client
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@ -33,29 +33,6 @@ namespace dawn_wire { namespace client {
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return ToAPI(fence);
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}
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void Queue::Signal(WGPUFence cFence, uint64_t signalValue) {
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Fence* fence = FromAPI(cFence);
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if (fence->GetQueue() != this) {
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device->InjectError(WGPUErrorType_Validation,
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"Fence must be signaled on the queue on which it was created.");
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return;
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}
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if (signalValue <= fence->GetSignaledValue()) {
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device->InjectError(WGPUErrorType_Validation,
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"Fence value less than or equal to signaled value");
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return;
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}
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fence->SetSignaledValue(signalValue);
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QueueSignalCmd cmd;
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cmd.self = ToAPI(this);
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cmd.fence = cFence;
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cmd.signalValue = signalValue;
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device->GetClient()->SerializeCommand(cmd);
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}
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void Queue::WriteBuffer(WGPUBuffer cBuffer,
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uint64_t bufferOffset,
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const void* data,
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@ -29,7 +29,6 @@ namespace dawn_wire { namespace client {
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using ObjectBase::ObjectBase;
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WGPUFence CreateFence(const WGPUFenceDescriptor* descriptor);
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void Signal(WGPUFence fence, uint64_t signalValue);
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void WriteBuffer(WGPUBuffer cBuffer, uint64_t bufferOffset, const void* data, size_t size);
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void WriteTexture(const WGPUTextureCopyView* destination,
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const void* data,
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@ -48,6 +48,12 @@ namespace dawn_wire { namespace server {
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uint64_t value;
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};
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struct FenceOnCompletionUserdata {
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Server* server;
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ObjectHandle fence;
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uint64_t requestSerial;
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};
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class Server : public ServerBase {
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public:
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Server(WGPUDevice device,
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static void ForwardPopErrorScope(WGPUErrorType type, const char* message, void* userdata);
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static void ForwardBufferMapAsync(WGPUBufferMapAsyncStatus status, void* userdata);
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static void ForwardFenceCompletedValue(WGPUFenceCompletionStatus status, void* userdata);
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static void ForwardFenceOnCompletion(WGPUFenceCompletionStatus status, void* userdata);
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// Error callbacks
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void OnUncapturedError(WGPUErrorType type, const char* message);
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void OnBufferMapAsyncCallback(WGPUBufferMapAsyncStatus status, MapUserdata* userdata);
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void OnFenceCompletedValueUpdated(WGPUFenceCompletionStatus status,
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FenceCompletionUserdata* userdata);
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void OnFenceOnCompletion(WGPUFenceCompletionStatus status,
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FenceOnCompletionUserdata* userdata);
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#include "dawn_wire/server/ServerPrototypes_autogen.inc"
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@ -38,4 +38,42 @@ namespace dawn_wire { namespace server {
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SerializeCommand(cmd);
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}
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bool Server::DoFenceOnCompletion(ObjectId fenceId, uint64_t value, uint64_t requestSerial) {
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// The null object isn't valid as `self`
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if (fenceId == 0) {
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return false;
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}
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auto* fence = FenceObjects().Get(fenceId);
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if (fence == nullptr) {
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return false;
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}
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FenceOnCompletionUserdata* userdata = new FenceOnCompletionUserdata;
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userdata->server = this;
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userdata->fence = ObjectHandle{fenceId, fence->generation};
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userdata->requestSerial = requestSerial;
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mProcs.fenceOnCompletion(fence->handle, value, ForwardFenceOnCompletion, userdata);
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return true;
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}
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// static
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void Server::ForwardFenceOnCompletion(WGPUFenceCompletionStatus status, void* userdata) {
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auto* data = reinterpret_cast<FenceOnCompletionUserdata*>(userdata);
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data->server->OnFenceOnCompletion(status, data);
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}
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void Server::OnFenceOnCompletion(WGPUFenceCompletionStatus status,
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FenceOnCompletionUserdata* userdata) {
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std::unique_ptr<FenceOnCompletionUserdata> data{userdata};
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ReturnFenceOnCompletionCallbackCmd cmd;
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cmd.fence = data->fence;
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cmd.requestSerial = data->requestSerial;
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cmd.status = status;
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SerializeCommand(cmd);
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}
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}} // namespace dawn_wire::server
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@ -21,7 +21,6 @@ namespace dawn_wire { namespace server {
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if (cFence == nullptr) {
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return false;
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}
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mProcs.queueSignal(cSelf, cFence, signalValue);
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ObjectId fenceId = FenceObjectIdTable().Get(cFence);
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@ -68,16 +68,17 @@ class WireFenceTests : public WireTest {
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}
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protected:
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void DoQueueSignal(uint64_t signalValue) {
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void DoQueueSignal(uint64_t signalValue,
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WGPUFenceCompletionStatus status = WGPUFenceCompletionStatus_Success) {
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wgpuQueueSignal(queue, fence, signalValue);
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EXPECT_CALL(api, QueueSignal(apiQueue, apiFence, signalValue)).Times(1);
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// This callback is generated to update the completedValue of the fence
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// on the client
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EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, signalValue, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Success);
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}));
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.WillOnce(
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InvokeWithoutArgs([=]() { api.CallFenceOnCompletionCallback(apiFence, status); }))
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.RetiresOnSaturation();
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}
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// A successfully created fence
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// Check that signaling a fence succeeds
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TEST_F(WireFenceTests, QueueSignalSuccess) {
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DoQueueSignal(2u);
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FlushClient();
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FlushServer();
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EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 2u);
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}
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// Check that signaling a fence twice succeeds
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TEST_F(WireFenceTests, QueueSignalIncreasing) {
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DoQueueSignal(2u);
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DoQueueSignal(3u);
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FlushClient();
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FlushServer();
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EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 3u);
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}
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// Errors should be generated when signaling a value less
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// than or equal to the current signaled value
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// Check that an error in queue signal does not update the completed value.
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TEST_F(WireFenceTests, QueueSignalValidationError) {
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wgpuQueueSignal(queue, fence, 0u); // Error
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EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
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.Times(1);
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DoQueueSignal(2u);
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DoQueueSignal(1u, WGPUFenceCompletionStatus_Error);
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FlushClient();
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FlushServer();
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wgpuQueueSignal(queue, fence, 1u); // Error
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EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
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.Times(1);
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FlushClient();
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DoQueueSignal(4u); // Success
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FlushClient();
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wgpuQueueSignal(queue, fence, 3u); // Error
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EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
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.Times(1);
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FlushClient();
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// Value should stay at 2 and not be updated to 1.
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EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 2u);
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}
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// Check that callbacks are immediately called if the fence is already finished
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TEST_F(WireFenceTests, OnCompletionImmediate) {
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// Can call on value < (initial) signaled value happens immediately
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{
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, _))
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.Times(1);
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// Check that a success in the on completion callback is forwarded to the client.
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TEST_F(WireFenceTests, OnCompletionSuccess) {
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wgpuFenceOnCompletion(fence, 0, ToMockFenceOnCompletionCallback, nullptr);
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}
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EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, 0u, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Success);
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}));
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FlushClient();
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// Can call on value == (initial) signaled value happens immediately
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{
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, _))
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.Times(1);
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wgpuFenceOnCompletion(fence, 1, ToMockFenceOnCompletionCallback, nullptr);
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}
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FlushServer();
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}
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// Check that all passed client completion callbacks are called
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TEST_F(WireFenceTests, OnCompletionMultiple) {
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DoQueueSignal(3u);
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DoQueueSignal(6u);
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// Add callbacks in a non-monotonic order. They should still be called
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// in order of increasing fence value.
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// Add multiple callbacks for the same value.
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wgpuFenceOnCompletion(fence, 6, ToMockFenceOnCompletionCallback, this + 0);
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wgpuFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 1);
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wgpuFenceOnCompletion(fence, 3, ToMockFenceOnCompletionCallback, this + 2);
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wgpuFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 3);
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Sequence s1, s2;
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
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.Times(1)
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.InSequence(s1);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 3))
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.Times(1)
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.InSequence(s2);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2))
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.Times(1)
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.InSequence(s1, s2);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
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.Times(1)
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.InSequence(s1, s2);
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// Check that an error in the on completion callback is forwarded to the client.
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TEST_F(WireFenceTests, OnCompletionError) {
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wgpuFenceOnCompletion(fence, 0, ToMockFenceOnCompletionCallback, nullptr);
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EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, 0u, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Error);
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}));
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FlushClient();
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, _)).Times(1);
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FlushServer();
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}
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@ -175,19 +155,6 @@ TEST_F(WireFenceTests, OnCompletionSynchronousValidationSuccess) {
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.Times(3);
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}
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// Errors should be generated when waiting on a value greater
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// than the last signaled value
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TEST_F(WireFenceTests, OnCompletionValidationError) {
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, this + 0))
|
||||
.Times(1);
|
||||
|
||||
wgpuFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, this + 0);
|
||||
|
||||
EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
|
||||
.Times(1);
|
||||
FlushClient();
|
||||
}
|
||||
|
||||
// Check that the fence completed value is initialized
|
||||
TEST_F(WireFenceTests, GetCompletedValueInitialization) {
|
||||
EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 1u);
|
||||
|
@ -202,6 +169,26 @@ TEST_F(WireFenceTests, GetCompletedValueUpdate) {
|
|||
EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 3u);
|
||||
}
|
||||
|
||||
// Check that the fence completed value updates after signaling the fence
|
||||
TEST_F(WireFenceTests, GetCompletedValueUpdateInCallback) {
|
||||
// Signal the fence
|
||||
DoQueueSignal(3u);
|
||||
|
||||
// Register the callback
|
||||
wgpuFenceOnCompletion(fence, 3u, ToMockFenceOnCompletionCallback, this);
|
||||
EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, 3u, _, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() {
|
||||
api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Success);
|
||||
}))
|
||||
.RetiresOnSaturation();
|
||||
|
||||
FlushClient();
|
||||
|
||||
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this))
|
||||
.WillOnce(InvokeWithoutArgs([&]() { EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 3u); }));
|
||||
FlushServer();
|
||||
}
|
||||
|
||||
// Check that the fence completed value does not update without a flush
|
||||
TEST_F(WireFenceTests, GetCompletedValueNoUpdate) {
|
||||
wgpuQueueSignal(queue, fence, 3u);
|
||||
|
|
Loading…
Reference in New Issue