writer/msl: Enable validation for entry point tests
Fix a test that did not have the position builtin as a vertex shader output. Change-Id: I8dceba59d8327938e725e7d5e62b4b9c43695710 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47820 Reviewed-by: Ben Clayton <bclayton@chromium.org> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com>
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@ -121,6 +121,8 @@ fragment tint_symbol_2 frag_main(tint_symbol_1 tint_symbol [[stage_in]]) {
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}
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)");
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Validate();
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}
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TEST_F(MslGeneratorImplTest, Emit_Decoration_EntryPoint_WithInOut_Builtins) {
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@ -154,6 +156,8 @@ fragment tint_symbol_2 frag_main(tint_symbol_1 tint_symbol [[stage_in]]) {
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}
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)");
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Validate();
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}
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TEST_F(MslGeneratorImplTest,
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@ -161,9 +165,10 @@ TEST_F(MslGeneratorImplTest,
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// struct Interface {
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// [[location(1)]] col1 : f32;
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// [[location(2)]] col2 : f32;
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// [[builtin(position)]] pos : vec4<f32>;
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// };
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// fn vert_main() -> Interface {
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// return Interface(0.4, 0.6);
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// return Interface(0.4, 0.6, vec4<f32>());
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// }
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// fn frag_main(colors : Interface) {
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// const r = colors.col1;
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@ -171,13 +176,16 @@ TEST_F(MslGeneratorImplTest,
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// }
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auto* interface_struct = Structure(
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"Interface",
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{Member("col1", ty.f32(), {create<ast::LocationDecoration>(1)}),
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Member("col2", ty.f32(), {create<ast::LocationDecoration>(2)})});
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{
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Member("col1", ty.f32(), {Location(1)}),
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Member("col2", ty.f32(), {Location(2)}),
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Member("pos", ty.vec4<f32>(), {Builtin(ast::Builtin::kPosition)}),
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});
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Func("vert_main", {}, interface_struct,
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{create<ast::ReturnStatement>(
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Construct(interface_struct, Expr(0.5f), Expr(0.25f)))},
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{create<ast::StageDecoration>(ast::PipelineStage::kVertex)});
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{Return(Construct(interface_struct, Expr(0.5f), Expr(0.25f),
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Construct(ty.vec4<f32>())))},
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{Stage(ast::PipelineStage::kVertex)});
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Func("frag_main", {Param("colors", interface_struct)}, ty.void_(),
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{
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@ -197,29 +205,34 @@ using namespace metal;
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struct Interface {
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float col1;
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float col2;
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float4 pos;
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};
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struct tint_symbol {
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float col1 [[user(locn1)]];
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float col2 [[user(locn2)]];
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float4 pos [[position]];
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};
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struct tint_symbol_3 {
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float col1 [[user(locn1)]];
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float col2 [[user(locn2)]];
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float4 pos [[position]];
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};
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vertex tint_symbol vert_main() {
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const Interface tint_symbol_1 = {0.5f, 0.25f};
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return {tint_symbol_1.col1, tint_symbol_1.col2};
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const Interface tint_symbol_1 = {0.5f, 0.25f, float4(0.0f)};
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return {tint_symbol_1.col1, tint_symbol_1.col2, tint_symbol_1.pos};
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}
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fragment void frag_main(tint_symbol_3 tint_symbol_2 [[stage_in]]) {
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const Interface colors = {tint_symbol_2.col1, tint_symbol_2.col2};
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const Interface colors = {tint_symbol_2.col1, tint_symbol_2.col2, tint_symbol_2.pos};
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const float r = colors.col1;
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const float g = colors.col2;
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return;
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}
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)");
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Validate();
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}
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TEST_F(MslGeneratorImplTest,
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@ -288,6 +301,8 @@ vertex tint_symbol_2 vert_main2() {
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}
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)");
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Validate();
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}
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TEST_F(MslGeneratorImplTest,
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