Create VulkanImageWrappingTests for dma-buf images

This CL branches the existing VulkanImageWrappingTests to separate
tests for OpaqueFD-backed amd DmaBuf-backed external images. On
Chrome OS of Dawn, we no longer interop using opaque FDs, so these
tests were failing in the end2end test suite.

The new VulkanImageWrappingTestsDmaBuf tests are essentially 1:1
mappings of their counterparts in the Opaque FD version. The only
difference is that we allocate memory directly on the device using
GBM instead of creating a VkImage (which will likely call some GBM
methods under the hood) and then extracting the FD using a Vulkan
extension. We then communicate this to Dawn via the DmaBuf
ExternalImageDescriptor.

Also, this fixes VulkanImageWrappingUsageTests::LargeImage on AMD
devices (assuming the extension is implemented) as we can now
specify DRM modifiers.

Bug: chromium:996470
Change-Id: I2b3c57d7f5ff14131d415e99a09d32d2f16b3e54
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15800
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Brian Ho 2020-02-18 20:57:36 +00:00 committed by Commit Bot service account
parent 0aa86a7ae8
commit 0bbfec1f7f
3 changed files with 865 additions and 2 deletions

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@ -1005,8 +1005,10 @@ source_set("dawn_white_box_tests_sources") {
if (dawn_enable_vulkan) {
deps += [ "third_party:vulkan_headers" ]
if (is_linux) {
sources += [ "src/tests/white_box/VulkanImageWrappingTests.cpp" ]
if (is_chromeos) {
sources += [ "src/tests/white_box/VulkanImageWrappingTestsDmaBuf.cpp" ]
} else if (is_linux) {
sources += [ "src/tests/white_box/VulkanImageWrappingTestsOpaqueFD.cpp" ]
}
if (dawn_enable_error_injection) {
@ -1062,6 +1064,10 @@ test("dawn_end2end_tests") {
if (dawn_enable_opengl) {
deps += [ ":dawn_glfw" ]
}
if (is_chromeos) {
libs += [ "gbm" ]
}
}
test("dawn_perf_tests") {

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@ -0,0 +1,857 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "common/Math.h"
#include "common/vulkan_platform.h"
#include "dawn_native/VulkanBackend.h"
#include "dawn_native/vulkan/AdapterVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
#include "dawn_native/vulkan/TextureVk.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
#include <drm/drm_fourcc.h>
#include <fcntl.h>
#include <gbm.h>
namespace dawn_native { namespace vulkan {
namespace {
class VulkanImageWrappingTestBase : public DawnTest {
public:
void TestSetUp() override {
DAWN_SKIP_TEST_IF(UsesWire());
gbmDevice = CreateGbmDevice();
deviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(device.Get());
defaultGbmBo = CreateGbmBo(1, 1, true /* linear */);
defaultStride = gbm_bo_get_stride_for_plane(defaultGbmBo, 0);
defaultModifier = gbm_bo_get_modifier(defaultGbmBo);
defaultFd = gbm_bo_get_fd(defaultGbmBo);
defaultDescriptor.dimension = wgpu::TextureDimension::e2D;
defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
defaultDescriptor.size = {1, 1, 1};
defaultDescriptor.sampleCount = 1;
defaultDescriptor.arrayLayerCount = 1;
defaultDescriptor.mipLevelCount = 1;
defaultDescriptor.usage = wgpu::TextureUsage::OutputAttachment |
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
}
void TearDown() override {
if (UsesWire())
return;
gbm_bo_destroy(defaultGbmBo);
gbm_device_destroy(gbmDevice);
}
gbm_device* CreateGbmDevice() {
// Render nodes [1] are the primary interface for communicating with the GPU on
// devices that support DRM. The actual filename of the render node is
// implementation-specific, so we must scan through all possible filenames to find
// one that we can use [2].
//
// [1] https://dri.freedesktop.org/docs/drm/gpu/drm-uapi.html#render-nodes
// [2]
// https://cs.chromium.org/chromium/src/ui/ozone/platform/wayland/gpu/drm_render_node_path_finder.cc
const uint32_t kRenderNodeStart = 128;
const uint32_t kRenderNodeEnd = kRenderNodeStart + 16;
const std::string kRenderNodeTemplate = "/dev/dri/renderD";
int renderNodeFd = -1;
for (uint32_t i = kRenderNodeStart; i < kRenderNodeEnd; i++) {
std::string renderNode = kRenderNodeTemplate + std::to_string(i);
renderNodeFd = open(renderNode.c_str(), O_RDWR);
if (renderNodeFd >= 0)
break;
}
EXPECT_GE(renderNodeFd, 0) << "Failed to get file descriptor for render node";
gbm_device* gbmDevice = gbm_create_device(renderNodeFd);
EXPECT_NE(gbmDevice, nullptr) << "Failed to create GBM device";
return gbmDevice;
}
gbm_bo* CreateGbmBo(uint32_t width, uint32_t height, bool linear) {
uint32_t flags = GBM_BO_USE_RENDERING;
if (linear)
flags |= GBM_BO_USE_LINEAR;
gbm_bo* gbmBo = gbm_bo_create(gbmDevice, width, height, GBM_FORMAT_XBGR8888, flags);
EXPECT_NE(gbmBo, nullptr) << "Failed to create GBM buffer object";
return gbmBo;
}
wgpu::Texture WrapVulkanImage(wgpu::Device device,
const wgpu::TextureDescriptor* textureDescriptor,
int memoryFd,
uint32_t stride,
uint64_t drmModifier,
std::vector<int> waitFDs,
bool isCleared = true,
bool expectValid = true) {
dawn_native::vulkan::ExternalImageDescriptorDmaBuf descriptor;
descriptor.cTextureDescriptor =
reinterpret_cast<const WGPUTextureDescriptor*>(textureDescriptor);
descriptor.isCleared = isCleared;
descriptor.stride = stride;
descriptor.drmModifier = drmModifier;
descriptor.memoryFD = memoryFd;
descriptor.waitFDs = waitFDs;
WGPUTexture texture =
dawn_native::vulkan::WrapVulkanImage(device.Get(), &descriptor);
if (expectValid) {
EXPECT_NE(texture, nullptr) << "Failed to wrap image, are external memory / "
"semaphore extensions supported?";
} else {
EXPECT_EQ(texture, nullptr);
}
return wgpu::Texture::Acquire(texture);
}
// Exports the signal from a wrapped texture and ignores it
// We have to export the signal before destroying the wrapped texture else it's an
// assertion failure
void IgnoreSignalSemaphore(wgpu::Device device, wgpu::Texture wrappedTexture) {
int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(),
wrappedTexture.Get());
ASSERT_NE(fd, -1);
close(fd);
}
protected:
dawn_native::vulkan::Device* deviceVk;
gbm_device* gbmDevice;
wgpu::TextureDescriptor defaultDescriptor;
gbm_bo* defaultGbmBo;
int defaultFd;
uint32_t defaultStride;
uint64_t defaultModifier;
};
} // anonymous namespace
using VulkanImageWrappingValidationTests = VulkanImageWrappingTestBase;
// Test no error occurs if the import is valid
TEST_P(VulkanImageWrappingValidationTests, SuccessfulImport) {
wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {}, true, true);
EXPECT_NE(texture.Get(), nullptr);
IgnoreSignalSemaphore(device, texture);
}
// Test an error occurs if the texture descriptor is missing
TEST_P(VulkanImageWrappingValidationTests, MissingTextureDescriptor) {
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, nullptr, defaultFd, defaultStride,
defaultModifier, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
close(defaultFd);
}
// Test an error occurs if the texture descriptor is invalid
TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDescriptor) {
wgpu::ChainedStruct chainedDescriptor;
defaultDescriptor.nextInChain = &chainedDescriptor;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
close(defaultFd);
}
// Test an error occurs if the descriptor dimension isn't 2D
TEST_P(VulkanImageWrappingValidationTests, InvalidTextureDimension) {
defaultDescriptor.dimension = wgpu::TextureDimension::e1D;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
close(defaultFd);
}
// Test an error occurs if the descriptor mip level count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidMipLevelCount) {
defaultDescriptor.mipLevelCount = 2;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
close(defaultFd);
}
// Test an error occurs if the descriptor array layer count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidArrayLayerCount) {
defaultDescriptor.arrayLayerCount = 2;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
close(defaultFd);
}
// Test an error occurs if the descriptor sample count isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidSampleCount) {
defaultDescriptor.sampleCount = 4;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {}, true, false));
EXPECT_EQ(texture.Get(), nullptr);
close(defaultFd);
}
// Test an error occurs if we try to export the signal semaphore twice
TEST_P(VulkanImageWrappingValidationTests, DoubleSignalSemaphoreExport) {
wgpu::Texture texture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {}, true, true);
ASSERT_NE(texture.Get(), nullptr);
IgnoreSignalSemaphore(device, texture);
ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
device.Get(), texture.Get()));
ASSERT_EQ(fd, -1);
}
// Test an error occurs if we try to export the signal semaphore from a normal texture
TEST_P(VulkanImageWrappingValidationTests, NormalTextureSignalSemaphoreExport) {
close(defaultFd);
wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
ASSERT_NE(texture.Get(), nullptr);
ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
device.Get(), texture.Get()));
ASSERT_EQ(fd, -1);
}
// Test an error occurs if we try to export the signal semaphore from a destroyed texture
TEST_P(VulkanImageWrappingValidationTests, DestroyedTextureSignalSemaphoreExport) {
close(defaultFd);
wgpu::Texture texture = device.CreateTexture(&defaultDescriptor);
ASSERT_NE(texture.Get(), nullptr);
texture.Destroy();
ASSERT_DEVICE_ERROR(int fd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
device.Get(), texture.Get()));
ASSERT_EQ(fd, -1);
}
// Fixture to test using external memory textures through different usages.
// These tests are skipped if the harness is using the wire.
class VulkanImageWrappingUsageTests : public VulkanImageWrappingTestBase {
public:
void TestSetUp() override {
VulkanImageWrappingTestBase::TestSetUp();
if (UsesWire()) {
return;
}
// Create another device based on the original
backendAdapter =
reinterpret_cast<dawn_native::vulkan::Adapter*>(deviceVk->GetAdapter());
deviceDescriptor.forceEnabledToggles = GetParam().forceEnabledWorkarounds;
deviceDescriptor.forceDisabledToggles = GetParam().forceDisabledWorkarounds;
secondDeviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(
backendAdapter->CreateDevice(&deviceDescriptor));
secondDevice = wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(secondDeviceVk));
}
protected:
dawn_native::vulkan::Adapter* backendAdapter;
dawn_native::DeviceDescriptor deviceDescriptor;
wgpu::Device secondDevice;
dawn_native::vulkan::Device* secondDeviceVk;
// Clear a texture on a given device
void ClearImage(wgpu::Device device, wgpu::Texture wrappedTexture, wgpu::Color clearColor) {
wgpu::TextureView wrappedView = wrappedTexture.CreateView();
// Submit a clear operation
utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {});
renderPassDescriptor.cColorAttachments[0].clearColor = clearColor;
renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.EndPass();
wgpu::CommandBuffer commands = encoder.Finish();
wgpu::Queue queue = device.CreateQueue();
queue.Submit(1, &commands);
}
// Submits a 1x1x1 copy from source to destination
void SimpleCopyTextureToTexture(wgpu::Device device,
wgpu::Queue queue,
wgpu::Texture source,
wgpu::Texture destination) {
wgpu::TextureCopyView copySrc;
copySrc.texture = source;
copySrc.mipLevel = 0;
copySrc.arrayLayer = 0;
copySrc.origin = {0, 0, 0};
wgpu::TextureCopyView copyDst;
copyDst.texture = destination;
copyDst.mipLevel = 0;
copyDst.arrayLayer = 0;
copyDst.origin = {0, 0, 0};
wgpu::Extent3D copySize = {1, 1, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&copySrc, &copyDst, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
};
// Clear an image in |secondDevice|
// Verify clear color is visible in |device|
TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevices) {
// Import the image on |secondDevice|
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |secondDevice|
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
wrappedTexture.Get());
// Import the image to |device|, making sure we wait on signalFd
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Verify |device| sees the changes from |secondDevice|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
// Import texture to |device| and |secondDevice|
// Clear image in |secondDevice|
// Verify clear color is visible in |device|
// Verify the very first import into |device| also sees the change, since it should
// alias the same memory
TEST_P(VulkanImageWrappingUsageTests, ClearImageAcrossDevicesAliased) {
// Import the image on |device|
wgpu::Texture wrappedTextureAlias = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Import the image on |secondDevice|
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, nextFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |secondDevice|
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
wrappedTexture.Get());
// Import the image to |device|, making sure we wait on signalFd
nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Verify |device| sees the changes from |secondDevice| (waits)
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
// Verify aliased texture sees changes from |secondDevice| (without waiting!)
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), wrappedTextureAlias, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
IgnoreSignalSemaphore(device, wrappedTextureAlias);
}
// Clear an image in |secondDevice|
// Verify clear color is not visible in |device| if we import the texture as not cleared
TEST_P(VulkanImageWrappingUsageTests, UnclearedTextureIsCleared) {
// Import the image on |secondDevice|
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |secondDevice|
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
wrappedTexture.Get());
// Import the image to |device|, making sure we wait on signalFd
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd}, false);
// Verify |device| doesn't see the changes from |secondDevice|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
// Import a texture into |secondDevice|
// Clear the texture on |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
// Verify the clear color from |secondDevice| is visible in |copyDstTexture|
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureSrcSync) {
// Import the image on |secondDevice|
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |secondDevice|
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
wrappedTexture.Get());
// Import the image to |device|, making sure we wait on |signalFd|
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture deviceWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Create a second texture on |device|
wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
// Copy |deviceWrappedTexture| into |copyDstTexture|
SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture);
// Verify |copyDstTexture| sees changes from |secondDevice|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), copyDstTexture, 0, 0);
IgnoreSignalSemaphore(device, deviceWrappedTexture);
}
// Import a texture into |device|
// Clear texture with color A on |device|
// Import same texture into |secondDevice|, waiting on the copy signal
// Clear the new texture with color B on |secondDevice|
// Copy color B using Texture to Texture copy on |secondDevice|
// Import texture back into |device|, waiting on color B signal
// Verify texture contains color B
// If texture destination isn't synchronized, |secondDevice| could copy color B
// into the texture first, then |device| writes color A
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToTextureDstSync) {
// Import the image on |device|
wgpu::Texture wrappedTexture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |device|
ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f});
int signalFd =
dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), wrappedTexture.Get());
// Import the image to |secondDevice|, making sure we wait on |signalFd|
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture secondDeviceWrappedTexture = WrapVulkanImage(
secondDevice, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Create a texture with color B on |secondDevice|
wgpu::Texture copySrcTexture = secondDevice.CreateTexture(&defaultDescriptor);
ClearImage(secondDevice, copySrcTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
// Copy color B on |secondDevice|
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, copySrcTexture,
secondDeviceWrappedTexture);
// Re-import back into |device|, waiting on |secondDevice|'s signal
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
secondDevice.Get(), secondDeviceWrappedTexture.Get());
nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Verify |nextWrappedTexture| contains the color from our copy
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
// Import a texture from |secondDevice|
// Clear the texture on |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstBuffer|
// Verify the clear color from |secondDevice| is visible in |copyDstBuffer|
TEST_P(VulkanImageWrappingUsageTests, CopyTextureToBufferSrcSync) {
// Import the image on |secondDevice|
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |secondDevice|
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
wrappedTexture.Get());
// Import the image to |device|, making sure we wait on |signalFd|
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture deviceWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Create a destination buffer on |device|
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 4;
bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
wgpu::Buffer copyDstBuffer = device.CreateBuffer(&bufferDesc);
// Copy |deviceWrappedTexture| into |copyDstBuffer|
wgpu::TextureCopyView copySrc;
copySrc.texture = deviceWrappedTexture;
copySrc.mipLevel = 0;
copySrc.arrayLayer = 0;
copySrc.origin = {0, 0, 0};
wgpu::BufferCopyView copyDst;
copyDst.buffer = copyDstBuffer;
copyDst.offset = 0;
copyDst.rowPitch = 256;
copyDst.imageHeight = 0;
wgpu::Extent3D copySize = {1, 1, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&copySrc, &copyDst, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Verify |copyDstBuffer| sees changes from |secondDevice|
uint32_t expected = 1;
EXPECT_BUFFER_U32_EQ(expected, copyDstBuffer, 0);
IgnoreSignalSemaphore(device, deviceWrappedTexture);
}
// Import a texture into |device|
// Clear texture with color A on |device|
// Import same texture into |secondDevice|, waiting on the copy signal
// Copy color B using Buffer to Texture copy on |secondDevice|
// Import texture back into |device|, waiting on color B signal
// Verify texture contains color B
// If texture destination isn't synchronized, |secondDevice| could copy color B
// into the texture first, then |device| writes color A
TEST_P(VulkanImageWrappingUsageTests, CopyBufferToTextureDstSync) {
// Import the image on |device|
wgpu::Texture wrappedTexture = WrapVulkanImage(device, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |device|
ClearImage(device, wrappedTexture, {5 / 255.0f, 6 / 255.0f, 7 / 255.0f, 8 / 255.0f});
int signalFd =
dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(device.Get(), wrappedTexture.Get());
// Import the image to |secondDevice|, making sure we wait on |signalFd|
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture secondDeviceWrappedTexture = WrapVulkanImage(
secondDevice, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Copy color B on |secondDevice|
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
// Create a buffer on |secondDevice|
wgpu::Buffer copySrcBuffer =
utils::CreateBufferFromData(secondDevice, wgpu::BufferUsage::CopySrc, {0x04030201});
// Copy |copySrcBuffer| into |secondDeviceWrappedTexture|
wgpu::BufferCopyView copySrc;
copySrc.buffer = copySrcBuffer;
copySrc.offset = 0;
copySrc.rowPitch = 256;
copySrc.imageHeight = 0;
wgpu::TextureCopyView copyDst;
copyDst.texture = secondDeviceWrappedTexture;
copyDst.mipLevel = 0;
copyDst.arrayLayer = 0;
copyDst.origin = {0, 0, 0};
wgpu::Extent3D copySize = {1, 1, 1};
wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
encoder.CopyBufferToTexture(&copySrc, &copyDst, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
secondDeviceQueue.Submit(1, &commands);
// Re-import back into |device|, waiting on |secondDevice|'s signal
signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
secondDevice.Get(), secondDeviceWrappedTexture.Get());
nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture nextWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Verify |nextWrappedTexture| contains the color from our copy
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), nextWrappedTexture, 0, 0);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
// Import a texture from |secondDevice|
// Clear the texture on |secondDevice|
// Issue a copy of the imported texture inside |device| to |copyDstTexture|
// Issue second copy to |secondCopyDstTexture|
// Verify the clear color from |secondDevice| is visible in both copies
TEST_P(VulkanImageWrappingUsageTests, DoubleTextureUsage) {
// Import the image on |secondDevice|
wgpu::Texture wrappedTexture = WrapVulkanImage(secondDevice, &defaultDescriptor, defaultFd,
defaultStride, defaultModifier, {});
// Clear |wrappedTexture| on |secondDevice|
ClearImage(secondDevice, wrappedTexture, {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
wrappedTexture.Get());
// Import the image to |device|, making sure we wait on |signalFd|
int nextFd = gbm_bo_get_fd(defaultGbmBo);
wgpu::Texture deviceWrappedTexture = WrapVulkanImage(
device, &defaultDescriptor, nextFd, defaultStride, defaultModifier, {signalFd});
// Create a second texture on |device|
wgpu::Texture copyDstTexture = device.CreateTexture(&defaultDescriptor);
// Create a third texture on |device|
wgpu::Texture secondCopyDstTexture = device.CreateTexture(&defaultDescriptor);
// Copy |deviceWrappedTexture| into |copyDstTexture|
SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, copyDstTexture);
// Copy |deviceWrappedTexture| into |secondCopyDstTexture|
SimpleCopyTextureToTexture(device, queue, deviceWrappedTexture, secondCopyDstTexture);
// Verify |copyDstTexture| sees changes from |secondDevice|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), copyDstTexture, 0, 0);
// Verify |secondCopyDstTexture| sees changes from |secondDevice|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), secondCopyDstTexture, 0, 0);
IgnoreSignalSemaphore(device, deviceWrappedTexture);
}
// Tex A on device 3 (external export)
// Tex B on device 2 (external export)
// Tex C on device 1 (external export)
// Clear color for A on device 3
// Copy A->B on device 3
// Copy B->C on device 2 (wait on B from previous op)
// Copy C->D on device 1 (wait on C from previous op)
// Verify D has same color as A
TEST_P(VulkanImageWrappingUsageTests, ChainTextureCopy) {
// Close |defaultFd| since this test doesn't import it anywhere
close(defaultFd);
// device 1 = |device|
// device 2 = |secondDevice|
// Create device 3
dawn_native::vulkan::Device* thirdDeviceVk = reinterpret_cast<dawn_native::vulkan::Device*>(
backendAdapter->CreateDevice(&deviceDescriptor));
wgpu::Device thirdDevice =
wgpu::Device::Acquire(reinterpret_cast<WGPUDevice>(thirdDeviceVk));
// Make queue for device 2 and 3
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
wgpu::Queue thirdDeviceQueue = thirdDevice.CreateQueue();
// Create BOs for A, B, C
gbm_bo* gbmBoA = CreateGbmBo(1, 1, true /* linear */);
uint32_t fdA = gbm_bo_get_fd(gbmBoA);
uint32_t strideA = gbm_bo_get_stride_for_plane(gbmBoA, 0);
uint64_t modifierA = gbm_bo_get_modifier(gbmBoA);
gbm_bo* gbmBoB = CreateGbmBo(1, 1, true /* linear */);
uint32_t fdB = gbm_bo_get_fd(gbmBoB);
uint32_t strideB = gbm_bo_get_stride_for_plane(gbmBoB, 0);
uint64_t modifierB = gbm_bo_get_modifier(gbmBoB);
gbm_bo* gbmBoC = CreateGbmBo(1, 1, true /* linear */);
uint32_t fdC = gbm_bo_get_fd(gbmBoC);
uint32_t strideC = gbm_bo_get_stride_for_plane(gbmBoC, 0);
uint64_t modifierC = gbm_bo_get_modifier(gbmBoC);
// Import TexA, TexB on device 3
wgpu::Texture wrappedTexADevice3 =
WrapVulkanImage(thirdDevice, &defaultDescriptor, fdA, strideA, modifierA, {});
wgpu::Texture wrappedTexBDevice3 =
WrapVulkanImage(thirdDevice, &defaultDescriptor, fdB, strideB, modifierB, {});
// Clear TexA
ClearImage(thirdDevice, wrappedTexADevice3,
{1 / 255.0f, 2 / 255.0f, 3 / 255.0f, 4 / 255.0f});
// Copy A->B
SimpleCopyTextureToTexture(thirdDevice, thirdDeviceQueue, wrappedTexADevice3,
wrappedTexBDevice3);
int signalFdTexBDevice3 = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
thirdDevice.Get(), wrappedTexBDevice3.Get());
IgnoreSignalSemaphore(thirdDevice, wrappedTexADevice3);
// Import TexB, TexC on device 2
fdB = gbm_bo_get_fd(gbmBoB);
wgpu::Texture wrappedTexBDevice2 = WrapVulkanImage(
secondDevice, &defaultDescriptor, fdB, strideB, modifierB, {signalFdTexBDevice3});
wgpu::Texture wrappedTexCDevice2 =
WrapVulkanImage(secondDevice, &defaultDescriptor, fdC, strideC, modifierC, {});
// Copy B->C on device 2
SimpleCopyTextureToTexture(secondDevice, secondDeviceQueue, wrappedTexBDevice2,
wrappedTexCDevice2);
int signalFdTexCDevice2 = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(
secondDevice.Get(), wrappedTexCDevice2.Get());
IgnoreSignalSemaphore(secondDevice, wrappedTexBDevice2);
// Import TexC on device 1
fdC = gbm_bo_get_fd(gbmBoC);
wgpu::Texture wrappedTexCDevice1 = WrapVulkanImage(device, &defaultDescriptor, fdC, strideC,
modifierC, {signalFdTexCDevice2});
// Create TexD on device 1
wgpu::Texture texD = device.CreateTexture(&defaultDescriptor);
// Copy C->D on device 1
SimpleCopyTextureToTexture(device, queue, wrappedTexCDevice1, texD);
// Verify D matches clear color
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 3, 4), texD, 0, 0);
IgnoreSignalSemaphore(device, wrappedTexCDevice1);
}
// Tests a larger image is preserved when importing
TEST_P(VulkanImageWrappingUsageTests, LargerImage) {
close(defaultFd);
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
// Fill memory with textures
std::vector<wgpu::Texture> textures;
for (int i = 0; i < 20; i++) {
textures.push_back(device.CreateTexture(&descriptor));
}
wgpu::Queue secondDeviceQueue = secondDevice.CreateQueue();
// Make an image on |secondDevice|
gbm_bo* gbmBo = CreateGbmBo(640, 480, false /* linear */);
uint32_t fd = gbm_bo_get_fd(gbmBo);
uint32_t stride = gbm_bo_get_stride_for_plane(gbmBo, 0);
uint64_t modifier = gbm_bo_get_modifier(gbmBo);
// Import the image on |secondDevice|
wgpu::Texture wrappedTexture =
WrapVulkanImage(secondDevice, &descriptor, fd, stride, modifier, {});
// Draw a non-trivial picture
int width = 640, height = 480, pixelSize = 4;
uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment);
uint32_t size = rowPitch * (height - 1) + width * pixelSize;
unsigned char data[size];
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
float normRow = static_cast<float>(row) / height;
float normCol = static_cast<float>(col) / width;
float dist = sqrt(normRow * normRow + normCol * normCol) * 3;
dist = dist - static_cast<int>(dist);
data[4 * (row * width + col)] = static_cast<unsigned char>(dist * 255);
data[4 * (row * width + col) + 1] = static_cast<unsigned char>(dist * 255);
data[4 * (row * width + col) + 2] = static_cast<unsigned char>(dist * 255);
data[4 * (row * width + col) + 3] = 255;
}
}
// Write the picture
{
wgpu::Buffer copySrcBuffer =
utils::CreateBufferFromData(secondDevice, data, size, wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView copySrc =
utils::CreateBufferCopyView(copySrcBuffer, 0, rowPitch, 0);
wgpu::TextureCopyView copyDst =
utils::CreateTextureCopyView(wrappedTexture, 0, 0, {0, 0, 0});
wgpu::Extent3D copySize = {width, height, 1};
wgpu::CommandEncoder encoder = secondDevice.CreateCommandEncoder();
encoder.CopyBufferToTexture(&copySrc, &copyDst, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
secondDeviceQueue.Submit(1, &commands);
}
int signalFd = dawn_native::vulkan::ExportSignalSemaphoreOpaqueFD(secondDevice.Get(),
wrappedTexture.Get());
int nextFd = gbm_bo_get_fd(gbmBo);
// Import the image on |device|
wgpu::Texture nextWrappedTexture =
WrapVulkanImage(device, &descriptor, nextFd, stride, modifier, {signalFd});
// Copy the image into a buffer for comparison
wgpu::BufferDescriptor copyDesc;
copyDesc.size = size;
copyDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer copyDstBuffer = device.CreateBuffer(&copyDesc);
{
wgpu::TextureCopyView copySrc =
utils::CreateTextureCopyView(nextWrappedTexture, 0, 0, {0, 0, 0});
wgpu::BufferCopyView copyDst =
utils::CreateBufferCopyView(copyDstBuffer, 0, rowPitch, 0);
wgpu::Extent3D copySize = {width, height, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&copySrc, &copyDst, &copySize);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Check the image is not corrupted on |device|
EXPECT_BUFFER_U32_RANGE_EQ(reinterpret_cast<uint32_t*>(data), copyDstBuffer, 0, size / 4);
IgnoreSignalSemaphore(device, nextWrappedTexture);
}
DAWN_INSTANTIATE_TEST(VulkanImageWrappingValidationTests, VulkanBackend);
DAWN_INSTANTIATE_TEST(VulkanImageWrappingUsageTests, VulkanBackend);
}} // namespace dawn_native::vulkan