CTS expectations: Add KEEP on [ Skip ]'d rules

Without this, the next update will rebuild these expectations, without the Skip.
They appear to be flakey, preventing rolls from landing.

Change-Id: I09eacf9596fd4d984e2c6ac600076dbaeafe5347
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114700
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-12-16 01:20:43 +00:00 committed by Dawn LUCI CQ
parent 764429a8ed
commit 0be08d8b88
1 changed files with 1 additions and 0 deletions

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@ -444,6 +444,7 @@ crbug.com/dawn/1599 [ webgpu-adapter-swiftshader ] webgpu:web_platform,copyToTex
################################################################################ ################################################################################
# commandEncoder validation tests need updates in CTS # commandEncoder validation tests need updates in CTS
# KEEP
################################################################################ ################################################################################
crbug.com/dawn/1602 webgpu:api,validation,encoding,beginComputePass:* [ Skip ] crbug.com/dawn/1602 webgpu:api,validation,encoding,beginComputePass:* [ Skip ]
crbug.com/dawn/1602 webgpu:api,validation,encoding,beginRenderPass:* [ Skip ] crbug.com/dawn/1602 webgpu:api,validation,encoding,beginRenderPass:* [ Skip ]