Fix HelloDepthStencil example
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@ -283,6 +283,7 @@ void frame() {
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.SetStencilReference(0x1)
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.SetRenderPipeline(planePipeline)
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.SetBindGroup(0, bindGroup[0])
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.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets)
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.DrawElements(6, 1, 0, 0)
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