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writer/msl: Fix array type emission
Add a special-case for pointer-to-array types, where the * and the variable name need to be enclosed in parentheses in between the array element type and the size. Move the `const` qualifier to before the array size. Add E2E tests to cover all non-handle types used in various places. Fixed: tint:822 Change-Id: I93b7d6867f92397aa47838ab2c94530b6e634617 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51823 Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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351ac4a009
commit
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@@ -17,11 +17,11 @@ struct tint_symbol_3 {
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vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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uint const VertexIndex = tint_symbol_1.VertexIndex;
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uint const InstanceIndex = tint_symbol_1.InstanceIndex;
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float2 zv[4] const = {float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)};
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float2 const zv[4] = {float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)};
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float const z = zv[InstanceIndex].x;
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Output output = {};
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output.Position = float4(0.5f, 0.5f, z, 1.0f);
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float4 colors[4] const = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
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float4 const colors[4] = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
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output.color = colors[InstanceIndex];
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return {output.color, output.Position};
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}
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