Enable testing of Metal with Tint MSL generator
We are now passing all of Dawn's E2E tests with the Tint generator. Bug: dawn:571 Change-Id: Ie74a07bde805b8652ac23af2bda2fa11597d04ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55980 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -557,6 +557,7 @@ std::vector<AdapterTestParam> DawnTestEnvironment::GetAvailableAdapterTestParams
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// use_tint_generator in the command line args instead.
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if (params[i].backendType == wgpu::BackendType::Vulkan ||
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params[i].backendType == wgpu::BackendType::D3D12 ||
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params[i].backendType == wgpu::BackendType::Metal ||
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params[i].backendType == wgpu::BackendType::OpenGL ||
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params[i].backendType == wgpu::BackendType::OpenGLES) {
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BackendTestConfig configWithTint = params[i];
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