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Implement texture subresource on Vulkan
This change implemented texture subresource on Vulkan. It added a new function to handle barriers for texture subresource for bind groups. It also simplified barriers which are set for texture clear and copy. Before this patch, all barriers are done upon all mip levels and all array layers. With this patch, barriers are done upon particular mip level(s) and array layer(s). We may need more texture subresource end2end tests for copy and clear opterations. I will visit that later. Bug: dawn:157 Change-Id: Ie2247c6315326494f2d3736334e84b2867a16c17 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22024 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -188,7 +188,12 @@ TEST_P(TextureSubresourceTest, ArrayLayersTest) {
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EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, 0, kSize - 1, 1, 1, 0, 1);
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}
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// TODO (yunchao.he@intel.com): add tests for storage texture and sampler across miplevel or
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// TODO (yunchao.he@intel.com):
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// * add tests for storage texture and sampler across miplevel or
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// arraylayer dimensions in the same texture
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//
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// * add tests for copy operation upon texture subresource if needed
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//
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// * add tests for clear operation upon texture subresource if needed
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DAWN_INSTANTIATE_TEST(TextureSubresourceTest, MetalBackend(), OpenGLBackend());
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DAWN_INSTANTIATE_TEST(TextureSubresourceTest, MetalBackend(), OpenGLBackend(), VulkanBackend());
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