Fix some bugs in buffer mapping in the wire client
Bug: dawn:445 Change-Id: Ibfc55e26c2bc1757811669d84e54e9f775bee8f6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25440 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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c7ae7a0012
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@ -121,6 +121,8 @@ namespace dawn_wire { namespace client {
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// Successfully created staging memory. The buffer now owns the WriteHandle.
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buffer->mWriteHandle = std::move(writeHandle);
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buffer->mMappedData = result.data;
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buffer->mMapOffset = 0;
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buffer->mMapSize = descriptor->size;
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result.buffer = ToAPI(buffer);
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@ -280,33 +282,34 @@ namespace dawn_wire { namespace client {
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proxy->callback = callback;
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proxy->userdata = userdata;
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proxy->mapOffset = offset;
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proxy->mapSize = size;
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proxy->self = this;
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// Note technically we should keep the buffer alive until the callback is fired but the
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// client doesn't have good facilities to do that yet.
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// Call MapReadAsync or MapWriteAsync and forward the callback.
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if (mode & WGPUMapMode_Read) {
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if (isReadMode) {
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MapReadAsync(
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[](WGPUBufferMapAsyncStatus status, const void*, uint64_t, void* userdata) {
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ProxyData* proxy = static_cast<ProxyData*>(userdata);
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proxy->self->mMapOffset = proxy->mapOffset;
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proxy->self->mMapSize = proxy->mapSize;
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if (proxy->callback) {
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proxy->callback(status, proxy->userdata);
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}
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proxy->self->mMapOffset = proxy->mapOffset;
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proxy->self->mMapSize = proxy->mapSize;
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delete proxy;
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},
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proxy);
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} else {
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ASSERT(mode & WGPUMapMode_Write);
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ASSERT(isWriteMode);
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MapWriteAsync(
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[](WGPUBufferMapAsyncStatus status, void*, uint64_t, void* userdata) {
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ProxyData* proxy = static_cast<ProxyData*>(userdata);
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proxy->self->mMapOffset = proxy->mapOffset;
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proxy->self->mMapSize = proxy->mapSize;
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if (proxy->callback) {
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proxy->callback(status, proxy->userdata);
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}
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proxy->self->mMapOffset = proxy->mapOffset;
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proxy->self->mMapSize = proxy->mapSize;
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delete proxy;
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},
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proxy);
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@ -450,7 +453,7 @@ namespace dawn_wire { namespace client {
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mMappedData = nullptr;
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mMapOffset = 0;
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mMapSize = mSize;
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mMapSize = 0;
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ClearMapRequests(WGPUBufferMapAsyncStatus_Unknown);
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BufferUnmapCmd cmd;
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@ -35,7 +35,7 @@
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new ::detail::ExpectEq<uint16_t>(expected))
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#define EXPECT_BUFFER_U16_RANGE_EQ(expected, buffer, offset, count) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint16_t) * count, \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint16_t) * (count), \
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new ::detail::ExpectEq<uint16_t>(expected, count))
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#define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \
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@ -43,7 +43,7 @@
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new ::detail::ExpectEq<uint32_t>(expected))
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#define EXPECT_BUFFER_U32_RANGE_EQ(expected, buffer, offset, count) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * (count), \
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new ::detail::ExpectEq<uint32_t>(expected, count))
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#define EXPECT_BUFFER_FLOAT_EQ(expected, buffer, offset) \
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@ -51,7 +51,7 @@
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new ::detail::ExpectEq<float>(expected))
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#define EXPECT_BUFFER_FLOAT_RANGE_EQ(expected, buffer, offset, count) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * count, \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t) * (count), \
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new ::detail::ExpectEq<float>(expected, count))
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// Test a pixel of the mip level 0 of a 2D texture.
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@ -352,16 +352,24 @@ class BufferMappingTests : public DawnTest {
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}
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};
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void CheckMapping(const void* actual, const void* expected, size_t size) {
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EXPECT_NE(actual, nullptr);
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if (actual != nullptr) {
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EXPECT_EQ(0, memcmp(actual, expected, size));
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}
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}
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// Test that the simplest map read works
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TEST_P(BufferMappingTests, MapRead_Basic) {
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wgpu::Buffer buffer = CreateMapReadBuffer(4);
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uint32_t myData = 0x01020304;
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queue.WriteBuffer(buffer, 0, &myData, sizeof(myData));
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constexpr size_t kSize = sizeof(myData);
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queue.WriteBuffer(buffer, 0, &myData, kSize);
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MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
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ASSERT_NE(nullptr, buffer.GetConstMappedRange());
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ASSERT_EQ(myData, *static_cast<const uint32_t*>(buffer.GetConstMappedRange()));
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CheckMapping(buffer.GetConstMappedRange(), &myData, kSize);
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CheckMapping(buffer.GetConstMappedRange(0, kSize), &myData, kSize);
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buffer.Unmap();
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}
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@ -408,17 +416,72 @@ TEST_P(BufferMappingTests, MapRead_Twice) {
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// Test map-reading a large buffer.
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TEST_P(BufferMappingTests, MapRead_Large) {
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constexpr uint32_t kDataSize = 1000 * 1000;
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wgpu::Buffer buffer = CreateMapReadBuffer(kDataSize * sizeof(uint32_t));
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constexpr size_t kByteSize = kDataSize * sizeof(uint32_t);
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wgpu::Buffer buffer = CreateMapReadBuffer(kByteSize);
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std::vector<uint32_t> myData;
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for (uint32_t i = 0; i < kDataSize; ++i) {
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myData.push_back(i);
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}
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queue.WriteBuffer(buffer, 0, myData.data(), kDataSize * sizeof(uint32_t));
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queue.WriteBuffer(buffer, 0, myData.data(), kByteSize);
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MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
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ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(), myData.data(), kDataSize * sizeof(uint32_t)));
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MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, kByteSize);
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EXPECT_EQ(nullptr, buffer.GetConstMappedRange(0, kByteSize + 4));
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EXPECT_EQ(0, memcmp(buffer.GetConstMappedRange(), myData.data(), kByteSize));
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EXPECT_EQ(0, memcmp(buffer.GetConstMappedRange(8), myData.data() + 2, kByteSize - 8));
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EXPECT_EQ(
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0, memcmp(buffer.GetConstMappedRange(8, kByteSize - 8), myData.data() + 2, kByteSize - 8));
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buffer.Unmap();
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MapAsyncAndWait(buffer, wgpu::MapMode::Read, 12, kByteSize - 12);
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EXPECT_EQ(nullptr, buffer.GetConstMappedRange(16, kByteSize - 12));
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EXPECT_EQ(nullptr, buffer.GetConstMappedRange());
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EXPECT_EQ(nullptr, buffer.GetConstMappedRange(8));
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EXPECT_EQ(0, memcmp(buffer.GetConstMappedRange(12), myData.data() + 3, kByteSize - 12));
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EXPECT_EQ(0, memcmp(buffer.GetConstMappedRange(20), myData.data() + 5, kByteSize - 20));
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EXPECT_EQ(0, memcmp(buffer.GetConstMappedRange(20, kByteSize - 24), myData.data() + 5,
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kByteSize - 44));
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buffer.Unmap();
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}
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// Test that GetConstMappedRange works inside map-read callback
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TEST_P(BufferMappingTests, MapRead_InCallback) {
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constexpr size_t kBufferSize = 8;
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wgpu::Buffer buffer = CreateMapReadBuffer(kBufferSize);
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uint32_t myData[2] = {0x01020304, 0x05060708};
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constexpr size_t kSize = sizeof(myData);
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queue.WriteBuffer(buffer, 0, &myData, kSize);
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struct UserData {
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bool done;
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wgpu::Buffer buffer;
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void* expected;
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};
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UserData user{false, buffer, &myData};
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buffer.MapAsync(
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wgpu::MapMode::Read, 0, kBufferSize,
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[](WGPUBufferMapAsyncStatus status, void* userdata) {
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UserData* user = static_cast<UserData*>(userdata);
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EXPECT_EQ(WGPUBufferMapAsyncStatus_Success, status);
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if (status == WGPUBufferMapAsyncStatus_Success) {
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CheckMapping(user->buffer.GetConstMappedRange(), user->expected, kSize);
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CheckMapping(user->buffer.GetConstMappedRange(0, kSize), user->expected, kSize);
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CheckMapping(user->buffer.GetConstMappedRange(4, 4),
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static_cast<const uint32_t*>(user->expected) + 1, sizeof(uint32_t));
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user->buffer.Unmap();
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}
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user->done = true;
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},
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&user);
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while (!user.done) {
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WaitABit();
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}
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}
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// Test that the simplest map write works.
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@ -435,6 +498,20 @@ TEST_P(BufferMappingTests, MapWrite_Basic) {
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EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
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}
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// Test that the simplest map write works with a range.
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TEST_P(BufferMappingTests, MapWrite_BasicRange) {
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wgpu::Buffer buffer = CreateMapWriteBuffer(4);
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uint32_t myData = 2934875;
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MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
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ASSERT_NE(nullptr, buffer.GetMappedRange(0, 4));
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ASSERT_NE(nullptr, buffer.GetConstMappedRange(0, 4));
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memcpy(buffer.GetMappedRange(), &myData, sizeof(myData));
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buffer.Unmap();
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EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
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}
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// Test map-writing a zero-sized buffer.
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TEST_P(BufferMappingTests, MapWrite_ZeroSized) {
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wgpu::Buffer buffer = CreateMapWriteBuffer(0);
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@ -479,6 +556,7 @@ TEST_P(BufferMappingTests, MapWrite_Twice) {
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// Test mapping a large buffer.
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TEST_P(BufferMappingTests, MapWrite_Large) {
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constexpr uint32_t kDataSize = 1000 * 1000;
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constexpr size_t kByteSize = kDataSize * sizeof(uint32_t);
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wgpu::Buffer buffer = CreateMapWriteBuffer(kDataSize * sizeof(uint32_t));
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std::vector<uint32_t> myData;
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@ -486,11 +564,15 @@ TEST_P(BufferMappingTests, MapWrite_Large) {
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myData.push_back(i);
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}
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MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
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memcpy(buffer.GetMappedRange(), myData.data(), kDataSize * sizeof(uint32_t));
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MapAsyncAndWait(buffer, wgpu::MapMode::Write, 12, kByteSize - 20);
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EXPECT_EQ(nullptr, buffer.GetMappedRange());
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EXPECT_EQ(nullptr, buffer.GetMappedRange(0));
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EXPECT_EQ(nullptr, buffer.GetMappedRange(8));
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EXPECT_EQ(nullptr, buffer.GetMappedRange(16, kByteSize - 8));
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EXPECT_EQ(nullptr, buffer.GetMappedRange(16, kByteSize - 20));
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memcpy(buffer.GetMappedRange(12), myData.data(), kByteSize - 20);
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buffer.Unmap();
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EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), buffer, 0, kDataSize);
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EXPECT_BUFFER_U32_RANGE_EQ(myData.data(), buffer, 12, kDataSize - 5);
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}
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// Test that the map offset isn't updated when the call is an error.
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@ -521,6 +603,88 @@ TEST_P(BufferMappingTests, OffsetNotUpdatedOnError) {
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ASSERT_EQ(0, memcmp(buffer.GetConstMappedRange(4), &data[1], sizeof(uint32_t)));
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}
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// Test that Get(Const)MappedRange work inside map-write callback.
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TEST_P(BufferMappingTests, MapWrite_InCallbackDefault) {
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wgpu::Buffer buffer = CreateMapWriteBuffer(4);
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constexpr uint32_t myData = 2934875;
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constexpr size_t kSize = sizeof(myData);
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struct UserData {
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bool done;
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wgpu::Buffer buffer;
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};
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UserData user{false, buffer};
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buffer.MapAsync(
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wgpu::MapMode::Write, 0, kSize,
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[](WGPUBufferMapAsyncStatus status, void* userdata) {
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UserData* user = static_cast<UserData*>(userdata);
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EXPECT_EQ(WGPUBufferMapAsyncStatus_Success, status);
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if (status == WGPUBufferMapAsyncStatus_Success) {
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EXPECT_NE(nullptr, user->buffer.GetConstMappedRange());
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void* ptr = user->buffer.GetMappedRange();
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EXPECT_NE(nullptr, ptr);
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if (ptr != nullptr) {
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uint32_t data = myData;
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memcpy(ptr, &data, kSize);
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}
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user->buffer.Unmap();
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}
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user->done = true;
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},
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&user);
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while (!user.done) {
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WaitABit();
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}
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EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
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}
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// Test that Get(Const)MappedRange with range work inside map-write callback.
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TEST_P(BufferMappingTests, MapWrite_InCallbackRange) {
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wgpu::Buffer buffer = CreateMapWriteBuffer(4);
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constexpr uint32_t myData = 2934875;
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constexpr size_t kSize = sizeof(myData);
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struct UserData {
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bool done;
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wgpu::Buffer buffer;
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};
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UserData user{false, buffer};
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buffer.MapAsync(
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wgpu::MapMode::Write, 0, kSize,
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[](WGPUBufferMapAsyncStatus status, void* userdata) {
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UserData* user = static_cast<UserData*>(userdata);
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EXPECT_EQ(WGPUBufferMapAsyncStatus_Success, status);
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if (status == WGPUBufferMapAsyncStatus_Success) {
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EXPECT_NE(nullptr, user->buffer.GetConstMappedRange(0, kSize));
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void* ptr = user->buffer.GetMappedRange(0, kSize);
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EXPECT_NE(nullptr, ptr);
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if (ptr != nullptr) {
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uint32_t data = myData;
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memcpy(ptr, &data, kSize);
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}
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user->buffer.Unmap();
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}
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user->done = true;
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},
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&user);
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while (!user.done) {
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WaitABit();
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}
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EXPECT_BUFFER_U32_EQ(myData, buffer, 0);
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}
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DAWN_INSTANTIATE_TEST(BufferMappingTests,
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D3D12Backend(),
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MetalBackend(),
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