Add texture aspect to texture copy view and validation tests

Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Austin Eng 2020-07-30 15:29:57 +00:00 committed by Commit Bot service account
parent b8a56af176
commit 0d9fce100d
11 changed files with 436 additions and 38 deletions

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@ -1592,7 +1592,8 @@
{"name": "texture", "type": "texture"},
{"name": "mip level", "type": "uint32_t", "default": "0"},
{"name": "array layer", "type": "uint32_t", "default": "0"},
{"name": "origin", "type": "origin 3D"}
{"name": "origin", "type": "origin 3D"},
{"name": "aspect", "type": "texture aspect", "default": "all"}
]
},
"texture data layout": {

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@ -100,6 +100,12 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("Source and destination texture formats must match.");
}
if (src.aspect != wgpu::TextureAspect::All || dst.aspect != wgpu::TextureAspect::All) {
// Metal cannot select a single aspect for texture-to-texture copies
return DAWN_VALIDATION_ERROR(
"Texture aspect must be \"all\" for texture to texture copies");
}
if (src.texture->GetFormat().HasDepthOrStencil()) {
// D3D12 requires entire subresource to be copied when using CopyTextureRegion is
// used with depth/stencil.
@ -119,6 +125,55 @@ namespace dawn_native {
return {};
}
MaybeError ValidateTextureToBufferCopyRestrictions(const TextureCopyView& src) {
const Format& format = src.texture->GetFormat();
bool depthSelected = false;
switch (src.aspect) {
case wgpu::TextureAspect::All:
switch (format.aspects) {
case Aspect::Color:
case Aspect::Stencil:
break;
case Aspect::Depth:
depthSelected = true;
break;
default:
return DAWN_VALIDATION_ERROR(
"A single aspect must be selected for multi planar formats in "
"texture to buffer copies");
}
break;
case wgpu::TextureAspect::DepthOnly:
ASSERT(format.aspects & Aspect::Depth);
depthSelected = true;
break;
case wgpu::TextureAspect::StencilOnly:
ASSERT(format.aspects & Aspect::Stencil);
break;
default:
UNREACHABLE();
}
if (depthSelected) {
switch (format.format) {
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
return DAWN_VALIDATION_ERROR(
"The depth aspect of depth24plus texture cannot be selected in a "
"texture to buffer copy");
break;
case wgpu::TextureFormat::Depth32Float:
break;
default:
UNREACHABLE();
break;
}
}
return {};
}
MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage) {
ASSERT(wgpu::HasZeroOrOneBits(usage));
if (!(buffer->GetUsage() & usage)) {
@ -661,8 +716,11 @@ namespace dawn_native {
// copyExtent.height by blockHeight while the divisibility conditions are
// checked in validating texture copy range.
DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
DAWN_TRY(ValidateLinearTextureData(source->layout, source->buffer->GetSize(),
destination->texture->GetFormat(), *copySize));
DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
DAWN_TRY(ValidateLinearTextureData(
source->layout, source->buffer->GetSize(),
destination->texture->GetFormat().GetTexelBlockInfo(destination->aspect),
*copySize));
mTopLevelBuffers.insert(source->buffer);
mTopLevelTextures.insert(destination->texture);
@ -718,9 +776,10 @@ namespace dawn_native {
// copyExtent.height by blockHeight while the divisibility conditions are
// checked in validating texture copy range.
DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
DAWN_TRY(ValidateLinearTextureData(destination->layout,
destination->buffer->GetSize(),
source->texture->GetFormat(), *copySize));
DAWN_TRY(ValidateTextureToBufferCopyRestrictions(*source));
DAWN_TRY(ValidateLinearTextureData(
destination->layout, destination->buffer->GetSize(),
source->texture->GetFormat().GetTexelBlockInfo(source->aspect), *copySize));
mTopLevelTextures.insert(source->texture);
mTopLevelBuffers.insert(destination->buffer);

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@ -370,7 +370,7 @@ namespace dawn_native {
static_cast<uint64_t>(maxStart);
}
uint32_t ComputeRequiredBytesInCopy(const Format& textureFormat,
uint32_t ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
const Extent3D& copySize,
uint32_t bytesPerRow,
uint32_t rowsPerImage) {
@ -386,11 +386,11 @@ namespace dawn_native {
ASSERT(copySize.height >= 1);
ASSERT(copySize.depth >= 1);
uint64_t texelBlockRowsPerImage = rowsPerImage / textureFormat.blockHeight;
uint64_t texelBlockRowsPerImage = rowsPerImage / blockInfo.blockHeight;
uint64_t bytesPerImage = bytesPerRow * texelBlockRowsPerImage;
uint64_t bytesInLastSlice =
bytesPerRow * (copySize.height / textureFormat.blockHeight - 1) +
(copySize.width / textureFormat.blockWidth * textureFormat.blockByteSize);
bytesPerRow * (copySize.height / blockInfo.blockHeight - 1) +
(copySize.width / blockInfo.blockWidth * blockInfo.blockByteSize);
return bytesPerImage * (copySize.depth - 1) + bytesInLastSlice;
}
@ -408,15 +408,15 @@ namespace dawn_native {
MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
uint64_t byteSize,
const Format& format,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent) {
// Validation for the texel block alignments:
if (layout.rowsPerImage % format.blockHeight != 0) {
if (layout.rowsPerImage % blockInfo.blockHeight != 0) {
return DAWN_VALIDATION_ERROR(
"rowsPerImage must be a multiple of compressed texture format block height");
}
if (layout.offset % format.blockByteSize != 0) {
if (layout.offset % blockInfo.blockByteSize != 0) {
return DAWN_VALIDATION_ERROR("Offset must be a multiple of the texel or block size");
}
@ -429,8 +429,8 @@ namespace dawn_native {
// because the divisibility conditions are necessary for the algorithm to be valid.
// TODO(tommek@google.com): to match the spec this should only be checked when
// copyExtent.depth > 1.
uint32_t requiredBytesInCopy =
ComputeRequiredBytesInCopy(format, copyExtent, layout.bytesPerRow, layout.rowsPerImage);
uint32_t requiredBytesInCopy = ComputeRequiredBytesInCopy(
blockInfo, copyExtent, layout.bytesPerRow, layout.rowsPerImage);
bool fitsInData =
layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset));
@ -440,7 +440,8 @@ namespace dawn_native {
}
// Validation for other members in layout:
if (layout.bytesPerRow < copyExtent.width / format.blockWidth * format.blockByteSize) {
if (layout.bytesPerRow <
copyExtent.width / blockInfo.blockWidth * blockInfo.blockByteSize) {
return DAWN_VALIDATION_ERROR(
"bytesPerRow must not be less than the number of bytes per row");
}
@ -482,6 +483,26 @@ namespace dawn_native {
"Offset.y must be a multiple of compressed texture format block height");
}
switch (textureCopy.aspect) {
case wgpu::TextureAspect::All:
break;
case wgpu::TextureAspect::DepthOnly:
if ((textureCopy.texture->GetFormat().aspects & Aspect::Depth) == 0) {
return DAWN_VALIDATION_ERROR(
"Texture does not have depth aspect for texture copy");
}
break;
case wgpu::TextureAspect::StencilOnly:
if ((textureCopy.texture->GetFormat().aspects & Aspect::Stencil) == 0) {
return DAWN_VALIDATION_ERROR(
"Texture does not have stencil aspect for texture copy");
}
break;
default:
UNREACHABLE();
break;
}
return {};
}
@ -523,4 +544,37 @@ namespace dawn_native {
return {};
}
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst) {
const Format& format = dst.texture->GetFormat();
bool depthSelected = false;
switch (dst.aspect) {
case wgpu::TextureAspect::All:
switch (format.aspects) {
case Aspect::Color:
case Aspect::Stencil:
break;
case Aspect::Depth:
depthSelected = true;
break;
default:
return DAWN_VALIDATION_ERROR(
"A single aspect must be selected for multi planar formats in buffer "
"to texture copies");
}
break;
case wgpu::TextureAspect::DepthOnly:
ASSERT(format.aspects & Aspect::Depth);
depthSelected = true;
break;
case wgpu::TextureAspect::StencilOnly:
ASSERT(format.aspects & Aspect::Stencil);
break;
}
if (depthSelected) {
return DAWN_VALIDATION_ERROR("Cannot copy into the depth aspect of a texture");
}
return {};
}
} // namespace dawn_native

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@ -27,6 +27,7 @@ namespace dawn_native {
class QuerySetBase;
struct BeginRenderPassCmd;
struct PassResourceUsage;
struct TexelBlockInfo;
MaybeError ValidateCanPopDebugGroup(uint64_t debugGroupStackSize);
MaybeError ValidateFinalDebugGroupStackSize(uint64_t debugGroupStackSize);
@ -40,17 +41,18 @@ namespace dawn_native {
MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
uint32_t ComputeRequiredBytesInCopy(const Format& textureFormat,
uint32_t ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
const Extent3D& copySize,
uint32_t bytesPerRow,
uint32_t rowsPerImage);
MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
uint64_t byteSize,
const Format& format,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent);
MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView,
const Extent3D& copySize);
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst);
MaybeError ValidateBufferCopyView(DeviceBase const* device,
const BufferCopyView& bufferCopyView);

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@ -79,6 +79,47 @@ namespace dawn_native {
return componentType == type;
}
TexelBlockInfo Format::GetTexelBlockInfo(wgpu::TextureAspect aspect) const {
switch (aspect) {
case wgpu::TextureAspect::All:
switch (aspects) {
case Aspect::Color:
case Aspect::Depth:
case Aspect::Stencil:
break;
default:
UNREACHABLE();
}
return *this;
case wgpu::TextureAspect::DepthOnly:
ASSERT(HasDepth());
switch (format) {
case wgpu::TextureFormat::Depth32Float:
return *this;
default:
UNREACHABLE();
break;
}
break;
case wgpu::TextureAspect::StencilOnly:
ASSERT(HasStencil());
switch (format) {
case wgpu::TextureFormat::Depth24PlusStencil8:
return {1, 1, 1};
default:
UNREACHABLE();
break;
}
break;
default:
UNREACHABLE();
break;
}
}
size_t Format::GetIndex() const {
return ComputeFormatIndex(format);
}

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@ -29,12 +29,18 @@ namespace dawn_native {
enum class Aspect : uint8_t;
class DeviceBase;
struct TexelBlockInfo {
uint32_t blockByteSize;
uint32_t blockWidth;
uint32_t blockHeight;
};
// The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the
// exact number of known format.
static constexpr size_t kKnownFormatCount = 52;
// A wgpu::TextureFormat along with all the information about it necessary for validation.
struct Format {
struct Format : TexelBlockInfo {
enum class Type {
Float,
Sint,
@ -51,10 +57,6 @@ namespace dawn_native {
Type type;
Aspect aspects;
uint32_t blockByteSize;
uint32_t blockWidth;
uint32_t blockHeight;
static Type TextureComponentTypeToFormatType(wgpu::TextureComponentType componentType);
static wgpu::TextureComponentType FormatTypeToTextureComponentType(Type type);
@ -64,6 +66,8 @@ namespace dawn_native {
bool HasDepthOrStencil() const;
bool HasComponentType(Type componentType) const;
TexelBlockInfo GetTexelBlockInfo(wgpu::TextureAspect aspect) const;
// The index of the format in the list of all known formats: a unique number for each format
// in [0, kKnownFormatCount)
size_t GetIndex() const;

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@ -275,8 +275,10 @@ namespace dawn_native {
// copyExtent.height by blockHeight while the divisibility conditions are
// checked in validating texture copy range.
DAWN_TRY(ValidateTextureCopyRange(*destination, *writeSize));
DAWN_TRY(ValidateLinearTextureData(*dataLayout, dataSize, destination->texture->GetFormat(),
*writeSize));
DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
DAWN_TRY(ValidateLinearTextureData(
*dataLayout, dataSize,
destination->texture->GetFormat().GetTexelBlockInfo(destination->aspect), *writeSize));
return {};
}

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@ -75,11 +75,12 @@ class CopyCommandTest : public ValidationTest {
wgpu::Texture destTexture,
uint32_t destLevel,
wgpu::Origin3D destOrigin,
wgpu::Extent3D extent3D) {
wgpu::Extent3D extent3D,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All) {
wgpu::BufferCopyView bufferCopyView =
utils::CreateBufferCopyView(srcBuffer, srcOffset, srcBytesPerRow, srcRowsPerImage);
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(destTexture, destLevel, destOrigin);
utils::CreateTextureCopyView(destTexture, destLevel, destOrigin, aspect);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &extent3D);
@ -95,11 +96,12 @@ class CopyCommandTest : public ValidationTest {
uint64_t destOffset,
uint32_t destBytesPerRow,
uint32_t destRowsPerImage,
wgpu::Extent3D extent3D) {
wgpu::Extent3D extent3D,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All) {
wgpu::BufferCopyView bufferCopyView =
utils::CreateBufferCopyView(destBuffer, destOffset, destBytesPerRow, destRowsPerImage);
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(srcTexture, srcLevel, srcOrigin);
utils::CreateTextureCopyView(srcTexture, srcLevel, srcOrigin, aspect);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &extent3D);
@ -114,11 +116,12 @@ class CopyCommandTest : public ValidationTest {
wgpu::Texture dstTexture,
uint32_t dstLevel,
wgpu::Origin3D dstOrigin,
wgpu::Extent3D extent3D) {
wgpu::Extent3D extent3D,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All) {
wgpu::TextureCopyView srcTextureCopyView =
utils::CreateTextureCopyView(srcTexture, srcLevel, srcOrigin);
utils::CreateTextureCopyView(srcTexture, srcLevel, srcOrigin, aspect);
wgpu::TextureCopyView dstTextureCopyView =
utils::CreateTextureCopyView(dstTexture, dstLevel, dstOrigin);
utils::CreateTextureCopyView(dstTexture, dstLevel, dstOrigin, aspect);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &extent3D);
@ -682,6 +685,83 @@ TEST_F(CopyCommandTest_B2T, CopyToMipmapOfNonSquareTexture) {
{0, 0, 0}, {2, 2, 1});
}
// Test it is invalid to copy to a depth texture
TEST_F(CopyCommandTest_B2T, CopyToDepthAspect) {
// Test it is invalid to copy from a buffer into Depth32Float
{
uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1, wgpu::TextureFormat::R32Float);
wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
wgpu::Texture destination = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth32Float,
wgpu::TextureUsage::CopyDst);
TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::All);
TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::DepthOnly);
}
// Test it is invalid to copy from a buffer into Depth24Plus
{
uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1, wgpu::TextureFormat::R32Float);
wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
wgpu::Texture destination = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth24Plus,
wgpu::TextureUsage::CopyDst);
TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::All);
TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::DepthOnly);
}
}
// Test copy to only the stencil aspect of a texture
TEST_F(CopyCommandTest_B2T, CopyToStencilAspect) {
// Test it is valid to copy from a buffer into the stencil aspect of Depth24PlusStencil8
{
uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1, wgpu::TextureFormat::R8Uint);
wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
wgpu::Texture destination = Create2DTexture(
16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);
TestB2TCopy(utils::Expectation::Success, source, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
// And that it fails if the buffer is one byte too small
wgpu::Buffer sourceSmall = CreateBuffer(bufferSize - 1, wgpu::BufferUsage::CopySrc);
TestB2TCopy(utils::Expectation::Failure, sourceSmall, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
}
// Test it is invalid to copy from a buffer into the stencil aspect of Depth24Plus (no stencil)
{
uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1, wgpu::TextureFormat::R8Uint);
wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
wgpu::Texture destination = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth24Plus,
wgpu::TextureUsage::CopyDst);
TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
}
// Test it is invalid to copy from a buffer into the stencil aspect of a color texture
{
uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1, wgpu::TextureFormat::R8Uint);
wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
wgpu::Texture destination = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Uint,
wgpu::TextureUsage::CopyDst);
TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
}
}
class CopyCommandTest_T2B : public CopyCommandTest {};
// Test a successfull T2B copy
@ -1010,6 +1090,83 @@ TEST_F(CopyCommandTest_T2B, CopyFromMipmapOfNonSquareTexture) {
256, 0, {2, 1, 1});
}
// Test copy from only the depth aspect of a texture
TEST_F(CopyCommandTest_T2B, CopyFromDepthAspect) {
uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1, wgpu::TextureFormat::R32Float);
wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
{
wgpu::Texture source = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth32Float,
wgpu::TextureUsage::CopySrc);
// Test "all" of a depth texture which is only the depth aspect.
TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::All);
// Test it is valid to copy the depth aspect of a depth texture
TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::DepthOnly);
}
{
wgpu::Texture source = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth24Plus,
wgpu::TextureUsage::CopySrc);
// Test it is invalid to copy from the depth aspect of depth24plus
TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::DepthOnly);
}
{
wgpu::Texture source = Create2DTexture(
16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
// Test it is invalid to copy from the depth aspect of depth24plus-stencil8
TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::DepthOnly);
}
{
wgpu::Texture source = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::R32Float,
wgpu::TextureUsage::CopySrc);
// Test it is invalid to copy from the depth aspect of a color texture
TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::DepthOnly);
}
}
// Test copy from only the stencil aspect of a texture
TEST_F(CopyCommandTest_T2B, CopyFromStencilAspect) {
uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1, wgpu::TextureFormat::R8Uint);
wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
{
wgpu::Texture source = Create2DTexture(
16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopySrc);
// Test it is valid to copy from the stencil aspect of a depth24plus-stencil8 texture
TestT2BCopy(utils::Expectation::Success, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
// Test it is invalid if the buffer is too small
wgpu::Buffer destinationSmall = CreateBuffer(bufferSize - 1, wgpu::BufferUsage::CopyDst);
TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destinationSmall, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
}
{
wgpu::Texture source =
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::R8Uint, wgpu::TextureUsage::CopySrc);
// Test it is invalid to copy from the stencil aspect of a color texture
TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
}
{
wgpu::Texture source = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth24Plus,
wgpu::TextureUsage::CopySrc);
// Test it is invalid to copy from the stencil aspect of a depth-only texture
TestT2BCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, 256, 0,
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
}
}
class CopyCommandTest_T2T : public CopyCommandTest {};
TEST_F(CopyCommandTest_T2T, Success) {
@ -1164,6 +1321,14 @@ TEST_F(CopyCommandTest_T2T, 2DTextureDepthStencil) {
// Failure when depth stencil subresource is partially copied
TestT2TCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, {0, 0, 0},
{15, 15, 1});
// Failure when selecting the depth aspect (not all)
TestT2TCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::DepthOnly);
// Failure when selecting the stencil aspect (not all)
TestT2TCopy(utils::Expectation::Failure, source, 0, {0, 0, 0}, destination, 0, {0, 0, 0},
{16, 16, 1}, wgpu::TextureAspect::StencilOnly);
}
TEST_F(CopyCommandTest_T2T, 2DTextureArrayDepthStencil) {

View File

@ -53,7 +53,8 @@ namespace {
wgpu::Texture texture,
uint32_t texLevel,
wgpu::Origin3D texOrigin,
wgpu::Extent3D size) {
wgpu::Extent3D size,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All) {
std::vector<uint8_t> data(dataSize);
wgpu::TextureDataLayout textureDataLayout;
@ -62,7 +63,7 @@ namespace {
textureDataLayout.rowsPerImage = dataRowsPerImage;
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(texture, texLevel, texOrigin);
utils::CreateTextureCopyView(texture, texLevel, texOrigin, aspect);
queue.WriteTexture(&textureCopyView, data.data(), dataSize, &textureDataLayout, &size);
}
@ -402,6 +403,71 @@ namespace {
{0, 0, 1}, {4, 2, 3});
}
// Test it is invalid to write into a depth texture.
TEST_F(QueueWriteTextureValidationTest, WriteToDepthAspect) {
uint32_t bytesPerRow = sizeof(float) * 4;
const uint64_t dataSize = utils::RequiredBytesInCopy(bytesPerRow, 0, {4, 4, 1},
wgpu::TextureFormat::Depth32Float);
// Invalid to write into depth32float
{
wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture(
{4, 4, 1}, 1, wgpu::TextureFormat::Depth32Float, wgpu::TextureUsage::CopyDst);
ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 0, destination, 0,
{0, 0, 0}, {4, 4, 1}, wgpu::TextureAspect::All));
ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 0, destination, 0,
{0, 0, 0}, {4, 4, 1},
wgpu::TextureAspect::DepthOnly));
}
// Invalid to write into depth24plus
{
wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture(
{4, 4, 1}, 1, wgpu::TextureFormat::Depth24Plus, wgpu::TextureUsage::CopyDst);
ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 0, destination, 0,
{0, 0, 0}, {4, 4, 1}, wgpu::TextureAspect::All));
ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 0, destination, 0,
{0, 0, 0}, {4, 4, 1},
wgpu::TextureAspect::DepthOnly));
}
}
// Test write texture to the stencil aspect
TEST_F(QueueWriteTextureValidationTest, WriteToStencilAspect) {
uint32_t bytesPerRow = 4;
const uint64_t dataSize =
utils::RequiredBytesInCopy(bytesPerRow, 0, {4, 4, 1}, wgpu::TextureFormat::R8Uint);
// It is valid to write into the stencil aspect of depth24plus-stencil8
{
wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture(
{4, 4, 1}, 1, wgpu::TextureFormat::Depth24PlusStencil8,
wgpu::TextureUsage::CopyDst);
TestWriteTexture(dataSize, 0, bytesPerRow, 0, destination, 0, {0, 0, 0}, {4, 4, 1},
wgpu::TextureAspect::StencilOnly);
// And that it fails if the buffer is one byte too small
ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize - 1, 0, bytesPerRow, 0, destination, 0,
{0, 0, 0}, {4, 4, 1},
wgpu::TextureAspect::StencilOnly));
}
// It is invalid to write into the stencil aspect of depth24plus (no stencil)
{
wgpu::Texture destination = QueueWriteTextureValidationTest::Create2DTexture(
{4, 4, 1}, 1, wgpu::TextureFormat::Depth24Plus, wgpu::TextureUsage::CopyDst);
ASSERT_DEVICE_ERROR(TestWriteTexture(dataSize, 0, bytesPerRow, 0, destination, 0,
{0, 0, 0}, {4, 4, 1},
wgpu::TextureAspect::StencilOnly));
}
}
class WriteTextureTest_CompressedTextureFormats : public QueueWriteTextureValidationTest {
public:
WriteTextureTest_CompressedTextureFormats() : QueueWriteTextureValidationTest() {

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@ -276,11 +276,13 @@ namespace utils {
wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
uint32_t mipLevel,
wgpu::Origin3D origin) {
wgpu::Origin3D origin,
wgpu::TextureAspect aspect) {
wgpu::TextureCopyView textureCopyView;
textureCopyView.texture = texture;
textureCopyView.mipLevel = mipLevel;
textureCopyView.origin = origin;
textureCopyView.aspect = aspect;
return textureCopyView;
}

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@ -52,9 +52,11 @@ namespace utils {
uint64_t offset,
uint32_t bytesPerRow,
uint32_t rowsPerImage);
wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
wgpu::TextureCopyView CreateTextureCopyView(
wgpu::Texture texture,
uint32_t level,
wgpu::Origin3D origin);
wgpu::Origin3D origin,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All);
wgpu::TextureDataLayout CreateTextureDataLayout(uint64_t offset,
uint32_t bytesPerRow,
uint32_t rowsPerImage);