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glsl: Implement compound assignment
Use the ExpandCompoundAssignment transform to convert compound assignments to regular assignments. Bug: tint:1325 Change-Id: I0567131aa7c6b4beb6e25c0c6c559795e9c58c19 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85286 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
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@@ -1,13 +1,15 @@
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SKIP: FAILED
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#version 310 es
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fn foo() {
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var<function> a : i32;
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var<function> b : vec4<f32>;
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var<function> c : mat2x2<f32>;
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a /= 2;
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b *= mat4x4<f32>();
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c *= 2.0;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void foo() {
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int a = 0;
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vec4 b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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mat2 c = mat2(0.0f, 0.0f, 0.0f, 0.0f);
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a = (a / 2);
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b = (b * mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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c = (c * 2.0f);
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}
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Failed to generate: error: unknown statement type: tint::ast::CompoundAssignmentStatement
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