Use Ref<TextureBase> instead of TextureBase* in more places
To avoid accidental memory leaks on account of using raw pointers, use Ref<TextureBase> as method return type except at Dawn interface boundaries. Change-Id: I6459062ee28984de2cb1d5a2059bc70cf82b2faf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19580 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
This commit is contained in:
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c9e28b1463
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0e9320b5b5
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@ -177,11 +177,14 @@ class DAWN_NO_DISCARD Result<Ref<T>, E> {
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static_assert(alignof_if_defined_else_default<E, 4> >= 4,
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"Result<Ref<T>, E> reserves two bits for tagging pointers");
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Result(Ref<T>&& success);
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template <typename U>
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Result(Ref<U>&& success);
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Result(std::unique_ptr<E> error);
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Result(Result<Ref<T>, E>&& other);
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Result<Ref<T>, E>& operator=(Result<Ref<T>, E>&& other);
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template <typename U>
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Result(Result<Ref<U>, E>&& other);
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template <typename U>
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Result<Ref<U>, E>& operator=(Result<Ref<U>, E>&& other);
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~Result();
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@ -192,6 +195,9 @@ class DAWN_NO_DISCARD Result<Ref<T>, E> {
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std::unique_ptr<E> AcquireError();
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private:
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template <typename T2, typename E2>
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friend class Result;
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intptr_t mPayload = detail::kEmptyPayload;
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};
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@ -399,8 +405,10 @@ std::unique_ptr<E> Result<const T*, E>::AcquireError() {
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// Implementation of Result<Ref<T>, E>
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template <typename T, typename E>
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Result<Ref<T>, E>::Result(Ref<T>&& success)
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template <typename U>
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Result<Ref<T>, E>::Result(Ref<U>&& success)
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: mPayload(detail::MakePayload(success.Detach(), detail::Success)) {
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static_assert(std::is_convertible<U*, T*>::value, "");
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}
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template <typename T, typename E>
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@ -409,12 +417,16 @@ Result<Ref<T>, E>::Result(std::unique_ptr<E> error)
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}
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template <typename T, typename E>
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Result<Ref<T>, E>::Result(Result<Ref<T>, E>&& other) : mPayload(other.mPayload) {
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template <typename U>
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Result<Ref<T>, E>::Result(Result<Ref<U>, E>&& other) : mPayload(other.mPayload) {
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static_assert(std::is_convertible<U*, T*>::value, "");
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other.mPayload = detail::kEmptyPayload;
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}
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template <typename T, typename E>
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Result<Ref<T>, E>& Result<Ref<T>, E>::operator=(Result<Ref<T>, E>&& other) {
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template <typename U>
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Result<Ref<U>, E>& Result<Ref<T>, E>::operator=(Result<Ref<U>, E>&& other) {
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static_assert(std::is_convertible<U*, T*>::value, "");
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ASSERT(mPayload == detail::kEmptyPayload);
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mPayload = other.mPayload;
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other.mPayload = detail::kEmptyPayload;
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@ -628,13 +628,13 @@ namespace dawn_native {
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return result;
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}
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TextureBase* DeviceBase::CreateTexture(const TextureDescriptor* descriptor) {
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TextureBase* result = nullptr;
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Ref<TextureBase> result;
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if (ConsumedError(CreateTextureInternal(&result, descriptor))) {
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if (ConsumedError(CreateTextureInternal(descriptor), &result)) {
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return TextureBase::MakeError(this);
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}
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return result;
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return result.Detach();
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}
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TextureViewBase* DeviceBase::CreateTextureView(TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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@ -918,14 +918,13 @@ namespace dawn_native {
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return {};
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}
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MaybeError DeviceBase::CreateTextureInternal(TextureBase** result,
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ResultOrError<Ref<TextureBase>> DeviceBase::CreateTextureInternal(
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const TextureDescriptor* descriptor) {
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DAWN_TRY(ValidateIsAlive());
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if (IsValidationEnabled()) {
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DAWN_TRY(ValidateTextureDescriptor(this, descriptor));
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}
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DAWN_TRY_ASSIGN(*result, CreateTextureImpl(descriptor));
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return {};
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return CreateTextureImpl(descriptor);
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}
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MaybeError DeviceBase::CreateTextureViewInternal(TextureViewBase** result,
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@ -243,7 +243,7 @@ namespace dawn_native {
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) = 0;
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virtual ResultOrError<TextureBase*> CreateTextureImpl(
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virtual ResultOrError<Ref<TextureBase>> CreateTextureImpl(
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const TextureDescriptor* descriptor) = 0;
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virtual ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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@ -269,7 +269,7 @@ namespace dawn_native {
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MaybeError CreateSwapChainInternal(SwapChainBase** result,
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Surface* surface,
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const SwapChainDescriptor* descriptor);
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MaybeError CreateTextureInternal(TextureBase** result, const TextureDescriptor* descriptor);
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ResultOrError<Ref<TextureBase>> CreateTextureInternal(const TextureDescriptor* descriptor);
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MaybeError CreateTextureViewInternal(TextureViewBase** result,
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TextureBase* texture,
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const TextureViewDescriptor* descriptor);
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@ -63,10 +63,10 @@ namespace dawn_native { namespace d3d12 {
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WGPUTexture WrapSharedHandle(WGPUDevice device,
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const ExternalImageDescriptorDXGISharedHandle* descriptor) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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TextureBase* texture = backendDevice->WrapSharedHandle(descriptor, descriptor->sharedHandle,
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descriptor->acquireMutexKey,
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Ref<TextureBase> texture = backendDevice->WrapSharedHandle(
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descriptor, descriptor->sharedHandle, descriptor->acquireMutexKey,
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descriptor->isSwapChainTexture);
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return reinterpret_cast<WGPUTexture>(texture);
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return reinterpret_cast<WGPUTexture>(texture.Detach());
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}
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}} // namespace dawn_native::d3d12
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@ -292,7 +292,7 @@ namespace dawn_native { namespace d3d12 {
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const SwapChainDescriptor* descriptor) {
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return DAWN_VALIDATION_ERROR("New swapchains not implemented.");
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return Texture::Create(this, descriptor);
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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@ -339,11 +339,11 @@ namespace dawn_native { namespace d3d12 {
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initialUsage);
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}
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TextureBase* Device::WrapSharedHandle(const ExternalImageDescriptor* descriptor,
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Ref<TextureBase> Device::WrapSharedHandle(const ExternalImageDescriptor* descriptor,
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HANDLE sharedHandle,
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uint64_t acquireMutexKey,
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bool isSwapChainTexture) {
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TextureBase* dawnTexture;
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Ref<TextureBase> dawnTexture;
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if (ConsumedError(Texture::Create(this, descriptor, sharedHandle, acquireMutexKey,
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isSwapChainTexture),
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&dawnTexture))
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@ -113,7 +113,7 @@ namespace dawn_native { namespace d3d12 {
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StagingDescriptorAllocator* GetDepthStencilViewAllocator() const;
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TextureBase* WrapSharedHandle(const ExternalImageDescriptor* descriptor,
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Ref<TextureBase> WrapSharedHandle(const ExternalImageDescriptor* descriptor,
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HANDLE sharedHandle,
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uint64_t acquireMutexKey,
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bool isSwapChainTexture);
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@ -146,7 +146,8 @@ namespace dawn_native { namespace d3d12 {
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(
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const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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@ -273,15 +273,15 @@ namespace dawn_native { namespace d3d12 {
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return {};
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}
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ResultOrError<TextureBase*> Texture::Create(Device* device,
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ResultOrError<Ref<TextureBase>> Texture::Create(Device* device,
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const TextureDescriptor* descriptor) {
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Ref<Texture> dawnTexture =
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AcquireRef(new Texture(device, descriptor, TextureState::OwnedInternal));
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DAWN_TRY(dawnTexture->InitializeAsInternalTexture());
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return dawnTexture.Detach();
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return std::move(dawnTexture);
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}
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ResultOrError<TextureBase*> Texture::Create(Device* device,
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ResultOrError<Ref<TextureBase>> Texture::Create(Device* device,
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const ExternalImageDescriptor* descriptor,
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HANDLE sharedHandle,
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uint64_t acquireMutexKey,
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@ -297,7 +297,7 @@ namespace dawn_native { namespace d3d12 {
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dawnTexture->SetIsSubresourceContentInitialized(descriptor->isCleared, 0,
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textureDescriptor->mipLevelCount, 0,
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textureDescriptor->arrayLayerCount);
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return dawnTexture.Detach();
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return std::move(dawnTexture);
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}
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MaybeError Texture::InitializeAsExternalTexture(const TextureDescriptor* descriptor,
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@ -34,9 +34,9 @@ namespace dawn_native { namespace d3d12 {
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class Texture final : public TextureBase {
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public:
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static ResultOrError<TextureBase*> Create(Device* device,
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static ResultOrError<Ref<TextureBase>> Create(Device* device,
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const TextureDescriptor* descriptor);
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static ResultOrError<TextureBase*> Create(Device* device,
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static ResultOrError<Ref<TextureBase>> Create(Device* device,
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const ExternalImageDescriptor* descriptor,
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HANDLE sharedHandle,
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uint64_t acquireMutexKey,
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@ -94,7 +94,8 @@ namespace dawn_native { namespace metal {
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(
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const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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@ -145,8 +145,8 @@ namespace dawn_native { namespace metal {
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const SwapChainDescriptor* descriptor) {
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return new SwapChain(this, surface, previousSwapChain, descriptor);
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return new Texture(this, descriptor);
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ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return AcquireRef(new Texture(this, descriptor));
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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TextureBase* texture,
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@ -159,8 +159,8 @@ namespace dawn_native { namespace null {
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const SwapChainDescriptor* descriptor) {
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return new SwapChain(this, surface, previousSwapChain, descriptor);
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return new Texture(this, descriptor, TextureBase::TextureState::OwnedInternal);
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ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return AcquireRef(new Texture(this, descriptor, TextureBase::TextureState::OwnedInternal));
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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TextureBase* texture,
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@ -132,7 +132,8 @@ namespace dawn_native { namespace null {
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(
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const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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@ -136,8 +136,8 @@ namespace dawn_native { namespace opengl {
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const SwapChainDescriptor* descriptor) {
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return DAWN_VALIDATION_ERROR("New swapchains not implemented.");
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return new Texture(this, descriptor);
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ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return AcquireRef(new Texture(this, descriptor));
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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TextureBase* texture,
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@ -89,7 +89,8 @@ namespace dawn_native { namespace opengl {
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(
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const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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@ -148,7 +148,7 @@ namespace dawn_native { namespace vulkan {
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const SwapChainDescriptor* descriptor) {
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return DAWN_VALIDATION_ERROR("New swapchains not implemented.");
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return Texture::Create(this, descriptor);
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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@ -123,7 +123,8 @@ namespace dawn_native { namespace vulkan {
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(
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const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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@ -406,11 +406,12 @@ namespace dawn_native { namespace vulkan {
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}
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// static
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ResultOrError<Texture*> Texture::Create(Device* device, const TextureDescriptor* descriptor) {
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ResultOrError<Ref<TextureBase>> Texture::Create(Device* device,
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const TextureDescriptor* descriptor) {
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Ref<Texture> texture =
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AcquireRef(new Texture(device, descriptor, TextureState::OwnedInternal));
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DAWN_TRY(texture->InitializeAsInternalTexture());
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return texture.Detach();
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return std::move(texture);
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}
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// static
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@ -40,7 +40,8 @@ namespace dawn_native { namespace vulkan {
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class Texture final : public TextureBase {
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public:
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// Used to create a regular texture from a descriptor.
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static ResultOrError<Texture*> Create(Device* device, const TextureDescriptor* descriptor);
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static ResultOrError<Ref<TextureBase>> Create(Device* device,
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const TextureDescriptor* descriptor);
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// Creates a texture and initializes it with a VkImage that references an external memory
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// object. Before the texture can be used, the VkDeviceMemory associated with the external
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@ -296,6 +296,42 @@ TEST(ResultRefT, ReturningSuccess) {
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TestSuccess(&result, &success);
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}
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class OtherClass {
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public:
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int a = 0;
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};
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class Base : public RefCounted {};
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class Child : public OtherClass, public Base {};
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// Test constructing a Result<Ref<TChild>, E>
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TEST(ResultRefT, ConversionFromChildConstructor) {
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Child child;
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Ref<Child> refChild(&child);
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Result<Ref<Base>, int> result(std::move(refChild));
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TestSuccess<Base>(&result, &child);
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}
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// Test copy constructing Result<Ref<TChild>, E>
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TEST(ResultRefT, ConversionFromChildCopyConstructor) {
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Child child;
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Ref<Child> refChild(&child);
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Result<Ref<Child>, int> resultChild(std::move(refChild));
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Result<Ref<Base>, int> result(std::move(resultChild));
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TestSuccess<Base>(&result, &child);
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}
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// Test assignment operator for Result<Ref<TChild>, E>
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TEST(ResultRefT, ConversionFromChildAssignmentOperator) {
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Child child;
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Ref<Child> refChild(&child);
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Result<Ref<Child>, int> resultChild(std::move(refChild));
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Result<Ref<Base>, int> result = std::move(resultChild);
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TestSuccess<Base>(&result, &child);
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}
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// Result<T, E>
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// Test constructing an error Result<T, E>
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