Enable CompressedTextureFormatTests on Win/Intel/Vulkan
This patch enables CompressedTextureFormatTests on Win/Intel/Vulkan after the upgrade of Windows try bots. BUG=dawn:42 Change-Id: Ifad6634973ef30af7f416798973325a5fa7cbe67 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35920 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -431,10 +431,6 @@ class CompressedTextureBCFormatTest : public DawnTest {
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// Test copying into the whole BC texture with 2x2 blocks and sampling from it.
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TEST_P(CompressedTextureBCFormatTest, Basic) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -453,10 +449,6 @@ TEST_P(CompressedTextureBCFormatTest, Basic) {
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// Test copying into a sub-region of a texture with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -476,10 +468,6 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
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// Test copying into the non-zero layer of a 2D array texture with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -505,10 +493,6 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
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// Test copying into a non-zero mipmap level of a texture with BC texture formats.
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TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -548,10 +532,6 @@ TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
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// Test texture-to-texture whole-size copies with BC formats.
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TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -615,10 +595,6 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoSubresourceWithPhysicalSizeNotEqua
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// subresource and does not fit in another one on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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CopyConfig srcConfig;
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srcConfig.textureDescriptor.size = {60, 60, 1};
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srcConfig.viewMipmapLevel = srcConfig.textureDescriptor.mipLevelCount - 1;
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@ -679,10 +655,6 @@ TEST_P(CompressedTextureBCFormatTest, CopyFromSubresourceWithPhysicalSizeNotEqua
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// subresource and does not fit in another one on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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CopyConfig srcConfig;
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srcConfig.textureDescriptor.size = {60, 60, 1};
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constexpr uint32_t kMipmapLevelCount = 3;
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@ -739,10 +711,6 @@ TEST_P(CompressedTextureBCFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVi
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// subresource and does not fit in another one on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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constexpr uint32_t kTotalCopyCount = 2;
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std::array<CopyConfig, kTotalCopyCount> srcConfigs;
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std::array<CopyConfig, kTotalCopyCount> dstConfigs;
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@ -816,10 +784,6 @@ TEST_P(CompressedTextureBCFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVi
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// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
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// extent exactly fit the RowPitch.
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TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -849,10 +813,6 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
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// backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function
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// ComputeTexelOffsets().
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TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -884,10 +844,6 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
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// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
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// extent exceed the RowPitch. On D3D12 backend two copies are required for this case.
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TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -918,10 +874,6 @@ TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitc
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// bytesPerRow. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the
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// texelOffset in the function ComputeTexelOffsets().
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TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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CopyConfig config;
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@ -949,10 +901,6 @@ TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
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// copyExtent.depth) on Metal backends. As copyExtent.depth can only be 1 for BC formats, on Metal
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// backend we will use two copies to implement such copy.
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TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -974,10 +922,6 @@ TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
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// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
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// copyExtent.depth) and copyExtent needs to be clamped.
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TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -1020,10 +964,6 @@ TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) {
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// Test copying a whole 2D array texture with array layer count > 1 in one copy command works with
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// BC formats.
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TEST_P(CompressedTextureBCFormatTest, CopyWhole2DArrayTexture) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -1050,10 +990,6 @@ TEST_P(CompressedTextureBCFormatTest, CopyWhole2DArrayTexture) {
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// Test copying a multiple 2D texture array layers in one copy command works with BC formats.
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TEST_P(CompressedTextureBCFormatTest, CopyMultiple2DArrayLayers) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -1175,10 +1111,6 @@ TEST_P(CompressedTextureWriteTextureTest, Basic) {
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// Test writing to multiple 2D texture array layers with BC formats.
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TEST_P(CompressedTextureWriteTextureTest, WriteMultiple2DArrayLayers) {
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// TODO(dawn:483): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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CopyConfig config;
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config.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
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config.textureDescriptor.size = {20, 24, 9};
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@ -1198,10 +1130,6 @@ TEST_P(CompressedTextureWriteTextureTest, WriteMultiple2DArrayLayers) {
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// subresource is different from its virtual size.
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TEST_P(CompressedTextureWriteTextureTest,
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WriteIntoSubresourceWithPhysicalSizeNotEqualToVirtualSize) {
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// TODO(dawn:483): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// Texture virtual size at mipLevel 2 will be {15, 15, 1} while the physical
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// size will be {16, 16, 1}.
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// Setting copyExtent.width or copyExtent.height to 16 fits in
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