Add chained DawnTextureInternalUsageDescriptor

This chained struct can be used for internally adding usages to
Dawn textures. It will affect how the texture is allocated, but
not affect frontend validation.

One use case for this is so that Chromium can use an internal
copyTextureToTexture command to implement copies from a WebGPU
texture-backed canvas to other Web platform primitives when the
swapchain texture was not explicitly created with CopySrc usage
in Javascript.

Usage:

wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;

wgpu::TextureDescriptor desc = {};
// set properties of desc.
desc.nextInChain = &internalDesc;

device.createTexture(&desc);

Fixed: dawn:1027
Change-Id: Id4d08b5588d4960d150d559aa11502c69f40a674
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/58140
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Austin Eng
2021-07-27 19:59:58 +00:00
committed by Dawn LUCI CQ
parent 7e50a7fad3
commit 0eff5987f0
15 changed files with 291 additions and 54 deletions

View File

@@ -0,0 +1,159 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/WGPUHelpers.h"
class TextureInternalUsageValidationDisabledTest : public ValidationTest {};
// Test that using the extension is an error if it is not enabled
TEST_F(TextureInternalUsageValidationDisabledTest, RequiresExtension) {
wgpu::TextureDescriptor textureDesc = {};
textureDesc.size = {1, 1};
textureDesc.usage = wgpu::TextureUsage::CopySrc;
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
// Control case: Normal texture creation works
device.CreateTexture(&textureDesc);
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
textureDesc.nextInChain = &internalDesc;
// Error with chained extension struct.
ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc));
// Also does not work with various internal usages.
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc));
internalDesc.internalUsage = wgpu::TextureUsage::CopyDst;
ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc));
}
class TextureInternalUsageValidationTest : public ValidationTest {
WGPUDevice CreateTestDevice() override {
dawn_native::DeviceDescriptor descriptor;
descriptor.requiredExtensions.push_back("dawn-internal-usages");
return adapter.CreateDevice(&descriptor);
}
};
// Test that internal usages can be passed in a chained descriptor.
TEST_F(TextureInternalUsageValidationTest, Basic) {
wgpu::TextureDescriptor textureDesc = {};
textureDesc.size = {1, 1};
textureDesc.usage = wgpu::TextureUsage::CopySrc;
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
textureDesc.nextInChain = &internalDesc;
// Internal usage: none
device.CreateTexture(&textureDesc);
// Internal usage is the same as the base usage.
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
device.CreateTexture(&textureDesc);
// Internal usage adds to the base usage.
internalDesc.internalUsage = wgpu::TextureUsage::CopyDst;
device.CreateTexture(&textureDesc);
}
// Test that internal usages takes part in other validation that
// depends on the usage.
TEST_F(TextureInternalUsageValidationTest, UsageValidation) {
{
wgpu::TextureDescriptor textureDesc = {};
textureDesc.size = {1, 1};
textureDesc.usage = wgpu::TextureUsage::CopySrc;
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
textureDesc.nextInChain = &internalDesc;
// Internal usage adds an invalid usage.
internalDesc.internalUsage = static_cast<wgpu::TextureUsage>(-1);
ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc));
}
{
wgpu::TextureDescriptor textureDesc = {};
textureDesc.size = {1, 1};
textureDesc.usage = wgpu::TextureUsage::CopySrc;
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
textureDesc.sampleCount = 4;
// Control case: multisampled texture
device.CreateTexture(&textureDesc);
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
textureDesc.nextInChain = &internalDesc;
// OK: internal usage adds nothing.
device.CreateTexture(&textureDesc);
// Internal usage adds storage usage which is invalid
// with multisampling.
internalDesc.internalUsage = wgpu::TextureUsage::Storage;
ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc));
}
}
// Test that internal usage does not add to the validated usage
// for command encoding
TEST_F(TextureInternalUsageValidationTest, CommandValidation) {
wgpu::TextureDescriptor textureDesc = {};
textureDesc.size = {1, 1};
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
textureDesc.usage = wgpu::TextureUsage::CopyDst;
wgpu::Texture dst = device.CreateTexture(&textureDesc);
textureDesc.usage = wgpu::TextureUsage::CopySrc;
wgpu::Texture src = device.CreateTexture(&textureDesc);
textureDesc.usage = wgpu::TextureUsage::None;
wgpu::DawnTextureInternalUsageDescriptor internalDesc = {};
textureDesc.nextInChain = &internalDesc;
internalDesc.internalUsage = wgpu::TextureUsage::CopySrc;
wgpu::Texture srcInternal = device.CreateTexture(&textureDesc);
// Control: src -> dst
{
wgpu::ImageCopyTexture srcImageCopyTexture = utils::CreateImageCopyTexture(src, 0, {0, 0});
wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0});
wgpu::Extent3D extent3D = {1, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D);
encoder.Finish();
}
// Invalid: src internal -> dst
{
wgpu::ImageCopyTexture srcImageCopyTexture =
utils::CreateImageCopyTexture(srcInternal, 0, {0, 0});
wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0});
wgpu::Extent3D extent3D = {1, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}