Rephrasing CopyBufferToTexture validation
Moved some of the validation helper functions from CommandEncoder.cpp to CommandValidation.cpp. This will make them accessible for Queue::WriteTexture. Also introduced ValidateLinearTextureData and ValidateTextureCopyRange which combine already implemented checks in a way that's defined in WebGPU spec. Bug: dawn:483 Change-Id: I04304c5e4906f3745c6adf75758fae179c6ffcfe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24283 Commit-Queue: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
92554d75f3
commit
0f5d496f12
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@ -1536,6 +1536,15 @@
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{"name": "origin", "type": "origin 3D"}
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]
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},
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"texture data layout": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "offset", "type": "uint64_t", "default": 0},
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{"name": "bytes per row", "type": "uint32_t"},
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{"name": "rows per image", "type": "uint32_t", "default": 0}
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]
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},
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"texture descriptor": {
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"category": "structure",
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"extensible": true,
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@ -38,55 +38,6 @@ namespace dawn_native {
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namespace {
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// TODO(jiawei.shao@intel.com): add validations on the texture-to-texture copies within the
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// same texture.
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MaybeError ValidateCopySizeFitsInTexture(const TextureCopyView& textureCopy,
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const Extent3D& copySize) {
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const TextureBase* texture = textureCopy.texture;
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if (textureCopy.mipLevel >= texture->GetNumMipLevels()) {
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return DAWN_VALIDATION_ERROR("Copy mipLevel out of range");
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}
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Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel);
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// For 2D textures, include the array layer as depth so it can be checked with other
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// dimensions.
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ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
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mipSize.depth = texture->GetArrayLayers();
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// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
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// overflows.
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if (static_cast<uint64_t>(textureCopy.origin.x) +
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static_cast<uint64_t>(copySize.width) >
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static_cast<uint64_t>(mipSize.width) ||
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static_cast<uint64_t>(textureCopy.origin.y) +
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static_cast<uint64_t>(copySize.height) >
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static_cast<uint64_t>(mipSize.height) ||
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static_cast<uint64_t>(textureCopy.origin.z) +
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static_cast<uint64_t>(copySize.depth) >
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static_cast<uint64_t>(mipSize.depth)) {
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return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
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}
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return {};
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}
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MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
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uint64_t offset,
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uint64_t size) {
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uint64_t bufferSize = buffer->GetSize();
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bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
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if (!fitsInBuffer) {
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return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
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}
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return {};
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}
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MaybeError ValidateCopySizeFitsInBuffer(const BufferCopyView& bufferCopy,
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uint64_t dataSize) {
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return ValidateCopySizeFitsInBuffer(bufferCopy.buffer, bufferCopy.offset, dataSize);
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}
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MaybeError ValidateB2BCopyAlignment(uint64_t dataSize,
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uint64_t srcOffset,
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uint64_t dstOffset) {
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@ -104,31 +55,6 @@ namespace dawn_native {
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return {};
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}
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MaybeError ValidateTexelBufferOffset(const BufferCopyView& bufferCopy,
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const Format& format) {
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if (bufferCopy.offset % format.blockByteSize != 0) {
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return DAWN_VALIDATION_ERROR(
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"Buffer offset must be a multiple of the texel or block size");
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}
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return {};
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}
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MaybeError ValidateRowsPerImage(const Format& format,
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uint32_t rowsPerImage,
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uint32_t copyHeight) {
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if (rowsPerImage < copyHeight) {
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return DAWN_VALIDATION_ERROR("rowsPerImage must not be less than the copy height.");
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}
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if (rowsPerImage % format.blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"rowsPerImage must be a multiple of compressed texture format block height");
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}
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return {};
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}
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MaybeError ValidateTextureSampleCountInCopyCommands(const TextureBase* texture) {
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if (texture->GetSampleCount() > 1) {
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return DAWN_VALIDATION_ERROR("The sample count of textures must be 1");
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@ -193,77 +119,6 @@ namespace dawn_native {
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return {};
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}
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MaybeError ComputeTextureCopyBufferSize(const Format& textureFormat,
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const Extent3D& copySize,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage,
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uint32_t* bufferSize) {
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ASSERT(rowsPerImage >= copySize.height);
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if (copySize.width == 0 || copySize.height == 0 || copySize.depth == 0) {
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*bufferSize = 0;
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return {};
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}
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uint32_t blockByteSize = textureFormat.blockByteSize;
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uint32_t blockWidth = textureFormat.blockWidth;
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uint32_t blockHeight = textureFormat.blockHeight;
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// TODO(cwallez@chromium.org): check for overflows
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uint32_t slicePitch = bytesPerRow * rowsPerImage / blockWidth;
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ASSERT(copySize.height >= 1);
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uint32_t sliceSize = bytesPerRow * (copySize.height / blockHeight - 1) +
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(copySize.width / blockWidth) * blockByteSize;
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ASSERT(copySize.depth >= 1);
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*bufferSize = (slicePitch * (copySize.depth - 1)) + sliceSize;
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return {};
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}
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MaybeError ValidateBytesPerRow(const Format& format,
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const Extent3D& copySize,
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uint32_t bytesPerRow) {
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if (bytesPerRow % kTextureBytesPerRowAlignment != 0) {
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return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256");
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}
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if (bytesPerRow < copySize.width / format.blockWidth * format.blockByteSize) {
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return DAWN_VALIDATION_ERROR(
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"bytesPerRow must not be less than the number of bytes per row");
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}
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return {};
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}
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MaybeError ValidateImageOrigin(const Format& format, const Origin3D& offset) {
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if (offset.x % format.blockWidth != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.x must be a multiple of compressed texture format block width");
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}
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if (offset.y % format.blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.y must be a multiple of compressed texture format block height");
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}
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return {};
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}
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MaybeError ValidateImageCopySize(const Format& format, const Extent3D& extent) {
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if (extent.width % format.blockWidth != 0) {
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return DAWN_VALIDATION_ERROR(
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"Extent.width must be a multiple of compressed texture format block width");
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}
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if (extent.height % format.blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"Extent.height must be a multiple of compressed texture format block height");
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}
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return {};
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}
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MaybeError ValidateCanUseAs(const BufferBase* buffer, wgpu::BufferUsage usage) {
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ASSERT(wgpu::HasZeroOrOneBits(usage));
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if (!(buffer->GetUsage() & usage)) {
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@ -692,10 +547,26 @@ namespace dawn_native {
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DAWN_TRY_ASSIGN(fixedDest, FixTextureCopyView(GetDevice(), destination));
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destination = &fixedDest;
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// Validate objects before doing the defaulting.
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(source->buffer));
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DAWN_TRY(GetDevice()->ValidateObject(destination->texture));
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DAWN_TRY(ValidateBufferCopyView(GetDevice(), *source));
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DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *destination));
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DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
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DAWN_TRY(ValidateTextureSampleCountInCopyCommands(destination->texture));
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TextureDataLayout sourceAsTextureDataLayout;
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sourceAsTextureDataLayout.offset = source->offset;
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sourceAsTextureDataLayout.bytesPerRow = source->bytesPerRow;
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sourceAsTextureDataLayout.rowsPerImage = source->rowsPerImage;
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DAWN_TRY(ValidateLinearTextureData(sourceAsTextureDataLayout,
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source->buffer->GetSize(),
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destination->texture->GetFormat(), *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
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mTopLevelBuffers.insert(source->buffer);
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mTopLevelTextures.insert(destination->texture);
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}
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// Compute default value for rowsPerImage
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defaultedRowsPerImage = copySize->height;
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}
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// Perform the rest of the validation using the default values.
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_TRY(ValidateTextureSampleCountInCopyCommands(destination->texture));
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DAWN_TRY(ValidateRowsPerImage(destination->texture->GetFormat(),
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defaultedRowsPerImage, copySize->height));
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DAWN_TRY(
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ValidateImageOrigin(destination->texture->GetFormat(), destination->origin));
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DAWN_TRY(ValidateImageCopySize(destination->texture->GetFormat(), *copySize));
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uint32_t bufferCopySize = 0;
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DAWN_TRY(ValidateBytesPerRow(destination->texture->GetFormat(), *copySize,
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source->bytesPerRow));
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DAWN_TRY(ComputeTextureCopyBufferSize(destination->texture->GetFormat(), *copySize,
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source->bytesPerRow, defaultedRowsPerImage,
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&bufferCopySize));
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DAWN_TRY(ValidateCopySizeFitsInTexture(*destination, *copySize));
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DAWN_TRY(ValidateCopySizeFitsInBuffer(*source, bufferCopySize));
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DAWN_TRY(ValidateTexelBufferOffset(*source, destination->texture->GetFormat()));
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DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc));
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DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
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mTopLevelBuffers.insert(source->buffer);
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mTopLevelTextures.insert(destination->texture);
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}
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// Record the copy command.
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CopyBufferToTextureCmd* copy =
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allocator->Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
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DAWN_TRY_ASSIGN(fixedSrc, FixTextureCopyView(GetDevice(), source));
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source = &fixedSrc;
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// Validate objects before doing the defaulting.
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(source->texture));
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DAWN_TRY(GetDevice()->ValidateObject(destination->buffer));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source));
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DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
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DAWN_TRY(ValidateTextureSampleCountInCopyCommands(source->texture));
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DAWN_TRY(ValidateBufferCopyView(GetDevice(), *destination));
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DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
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TextureDataLayout dstAsTextureDataLayout;
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dstAsTextureDataLayout.offset = destination->offset;
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dstAsTextureDataLayout.bytesPerRow = destination->bytesPerRow;
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dstAsTextureDataLayout.rowsPerImage = destination->rowsPerImage;
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DAWN_TRY(ValidateLinearTextureData(dstAsTextureDataLayout,
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destination->buffer->GetSize(),
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source->texture->GetFormat(), *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
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mTopLevelTextures.insert(source->texture);
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mTopLevelBuffers.insert(destination->buffer);
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}
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// Compute default value for rowsPerImage
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defaultedRowsPerImage = copySize->height;
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}
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// Perform the rest of the validation using the default values.
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_TRY(ValidateTextureSampleCountInCopyCommands(source->texture));
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DAWN_TRY(ValidateRowsPerImage(source->texture->GetFormat(), defaultedRowsPerImage,
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copySize->height));
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DAWN_TRY(ValidateImageOrigin(source->texture->GetFormat(), source->origin));
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DAWN_TRY(ValidateImageCopySize(source->texture->GetFormat(), *copySize));
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uint32_t bufferCopySize = 0;
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DAWN_TRY(ValidateBytesPerRow(source->texture->GetFormat(), *copySize,
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destination->bytesPerRow));
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DAWN_TRY(ComputeTextureCopyBufferSize(source->texture->GetFormat(), *copySize,
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destination->bytesPerRow,
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defaultedRowsPerImage, &bufferCopySize));
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DAWN_TRY(ValidateCopySizeFitsInTexture(*source, *copySize));
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DAWN_TRY(ValidateCopySizeFitsInBuffer(*destination, bufferCopySize));
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DAWN_TRY(ValidateTexelBufferOffset(*destination, source->texture->GetFormat()));
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DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
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DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
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mTopLevelTextures.insert(source->texture);
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mTopLevelBuffers.insert(destination->buffer);
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}
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// Record the copy command.
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CopyTextureToBufferCmd* copy =
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allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
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@ -834,14 +665,11 @@ namespace dawn_native {
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DAWN_TRY(
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ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize));
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DAWN_TRY(ValidateImageOrigin(source->texture->GetFormat(), source->origin));
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DAWN_TRY(ValidateImageCopySize(source->texture->GetFormat(), *copySize));
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DAWN_TRY(
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ValidateImageOrigin(destination->texture->GetFormat(), destination->origin));
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DAWN_TRY(ValidateImageCopySize(destination->texture->GetFormat(), *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
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DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
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DAWN_TRY(ValidateCopySizeFitsInTexture(*source, *copySize));
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DAWN_TRY(ValidateCopySizeFitsInTexture(*destination, *copySize));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source));
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DAWN_TRY(ValidateTextureCopyView(GetDevice(), *destination));
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DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
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DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
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@ -19,6 +19,7 @@
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBufferStateTracker.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/PassResourceUsage.h"
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#include "dawn_native/QuerySet.h"
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#include "dawn_native/RenderBundle.h"
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@ -119,6 +120,36 @@ namespace dawn_native {
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return {};
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}
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void ComputeRequiredBytesInCopy(const Format& textureFormat,
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const Extent3D& copySize,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage,
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uint32_t* result) {
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// Default value for rowsPerImage
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if (rowsPerImage == 0) {
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rowsPerImage = copySize.height;
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}
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ASSERT(rowsPerImage >= copySize.height);
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if (copySize.width == 0 || copySize.height == 0 || copySize.depth == 0) {
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*result = 0;
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return;
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}
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uint32_t blockByteSize = textureFormat.blockByteSize;
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uint32_t blockWidth = textureFormat.blockWidth;
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uint32_t blockHeight = textureFormat.blockHeight;
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// TODO(cwallez@chromium.org): check for overflows
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uint32_t slicePitch = bytesPerRow * rowsPerImage / blockWidth;
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ASSERT(copySize.height >= 1);
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uint32_t sliceSize = bytesPerRow * (copySize.height / blockHeight - 1) +
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(copySize.width / blockWidth) * blockByteSize;
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ASSERT(copySize.depth >= 1);
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*result = (slicePitch * (copySize.depth - 1)) + sliceSize;
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}
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} // namespace
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MaybeError ValidateCanPopDebugGroup(uint64_t debugGroupStackSize) {
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@ -369,4 +400,127 @@ namespace dawn_native {
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static_cast<uint64_t>(maxStart);
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}
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MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
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uint64_t offset,
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uint64_t size) {
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uint64_t bufferSize = buffer->GetSize();
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bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
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if (!fitsInBuffer) {
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return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
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}
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return {};
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}
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MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
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uint64_t byteSize,
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const Format& format,
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const Extent3D& copyExtent) {
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// Validation for the copy being in-bounds:
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if (layout.rowsPerImage != 0 && layout.rowsPerImage < copyExtent.height) {
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return DAWN_VALIDATION_ERROR("rowsPerImage must not be less than the copy height.");
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}
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// TODO(tommek@google.com): to match the spec this should only be checked when
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// copyExtent.depth > 1.
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uint32_t requiredBytesInCopy = 0;
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ComputeRequiredBytesInCopy(format, copyExtent, layout.bytesPerRow, layout.rowsPerImage,
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&requiredBytesInCopy);
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bool fitsInData =
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layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset));
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if (!fitsInData) {
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return DAWN_VALIDATION_ERROR(
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"Required size for texture data layout exceeds the given size");
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}
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// Validation for the texel block alignments:
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if (layout.rowsPerImage % format.blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"rowsPerImage must be a multiple of compressed texture format block height");
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}
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if (layout.offset % format.blockByteSize != 0) {
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return DAWN_VALIDATION_ERROR("Offset must be a multiple of the texel or block size");
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}
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// Validation for other members in layout:
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if (layout.bytesPerRow < copyExtent.width / format.blockWidth * format.blockByteSize) {
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return DAWN_VALIDATION_ERROR(
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"bytesPerRow must not be less than the number of bytes per row");
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}
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// TODO(tommek@google.com): to match the spec there should be another condition here
|
||||
// on rowsPerImage >= copyExtent.height if copyExtent.depth > 1.
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateBufferCopyView(DeviceBase const* device,
|
||||
const BufferCopyView& bufferCopyView) {
|
||||
DAWN_TRY(device->ValidateObject(bufferCopyView.buffer));
|
||||
if (bufferCopyView.bytesPerRow % kTextureBytesPerRowAlignment != 0) {
|
||||
return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256");
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateTextureCopyView(DeviceBase const* device,
|
||||
const TextureCopyView& textureCopy) {
|
||||
DAWN_TRY(device->ValidateObject(textureCopy.texture));
|
||||
if (textureCopy.mipLevel >= textureCopy.texture->GetNumMipLevels()) {
|
||||
return DAWN_VALIDATION_ERROR("mipLevel out of range");
|
||||
}
|
||||
|
||||
if (textureCopy.origin.x % textureCopy.texture->GetFormat().blockWidth != 0) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Offset.x must be a multiple of compressed texture format block width");
|
||||
}
|
||||
|
||||
if (textureCopy.origin.y % textureCopy.texture->GetFormat().blockHeight != 0) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Offset.y must be a multiple of compressed texture format block height");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopy,
|
||||
const Extent3D& copySize) {
|
||||
// TODO(jiawei.shao@intel.com): add validations on the texture-to-texture copies within the
|
||||
// same texture.
|
||||
const TextureBase* texture = textureCopy.texture;
|
||||
|
||||
// Validation for the copy being in-bounds:
|
||||
Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel);
|
||||
// For 2D textures, include the array layer as depth so it can be checked with other
|
||||
// dimensions.
|
||||
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
|
||||
mipSize.depth = texture->GetArrayLayers();
|
||||
|
||||
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
|
||||
// overflows.
|
||||
if (static_cast<uint64_t>(textureCopy.origin.x) + static_cast<uint64_t>(copySize.width) >
|
||||
static_cast<uint64_t>(mipSize.width) ||
|
||||
static_cast<uint64_t>(textureCopy.origin.y) + static_cast<uint64_t>(copySize.height) >
|
||||
static_cast<uint64_t>(mipSize.height) ||
|
||||
static_cast<uint64_t>(textureCopy.origin.z) + static_cast<uint64_t>(copySize.depth) >
|
||||
static_cast<uint64_t>(mipSize.depth)) {
|
||||
return DAWN_VALIDATION_ERROR("Touching outside of the texture");
|
||||
}
|
||||
|
||||
// Validation for the texel block alignments:
|
||||
if (copySize.width % textureCopy.texture->GetFormat().blockWidth != 0) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"copySize.width must be a multiple of compressed texture format block width");
|
||||
}
|
||||
|
||||
if (copySize.height % textureCopy.texture->GetFormat().blockHeight != 0) {
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"copySize.height must be a multiple of compressed texture format block height");
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "dawn_native/CommandAllocator.h"
|
||||
#include "dawn_native/Error.h"
|
||||
#include "dawn_native/Texture.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
@ -39,6 +40,28 @@ namespace dawn_native {
|
|||
|
||||
MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
|
||||
|
||||
MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
|
||||
uint64_t byteSize,
|
||||
const Format& format,
|
||||
const Extent3D& copyExtent);
|
||||
MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView,
|
||||
const Extent3D& copySize);
|
||||
|
||||
MaybeError ValidateBufferCopyView(DeviceBase const* device,
|
||||
const BufferCopyView& bufferCopyView);
|
||||
MaybeError ValidateTextureCopyView(DeviceBase const* device,
|
||||
const TextureCopyView& textureCopyView);
|
||||
|
||||
MaybeError ValidateRowsPerImage(const Format& format,
|
||||
uint32_t rowsPerImage,
|
||||
uint32_t copyHeight);
|
||||
MaybeError ValidateBytesPerRow(const Format& format,
|
||||
const Extent3D& copySize,
|
||||
uint32_t bytesPerRow);
|
||||
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
|
||||
uint64_t offset,
|
||||
uint64_t size);
|
||||
|
||||
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
Loading…
Reference in New Issue