single_entry_point: Retain applied transforms
This transform does not use the top-level ctx.Clone() method, so we need to manually copy the applied transforms over to the destination program. This fixes the GLSL backend, where this transform was dropping the applied transforms and breaking a required transform dependency later in the chain. Change-Id: I3db688fe35dfbe67468b9941f739cb2ecf3a843b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -105,6 +105,11 @@ void SingleEntryPoint::Run(CloneContext& ctx, const DataMap& inputs, DataMap&) {
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// Clone the entry point.
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ctx.dst->AST().AddFunction(ctx.Clone(entry_point));
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// Retain the list of applied transforms.
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// We need to do this manually since we are not going to use the top-level
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// ctx.Clone() function.
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ctx.dst->SetTransformApplied(ctx.src->TransformsApplied());
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}
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SingleEntryPoint::Config::Config(std::string entry_point)
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