Deprecate endPass(), replace with end()
Method was renamed in https://github.com/gpuweb/gpuweb/pull/2560 Bug: dawn:1286 Change-Id: I02a5da3f6ff56868c4d8f45a17433b6c5adf5c22 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79480 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
This commit is contained in:
parent
a064f7c95c
commit
0fee4c180a
12
dawn.json
12
dawn.json
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@ -812,7 +812,11 @@
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]
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},
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{
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"name": "end pass"
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"name": "end"
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},
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{
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"name": "end pass",
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"tags": ["deprecated"]
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},
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{
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"name": "end pipeline statistics query",
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@ -1978,7 +1982,11 @@
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]
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},
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{
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"name": "end pass"
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"name": "end"
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},
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{
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"name": "end pass",
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"tags": ["deprecated"]
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},
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{
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"name": "end pipeline statistics query",
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@ -142,7 +142,7 @@ namespace dawn::native {
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return ObjectType::ComputePassEncoder;
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}
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void ComputePassEncoder::APIEndPass() {
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void ComputePassEncoder::APIEnd() {
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if (mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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@ -154,11 +154,16 @@ namespace dawn::native {
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return {};
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},
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"encoding %s.EndPass().", this)) {
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"encoding %s.End().", this)) {
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mEncodingContext->ExitComputePass(this, mUsageTracker.AcquireResourceUsage());
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}
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}
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void ComputePassEncoder::APIEndPass() {
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GetDevice()->EmitDeprecationWarning("endPass() has been deprecated. Use end() instead.");
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APIEnd();
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}
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void ComputePassEncoder::APIDispatch(uint32_t workgroupCountX,
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uint32_t workgroupCountY,
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uint32_t workgroupCountZ) {
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@ -38,7 +38,8 @@ namespace dawn::native {
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ObjectType GetType() const override;
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void APIEndPass();
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void APIEnd();
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void APIEndPass(); // TODO(dawn:1286): Remove after deprecation period.
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void APIDispatch(uint32_t workgroupCountX,
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uint32_t workgroupCountY = 1,
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@ -586,7 +586,7 @@ namespace dawn::native {
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passEncoder->APISetViewport(destination->origin.x, destination->origin.y, copySize->width,
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copySize->height, 0.0, 1.0);
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passEncoder->APIDraw(3);
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passEncoder->APIEndPass();
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passEncoder->APIEnd();
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// Finsh encoding.
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// TODO(dawn:723): change to not use AcquireRef for reentrant object creation.
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@ -376,7 +376,7 @@ namespace dawn::native {
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passEncoder->APIDispatch(numDrawsRoundedUp);
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}
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passEncoder->APIEndPass();
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passEncoder->APIEnd();
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}
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return {};
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@ -211,7 +211,7 @@ namespace dawn::native {
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pass->APISetBindGroup(0, bindGroup.Get());
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pass->APIDispatch(
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static_cast<uint32_t>((timestamps->GetSize() / sizeof(uint64_t) + 7) / 8));
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pass->APIEndPass();
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pass->APIEnd();
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return {};
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}
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@ -108,7 +108,7 @@ namespace dawn::native {
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mCommandEncoder->TrackQueryAvailability(querySet, queryIndex);
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}
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void RenderPassEncoder::APIEndPass() {
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void RenderPassEncoder::APIEnd() {
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if (mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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@ -127,10 +127,15 @@ namespace dawn::native {
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std::move(mIndirectDrawMetadata)));
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return {};
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},
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"encoding %s.EndPass().", this)) {
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"encoding %s.End().", this)) {
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}
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}
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void RenderPassEncoder::APIEndPass() {
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GetDevice()->EmitDeprecationWarning("endPass() has been deprecated. Use end() instead.");
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APIEnd();
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}
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void RenderPassEncoder::APISetStencilReference(uint32_t reference) {
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mEncodingContext->TryEncode(
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this,
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@ -43,7 +43,8 @@ namespace dawn::native {
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ObjectType GetType() const override;
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void APIEndPass();
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void APIEnd();
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void APIEndPass(); // TODO(dawn:1286): Remove after deprecation period.
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void APISetStencilReference(uint32_t reference);
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void APISetBlendConstant(const Color* color);
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@ -50,6 +50,10 @@ namespace wgpu::binding {
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enc_.DispatchIndirect(*indirectBuffer.As<GPUBuffer>(), indirectOffset);
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}
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void GPUComputePassEncoder::end(Napi::Env) {
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enc_.End();
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}
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void GPUComputePassEncoder::endPass(Napi::Env) {
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enc_.EndPass();
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}
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@ -43,7 +43,8 @@ namespace wgpu::binding {
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void dispatchIndirect(Napi::Env,
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interop::Interface<interop::GPUBuffer> indirectBuffer,
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interop::GPUSize64 indirectOffset) override;
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void endPass(Napi::Env) override;
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void end(Napi::Env) override;
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void endPass(Napi::Env) override; // TODO(dawn:1286): Remove after deprecation period.
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void setBindGroup(Napi::Env,
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interop::GPUIndex32 index,
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interop::Interface<interop::GPUBindGroup> bindGroup,
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@ -85,6 +85,10 @@ namespace wgpu::binding {
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enc_.ExecuteBundles(bundleCount, bundles);
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}
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void GPURenderPassEncoder::end(Napi::Env) {
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enc_.End();
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}
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void GPURenderPassEncoder::endPass(Napi::Env) {
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enc_.EndPass();
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}
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@ -53,7 +53,8 @@ namespace wgpu::binding {
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void executeBundles(
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Napi::Env,
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std::vector<interop::Interface<interop::GPURenderBundle>> bundles) override;
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void endPass(Napi::Env) override;
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void end(Napi::Env) override;
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void endPass(Napi::Env) override; // TODO(dawn:1286): Remove after deprecation period.
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void setBindGroup(Napi::Env,
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interop::GPUIndex32 index,
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interop::Interface<interop::GPUBindGroup> bindGroup,
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@ -1231,7 +1231,7 @@ std::ostringstream& DawnTestBase::ExpectSampledFloatDataImpl(wgpu::TextureView t
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(width, height);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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@ -1413,7 +1413,7 @@ std::ostringstream& DawnTestBase::ExpectAttachmentDepthStencilTestData(
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{{0, depthDataTexture.CreateView()}}));
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}
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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@ -35,7 +35,7 @@ class BindGroupTests : public DawnTest {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(1);
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pass.EndPass();
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pass.End();
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return encoder.Finish();
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}
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@ -220,7 +220,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -326,7 +326,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -414,7 +414,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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pass.SetBindGroup(0, bindGroups[0]);
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pass.SetBindGroup(1, bindGroups[1]);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -477,7 +477,7 @@ TEST_P(BindGroupTests, MultipleEntryPointsWithMultipleNonZeroGroups) {
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pass.SetPipeline(cp);
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pass.SetBindGroup(0, bindGroup0);
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pass.Dispatch(1);
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pass.EndPass();
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pass.End();
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cb = encoder.Finish();
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queue.Submit(1, &cb);
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}
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pass.SetBindGroup(1, bindGroup1);
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pass.SetBindGroup(2, bindGroup2);
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pass.Dispatch(1);
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pass.EndPass();
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pass.End();
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cb = encoder.Finish();
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queue.Submit(1, &cb);
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}
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pass.SetBindGroup(1, bindGroup1);
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pass.SetBindGroup(2, bindGroup2);
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pass.Dispatch(1);
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pass.EndPass();
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pass.End();
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cb = encoder.Finish();
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queue.Submit(1, &cb);
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}
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@ -582,7 +582,7 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets) {
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pass.SetPipeline(pipeline);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -623,7 +623,7 @@ TEST_P(BindGroupTests, SetBindGroupBeforePipeline) {
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pass.SetPipeline(pipeline);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -684,7 +684,7 @@ TEST_P(BindGroupTests, SetDynamicBindGroupBeforePipeline) {
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pass.SetPipeline(pipeline);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -761,7 +761,7 @@ TEST_P(BindGroupTests, BindGroupsPersistAfterPipelineChange) {
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pass.SetPipeline(pipeline1);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -867,7 +867,7 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) {
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pass.SetBindGroup(1, storageBindGroup, 1, &dynamicOffset);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -969,7 +969,7 @@ TEST_P(BindGroupTests, DrawThenChangePipelineTwiceAndBindGroup) {
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// bind groups 0 and 1 should still be valid.
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -1060,7 +1060,7 @@ TEST_P(BindGroupTests, DynamicOffsetOrder) {
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computePassEncoder.SetPipeline(pipeline);
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computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
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computePassEncoder.Dispatch(1);
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computePassEncoder.EndPass();
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computePassEncoder.End();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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@ -1142,7 +1142,7 @@ TEST_P(BindGroupTests, DynamicAndNonDynamicBindingsDoNotConflictAfterRemapping)
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computePassEncoder.SetPipeline(pipeline);
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computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
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computePassEncoder.Dispatch(1);
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computePassEncoder.EndPass();
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computePassEncoder.End();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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@ -1184,7 +1184,7 @@ TEST_P(BindGroupTests, BindGroupLayoutVisibilityCanBeNone) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -1219,7 +1219,7 @@ TEST_P(BindGroupTests, DynamicBindingNoneVisibility) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup, 1, &dynamicOffset);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -1279,7 +1279,7 @@ TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -1362,7 +1362,7 @@ TEST_P(BindGroupTests, EmptyLayout) {
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bg);
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pass.Dispatch(1);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -1416,7 +1416,7 @@ TEST_P(BindGroupTests, ReadonlyStorage) {
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pass.SetPipeline(renderPipeline);
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pass.SetBindGroup(0, utils::MakeBindGroup(device, bgl, {{0, storageBuffer}}));
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pass.Draw(3);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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@ -1561,7 +1561,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
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pass.SetPipeline(cp);
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pass.SetBindGroup(0, bg);
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pass.Dispatch(1, 1, 1);
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pass.EndPass();
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pass.End();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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|
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@ -109,7 +109,7 @@ class BufferZeroInitTest : public DawnTest {
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{texture.CreateView(&viewDescriptor)});
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renderPassDescriptor.cColorAttachments[0].clearColor = color;
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wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPass.EndPass();
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renderPass.End();
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}
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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@ -190,7 +190,7 @@ class BufferZeroInitTest : public DawnTest {
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computePass.SetBindGroup(0, bindGroup);
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computePass.SetPipeline(pipeline);
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computePass.Dispatch(1u);
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computePass.EndPass();
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computePass.End();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commandBuffer));
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@ -283,7 +283,7 @@ class BufferZeroInitTest : public DawnTest {
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renderPass.SetVertexBuffer(0, vertexBuffer, vertexBufferOffset, kVertexAttributeSize);
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renderPass.SetPipeline(renderPipeline);
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renderPass.Draw(1);
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renderPass.EndPass();
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renderPass.End();
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ExpectLazyClearSubmitAndCheckOutputs(encoder, vertexBuffer, vertexBufferSize,
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colorAttachment);
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@ -331,7 +331,7 @@ class BufferZeroInitTest : public DawnTest {
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renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, indexBufferOffset,
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sizeof(uint32_t));
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renderPass.DrawIndexed(1);
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renderPass.EndPass();
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renderPass.End();
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ExpectLazyClearSubmitAndCheckOutputs(encoder, indexBuffer, indexBufferSize,
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colorAttachment);
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@ -373,7 +373,7 @@ class BufferZeroInitTest : public DawnTest {
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wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPass.SetPipeline(renderPipeline);
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renderPass.DrawIndirect(indirectBuffer, indirectBufferOffset);
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renderPass.EndPass();
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renderPass.End();
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ExpectLazyClearSubmitAndCheckOutputs(encoder, indirectBuffer, bufferSize, colorAttachment);
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}
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|
@ -417,7 +417,7 @@ class BufferZeroInitTest : public DawnTest {
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renderPass.SetPipeline(renderPipeline);
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renderPass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
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renderPass.DrawIndexedIndirect(indirectBuffer, indirectBufferOffset);
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renderPass.EndPass();
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renderPass.End();
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ExpectLazyClearSubmitAndCheckOutputs(encoder, indirectBuffer, bufferSize, colorAttachment);
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}
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|
@ -458,7 +458,7 @@ class BufferZeroInitTest : public DawnTest {
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computePass.SetBindGroup(0, bindGroup);
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computePass.SetPipeline(pipeline);
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computePass.DispatchIndirect(indirectBuffer, indirectBufferOffset);
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computePass.EndPass();
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computePass.End();
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ExpectLazyClearSubmitAndCheckOutputs(encoder, indirectBuffer, bufferSize, outputTexture);
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}
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|
@ -1227,7 +1227,7 @@ TEST_P(BufferZeroInitTest, PaddingInitialized) {
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renderPass.SetPipeline(renderPipeline);
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renderPass.DrawIndexed(1);
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renderPass.EndPass();
|
||||
renderPass.End();
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
|
||||
|
|
|
@ -84,7 +84,7 @@ TEST_P(ClipSpaceTest, ClipSpace) {
|
|||
wgpu::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor);
|
||||
renderPass.SetPipeline(CreatePipelineForTest());
|
||||
renderPass.Draw(6);
|
||||
renderPass.EndPass();
|
||||
renderPass.End();
|
||||
wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
|
|
|
@ -128,7 +128,7 @@ class ColorStateTest : public DawnTest {
|
|||
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{triangle.color}})));
|
||||
pass.SetBlendConstant(&blendConstant);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -756,7 +756,7 @@ TEST_P(ColorStateTest, ColorWriteMaskBlendingDisabled) {
|
|||
pass.SetPipeline(testPipeline);
|
||||
pass.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({{base}})));
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -891,7 +891,7 @@ TEST_P(ColorStateTest, IndependentColorState) {
|
|||
pass.SetBindGroup(0, MakeBindGroupForColors(
|
||||
std::array<RGBA8, 4>({{color0, color1, color2, color3}})));
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -967,7 +967,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
|
|||
pass.SetBindGroup(
|
||||
0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -990,7 +990,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
|
|||
pass.SetBindGroup(
|
||||
0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -1014,7 +1014,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
|
|||
pass.SetBindGroup(
|
||||
0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
|
@ -1026,7 +1026,7 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
|
|||
pass.SetBindGroup(
|
||||
0, MakeBindGroupForColors(std::array<RGBA8, 1>({{RGBA8(255, 255, 255, 255)}})));
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -1082,12 +1082,12 @@ TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
|
|||
|
||||
// Set a pipeline that will dirty the color write mask
|
||||
pass.SetPipeline(testPipeline);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
{
|
||||
// This renderpass' loadOp should clear all channels of the render attachment
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -214,7 +214,7 @@ class CompressedTextureFormatTest : public DawnTestWithParams<CompressedTextureF
|
|||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -75,7 +75,7 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(kInstances);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -101,7 +101,7 @@ class ComputeDispatchTests : public DawnTest {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(x, y, z);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -160,7 +160,7 @@ class ComputeDispatchTests : public DawnTest {
|
|||
pass.SetPipeline(computePipelineForTest);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.DispatchIndirect(indirectBuffer, indirectOffset);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -323,7 +323,7 @@ fn main() {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -57,7 +57,7 @@ void ComputeSharedMemoryTests::BasicTest(const char* shader) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -179,7 +179,7 @@ TEST_P(ComputeSharedMemoryTests, AssortedTypes) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ TEST_P(ComputeStorageBufferBarrierTests, AddIncrement) {
|
|||
for (uint32_t i = 0; i < kIterations; ++i) {
|
||||
pass.Dispatch(kNumValues);
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -124,7 +124,7 @@ TEST_P(ComputeStorageBufferBarrierTests, AddPingPong) {
|
|||
pass.SetBindGroup(0, bindGroups[1]);
|
||||
pass.Dispatch(kNumValues);
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -190,7 +190,7 @@ TEST_P(ComputeStorageBufferBarrierTests, StorageAndReadonlyStoragePingPongInOneP
|
|||
pass.SetBindGroup(0, bindGroups[1]);
|
||||
pass.Dispatch(kNumValues);
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -256,7 +256,7 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroups[b]);
|
||||
pass.Dispatch(kNumValues / 4);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -324,7 +324,7 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPongInOnePass) {
|
|||
pass.SetBindGroup(0, bindGroups[b]);
|
||||
pass.Dispatch(kNumValues / 4);
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -400,7 +400,7 @@ TEST_P(ComputeStorageBufferBarrierTests, IndirectBufferCorrectBarrier) {
|
|||
pass.SetBindGroup(0, step3Group);
|
||||
pass.DispatchIndirect(buf, 0);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -1043,7 +1043,7 @@ TEST_P(CopyTests_T2B, CopyOneRowWithDepth32Float) {
|
|||
renderPass.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
|
||||
renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
|
||||
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
constexpr uint32_t kBufferCopyOffset = kTextureBytesPerRowAlignment;
|
||||
const uint32_t kBufferSize =
|
||||
|
|
|
@ -476,7 +476,7 @@ class CopyTextureForBrowserTests : public Parent {
|
|||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(dstSpec.textureSize.width,
|
||||
dstSpec.textureSize.height); // Verify dst texture content
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
testCommands = encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ class CreatePipelineAsyncTest : public DawnTest {
|
|||
pass.SetPipeline(currentTask->computePipeline);
|
||||
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ class CreatePipelineAsyncTest : public DawnTest {
|
|||
|
||||
renderPassEncoder.SetPipeline(currentTask->renderPipeline);
|
||||
renderPassEncoder.Draw(1);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -308,7 +308,7 @@ TEST_P(CreatePipelineAsyncTest, ReleaseEntryPointsAfterCreateRenderPipelineAsync
|
|||
|
||||
renderPassEncoder.SetPipeline(task.renderPipeline);
|
||||
renderPassEncoder.Draw(1);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -700,7 +700,7 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithVertexBufferLayouts
|
|||
pass.SetVertexBuffer(0, vertexBuffer1);
|
||||
pass.SetVertexBuffer(1, vertexBuffer2);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -773,7 +773,7 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithDepthStencilState)
|
|||
pass.SetStencilReference(1);
|
||||
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -840,7 +840,7 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineWithMultisampleState) {
|
|||
pass.SetPipeline(task.renderPipeline);
|
||||
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -942,7 +942,7 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithBlendState) {
|
|||
pass.SetPipeline(task.renderPipeline);
|
||||
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -82,7 +82,7 @@ class CullingTest : public DawnTest {
|
|||
wgpu::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor);
|
||||
renderPass.SetPipeline(CreatePipelineForTest(frontFace, cullMode));
|
||||
renderPass.Draw(6);
|
||||
renderPass.EndPass();
|
||||
renderPass.End();
|
||||
wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
|
|
|
@ -330,7 +330,7 @@ class D3D12SharedHandleUsageTests : public D3D12ResourceTestBase {
|
|||
|
||||
wgpu::CommandEncoder encoder = wgpuDevice.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
wgpu::Queue queue = wgpuDevice.GetQueue();
|
||||
|
|
|
@ -31,14 +31,14 @@ TEST_P(DebugMarkerTests, NoFailureWithoutDebugToolAttached) {
|
|||
pass.PushDebugGroup("Event Start");
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
{
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.PushDebugGroup("Event Start");
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -70,7 +70,25 @@ TEST_P(DeprecationTests, ReadOnlyDepthStencilStoreLoadOpsAttachment) {
|
|||
|
||||
EXPECT_DEPRECATION_WARNING(pass = encoder.BeginRenderPass(&renderPass.renderPassInfo));
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
// Test that endPass() is deprecated for both render and compute passes.
|
||||
TEST_P(DeprecationTests, EndPass) {
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
||||
{
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
|
||||
EXPECT_DEPRECATION_WARNING(pass.EndPass());
|
||||
}
|
||||
|
||||
{
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
|
||||
EXPECT_DEPRECATION_WARNING(pass.EndPass());
|
||||
}
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(DeprecationTests,
|
||||
|
|
|
@ -116,7 +116,7 @@ class DepthBiasTests : public DawnTest {
|
|||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -161,7 +161,7 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
|
|||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -197,7 +197,7 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetStencilReference(regionStencil);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -594,7 +594,7 @@ TEST_P(StencilCopyTests, ToStencilAspect) {
|
|||
passDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.7;
|
||||
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -654,7 +654,7 @@ TEST_P(StencilCopyTests, ToStencilAspect) {
|
|||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -188,7 +188,7 @@ TEST_P(DepthStencilLoadOpTests, ClearMip0) {
|
|||
GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
|
@ -206,7 +206,7 @@ TEST_P(DepthStencilLoadOpTests, ClearMip1) {
|
|||
DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyStencil);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
|
@ -224,8 +224,8 @@ TEST_P(DepthStencilLoadOpTests, ClearBothMip0Then1) {
|
|||
GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
|
@ -244,8 +244,8 @@ TEST_P(DepthStencilLoadOpTests, ClearBothMip1Then0) {
|
|||
GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm);
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
|
||||
encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
|
|
|
@ -269,7 +269,7 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
passDescriptor.cDepthStencilAttachmentInfo.clearDepth = depthValue;
|
||||
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
void UpdateInputStencil(wgpu::CommandEncoder commandEncoder,
|
||||
|
@ -279,7 +279,7 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
passDescriptor.cDepthStencilAttachmentInfo.clearStencil = stencilValue;
|
||||
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
template <typename T, typename CheckBufferFn>
|
||||
|
@ -327,7 +327,7 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
|
@ -379,7 +379,7 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
|
@ -531,7 +531,7 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
|
@ -577,7 +577,7 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
|
@ -661,7 +661,7 @@ TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
|
|||
passDescriptor.cDepthStencilAttachmentInfo.clearStencil = 31;
|
||||
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
// Render into the output textures
|
||||
{
|
||||
|
@ -672,7 +672,7 @@ TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
|
@ -712,7 +712,7 @@ TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
|
|||
passDescriptor.cDepthStencilAttachmentInfo.clearStencil = 31;
|
||||
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
// Sample into the output buffers
|
||||
{
|
||||
|
@ -720,7 +720,7 @@ TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
|
|
|
@ -289,7 +289,7 @@ class DepthStencilStateTest : public DawnTest {
|
|||
// Clear the depthStencilView at the beginning
|
||||
{
|
||||
pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
} else {
|
||||
pass = encoder.BeginRenderPass(&renderPass);
|
||||
|
@ -336,12 +336,12 @@ class DepthStencilStateTest : public DawnTest {
|
|||
pass.Draw(6);
|
||||
|
||||
if (isSingleEncoderMultiplePass) {
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
}
|
||||
|
||||
if (!isSingleEncoderMultiplePass) {
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -58,7 +58,7 @@ class DestroyTest : public DawnTest {
|
|||
-1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.BeginRenderPass(&renderPass.renderPassInfo).EndPass();
|
||||
encoder.BeginRenderPass(&renderPass.renderPassInfo).End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
@ -74,7 +74,7 @@ class DestroyTest : public DawnTest {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
return commands;
|
||||
|
|
|
@ -88,7 +88,7 @@ class DrawIndexedIndirectTest : public DawnTest {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, indexOffset);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
return encoder.Finish();
|
||||
|
@ -288,7 +288,7 @@ TEST_P(DrawIndexedIndirectTest, ValidateMultipleDraws) {
|
|||
pass.DrawIndexedIndirect(indirectBuffer, 0);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, 20);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, 40);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -313,7 +313,7 @@ TEST_P(DrawIndexedIndirectTest, ValidateMultipleDraws) {
|
|||
pass.SetIndexBuffer(CreateIndexBuffer({0, 1, 2, 0, 3, 1, 0, 2, 1}),
|
||||
wgpu::IndexFormat::Uint32, 0);
|
||||
pass.DrawIndexedIndirect(indirectBuffer, 40);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
commands = encoder.Finish();
|
||||
|
||||
|
@ -332,7 +332,7 @@ TEST_P(DrawIndexedIndirectTest, ValidateMultipleDraws) {
|
|||
pass.DrawIndexedIndirect(CreateIndirectBuffer({3, 1, 3, 0, 0}), 0);
|
||||
pass.DrawIndexedIndirect(CreateIndirectBuffer({10, 1, 0, 0, 0}), 0);
|
||||
pass.DrawIndexedIndirect(CreateIndirectBuffer({3, 1, 6, 0, 0}), 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
commands = encoder.Finish();
|
||||
|
||||
|
@ -352,7 +352,7 @@ TEST_P(DrawIndexedIndirectTest, ValidateMultipleDraws) {
|
|||
pass.DrawIndexedIndirect(CreateIndirectBuffer({10, 1, 0, 0, 0}), 0);
|
||||
pass.SetIndexBuffer(CreateIndexBuffer({0, 3, 1}), wgpu::IndexFormat::Uint32, 0);
|
||||
pass.DrawIndexedIndirect(CreateIndirectBuffer({3, 1, 3, 0, 0}), 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
commands = encoder.Finish();
|
||||
|
||||
|
@ -491,7 +491,7 @@ TEST_P(DrawIndexedIndirectTest, ValidateWithBundlesInSamePass) {
|
|||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.ExecuteBundles(bundles.size(), bundles.data());
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
|
@ -531,7 +531,7 @@ TEST_P(DrawIndexedIndirectTest, ValidateWithBundlesInDifferentPasses) {
|
|||
renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Load;
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.ExecuteBundles(1, &bundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands[0] = encoder.Finish();
|
||||
}
|
||||
|
@ -552,7 +552,7 @@ TEST_P(DrawIndexedIndirectTest, ValidateWithBundlesInDifferentPasses) {
|
|||
renderPass.renderPassInfo.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.ExecuteBundles(1, &bundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands[1] = encoder.Finish();
|
||||
}
|
||||
|
@ -627,14 +627,14 @@ TEST_P(DrawIndexedIndirectTest, ValidateReusedBundleWithChangingParams) {
|
|||
pass.SetPipeline(computePipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
};
|
||||
|
||||
auto encodeRenderPassToExecuteBundle = [&](wgpu::LoadOp colorLoadOp) {
|
||||
renderPass.renderPassInfo.cColorAttachments[0].loadOp = colorLoadOp;
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.ExecuteBundles(1, &bundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
};
|
||||
|
||||
encodeComputePassToUpdateFirstIndex(0);
|
||||
|
|
|
@ -111,7 +111,7 @@ class DrawIndexedTest : public DawnTest {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBuffer(curIndexBuffer, wgpu::IndexFormat::Uint32, bufferOffset);
|
||||
pass.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -76,7 +76,7 @@ class DrawIndirectTest : public DawnTest {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.DrawIndirect(indirectBuffer, indirectOffset);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -74,7 +74,7 @@ class DrawTest : public DawnTest {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(vertexCount, instanceCount, firstIndex, firstInstance);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -220,7 +220,7 @@ TEST_P(DynamicBufferOffsetTests, BasicRenderPipeline) {
|
|||
renderPassEncoder.SetPipeline(pipeline);
|
||||
renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -242,7 +242,7 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffsetsRenderPipeline) {
|
|||
renderPassEncoder.SetPipeline(pipeline);
|
||||
renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -263,7 +263,7 @@ TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) {
|
|||
computePassEncoder.SetPipeline(pipeline);
|
||||
computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -283,7 +283,7 @@ TEST_P(DynamicBufferOffsetTests, SetDynamicOffsetsComputePipeline) {
|
|||
computePassEncoder.SetPipeline(pipeline);
|
||||
computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -311,7 +311,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffsetsRenderPipeline) {
|
|||
renderPassEncoder.SetPipeline(testPipeline);
|
||||
renderPassEncoder.SetBindGroup(1, mBindGroups[1]);
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -341,7 +341,7 @@ TEST_P(DynamicBufferOffsetTests, InheritDynamicOffsetsComputePipeline) {
|
|||
computePassEncoder.SetPipeline(testPipeline);
|
||||
computePassEncoder.SetBindGroup(1, mBindGroups[1]);
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -369,7 +369,7 @@ TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesRenderPipeline
|
|||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data());
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -393,7 +393,7 @@ TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipelin
|
|||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data());
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -563,7 +563,7 @@ TEST_P(ClampedOOBDynamicBufferOffsetTests, CheckOOBAccess) {
|
|||
computePassEncoder.SetPipeline(pipeline);
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, dynamicOffsets.size(), dynamicOffsets.data());
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ TEST_P(EntryPointTests, FragAndVertexSameModule) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -120,7 +120,7 @@ TEST_P(EntryPointTests, TwoComputeInModule) {
|
|||
pass.SetPipeline(write1);
|
||||
pass.SetBindGroup(0, group);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -134,7 +134,7 @@ TEST_P(EntryPointTests, TwoComputeInModule) {
|
|||
pass.SetPipeline(write42);
|
||||
pass.SetBindGroup(0, group);
|
||||
pass.Dispatch(42);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ TEST_P(ExternalTextureTests, SampleExternalTexture) {
|
|||
renderPass.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -136,7 +136,7 @@ TEST_P(ExternalTextureTests, SampleExternalTexture) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -223,7 +223,7 @@ struct FragInputs {
|
|||
default:
|
||||
FAIL();
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -104,7 +104,7 @@ TEST_P(GpuMemorySyncTests, ComputePass) {
|
|||
pass.SetPipeline(compute);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -134,7 +134,7 @@ TEST_P(GpuMemorySyncTests, RenderPass) {
|
|||
pass.SetPipeline(render);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -161,14 +161,14 @@ TEST_P(GpuMemorySyncTests, RenderPassToComputePass) {
|
|||
pass0.SetPipeline(render);
|
||||
pass0.SetBindGroup(0, bindGroup0);
|
||||
pass0.Draw(1);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
|
||||
// Read that data in compute pass.
|
||||
wgpu::ComputePassEncoder pass1 = encoder.BeginComputePass();
|
||||
pass1.SetPipeline(compute);
|
||||
pass1.SetBindGroup(0, bindGroup1);
|
||||
pass1.Dispatch(1);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -194,14 +194,14 @@ TEST_P(GpuMemorySyncTests, ComputePassToRenderPass) {
|
|||
pass0.SetPipeline(compute);
|
||||
pass0.SetBindGroup(0, bindGroup1);
|
||||
pass0.Dispatch(1);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
|
||||
// Read that data in render pass.
|
||||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass1.SetPipeline(render);
|
||||
pass1.SetBindGroup(0, bindGroup0);
|
||||
pass1.Draw(1);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -294,14 +294,14 @@ TEST_P(StorageToUniformSyncTests, ReadAfterWriteWithSameCommandBuffer) {
|
|||
pass0.SetPipeline(compute);
|
||||
pass0.SetBindGroup(0, computeBindGroup);
|
||||
pass0.Dispatch(1);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
|
||||
// Read that data in render pass.
|
||||
wgpu::RenderPassEncoder pass1 = encoder0.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass1.SetPipeline(render);
|
||||
pass1.SetBindGroup(0, renderBindGroup);
|
||||
pass1.Draw(1);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder0.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -327,7 +327,7 @@ TEST_P(StorageToUniformSyncTests, ReadAfterWriteWithDifferentCommandBuffers) {
|
|||
pass0.SetPipeline(compute);
|
||||
pass0.SetBindGroup(0, computeBindGroup);
|
||||
pass0.Dispatch(1);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
cb[0] = encoder0.Finish();
|
||||
|
||||
// Read that data in render pass.
|
||||
|
@ -336,7 +336,7 @@ TEST_P(StorageToUniformSyncTests, ReadAfterWriteWithDifferentCommandBuffers) {
|
|||
pass1.SetPipeline(render);
|
||||
pass1.SetBindGroup(0, renderBindGroup);
|
||||
pass1.Draw(1);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
|
||||
cb[1] = encoder1.Finish();
|
||||
queue.Submit(2, cb);
|
||||
|
@ -362,7 +362,7 @@ TEST_P(StorageToUniformSyncTests, ReadAfterWriteWithDifferentQueueSubmits) {
|
|||
pass0.SetPipeline(compute);
|
||||
pass0.SetBindGroup(0, computeBindGroup);
|
||||
pass0.Dispatch(1);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
cb[0] = encoder0.Finish();
|
||||
queue.Submit(1, &cb[0]);
|
||||
|
||||
|
@ -372,7 +372,7 @@ TEST_P(StorageToUniformSyncTests, ReadAfterWriteWithDifferentQueueSubmits) {
|
|||
pass1.SetPipeline(render);
|
||||
pass1.SetBindGroup(0, renderBindGroup);
|
||||
pass1.Draw(1);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
|
||||
cb[1] = encoder1.Finish();
|
||||
queue.Submit(1, &cb[1]);
|
||||
|
@ -466,7 +466,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
pass0.SetPipeline(cp);
|
||||
pass0.SetBindGroup(0, bindGroup0);
|
||||
pass0.Dispatch(1);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
|
||||
// Create pipeline, bind group, and reuse buffers in render pass.
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
|
@ -511,7 +511,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
pass1.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 0);
|
||||
pass1.SetBindGroup(0, bindGroup1);
|
||||
pass1.DrawIndexed(6);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
@ -583,7 +583,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
pass0.SetPipeline(cp);
|
||||
pass0.SetBindGroup(0, bindGroup0);
|
||||
pass0.Dispatch(1);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
|
||||
// Create pipeline, bind group, and reuse the buffer in render pass.
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
|
@ -629,7 +629,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
pass1.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, offsetof(Data, indices));
|
||||
pass1.SetBindGroup(0, bindGroup1);
|
||||
pass1.DrawIndexed(6);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
|
|
@ -323,7 +323,7 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -356,7 +356,7 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
|
|||
// Execute commands to clear the ioSurface
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -86,7 +86,7 @@ TEST_P(IndexFormatTest, Uint32) {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -113,7 +113,7 @@ TEST_P(IndexFormatTest, Uint16) {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -145,7 +145,7 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
|
|||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.SetPipeline(pipeline32);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -173,7 +173,7 @@ TEST_P(IndexFormatTest, SetIndexBufferBeforeSetPipeline) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -203,7 +203,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -218,7 +218,7 @@ TEST_P(IndexFormatTest, SetIndexBufferDifferentFormats) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.DrawIndexed(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
commands = encoder.Finish();
|
||||
|
@ -280,7 +280,7 @@ TEST_P(TriangleStripPrimitiveRestartTests, Uint32PrimitiveRestart) {
|
|||
pass.SetVertexBuffer(0, mVertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(7);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -315,7 +315,7 @@ TEST_P(TriangleStripPrimitiveRestartTests, Uint32WithoutPrimitiveRestart) {
|
|||
pass.SetVertexBuffer(0, mVertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(7);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -351,7 +351,7 @@ TEST_P(TriangleStripPrimitiveRestartTests, Uint16PrimitiveRestart) {
|
|||
pass.SetVertexBuffer(0, mVertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
pass.DrawIndexed(7);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -405,7 +405,7 @@ TEST_P(LineStripPrimitiveRestartTests, Uint32PrimitiveRestart) {
|
|||
pass.SetVertexBuffer(0, mVertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(5);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -434,7 +434,7 @@ TEST_P(LineStripPrimitiveRestartTests, Uint32WithoutPrimitiveRestart) {
|
|||
pass.SetVertexBuffer(0, mVertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.DrawIndexed(5);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -461,7 +461,7 @@ TEST_P(LineStripPrimitiveRestartTests, Uint16PrimitiveRestart) {
|
|||
pass.SetVertexBuffer(0, mVertexBuffer);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16);
|
||||
pass.DrawIndexed(5);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -89,7 +89,7 @@ TEST_P(MaxLimitTests, MaxComputeWorkgroupStorageSize) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -223,7 +223,7 @@ TEST_P(MaxLimitTests, MaxBufferBindingSize) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -135,7 +135,7 @@ class MultisampledRenderingTest : public DawnTest {
|
|||
renderPassEncoder.SetPipeline(pipeline);
|
||||
renderPassEncoder.SetBindGroup(0, bindGroup);
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
}
|
||||
|
||||
void EncodeRenderPassForTest(wgpu::CommandEncoder commandEncoder,
|
||||
|
@ -407,7 +407,7 @@ TEST_P(MultisampledRenderingTest, ResolveInAnotherRenderPass) {
|
|||
kTestDepth);
|
||||
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
|
||||
|
@ -484,7 +484,7 @@ TEST_P(MultisampledRenderingTest, ResolveOneMultisampledTextureTwice) {
|
|||
kTestDepth);
|
||||
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = commandEncoder.Finish();
|
||||
|
|
|
@ -205,7 +205,7 @@ TEST_P(MultisampledSamplingTest, SamplePositions) {
|
|||
renderPassEncoder.SetVertexBuffer(0, vBuffer, kQuadNumBytes * sampleOffset,
|
||||
kQuadNumBytes);
|
||||
renderPassEncoder.Draw(4);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetPipeline(checkSamplePipeline);
|
||||
|
@ -216,7 +216,7 @@ TEST_P(MultisampledSamplingTest, SamplePositions) {
|
|||
{1, depthView},
|
||||
{2, outputBuffer, alignedResultSize * sampleOffset, kResultSize}}));
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -140,7 +140,7 @@ TEST_P(OpArrayLengthTest, Compute) {
|
|||
pass.SetBindGroup(0, mBindGroup);
|
||||
pass.SetBindGroup(1, resultBindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -189,7 +189,7 @@ TEST_P(OpArrayLengthTest, Fragment) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, mBindGroup);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -249,7 +249,7 @@ TEST_P(OpArrayLengthTest, Vertex) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, mBindGroup);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -129,7 +129,7 @@ class DepthClampingTest : public DawnTest {
|
|||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(1);
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -207,7 +207,7 @@ class PrimitiveTopologyTest : public DawnTest {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -164,7 +164,7 @@ class OcclusionQueryTests : public QueryTests {
|
|||
pass.BeginOcclusionQuery(0);
|
||||
pass.Draw(3);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -193,7 +193,7 @@ class OcclusionQueryTests : public QueryTests {
|
|||
pass.BeginOcclusionQuery(0);
|
||||
pass.Draw(3);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -281,7 +281,7 @@ TEST_P(OcclusionQueryTests, Rewrite) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.BeginOcclusionQuery(0);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
// Begin occlusion with same query index with draw call
|
||||
wgpu::RenderPassEncoder rewritePass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
|
@ -289,7 +289,7 @@ TEST_P(OcclusionQueryTests, Rewrite) {
|
|||
rewritePass.BeginOcclusionQuery(0);
|
||||
rewritePass.Draw(3);
|
||||
rewritePass.EndOcclusionQuery();
|
||||
rewritePass.EndPass();
|
||||
rewritePass.End();
|
||||
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -346,7 +346,7 @@ TEST_P(OcclusionQueryTests, ResolveSparseQueries) {
|
|||
pass.BeginOcclusionQuery(5);
|
||||
pass.Draw(3);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -403,7 +403,7 @@ TEST_P(OcclusionQueryTests, ResolveToBufferWithOffset) {
|
|||
pass.BeginOcclusionQuery(0);
|
||||
pass.Draw(3);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -601,7 +601,7 @@ TEST_P(TimestampQueryTests, TimestampOnRenderPass) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.WriteTimestamp(querySet, 0);
|
||||
pass.WriteTimestamp(querySet, 1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -623,7 +623,7 @@ TEST_P(TimestampQueryTests, TimestampOnRenderPass) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.WriteTimestamp(querySet, 0);
|
||||
pass.WriteTimestamp(querySet, 1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -645,7 +645,7 @@ TEST_P(TimestampQueryTests, TimestampOnComputePass) {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.WriteTimestamp(querySet, 0);
|
||||
pass.WriteTimestamp(querySet, 1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -665,7 +665,7 @@ TEST_P(TimestampQueryTests, TimestampOnComputePass) {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.WriteTimestamp(querySet, 0);
|
||||
pass.WriteTimestamp(querySet, 1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -685,7 +685,7 @@ TEST_P(TimestampQueryTests, TimestampOnComputePass) {
|
|||
pass.WriteTimestamp(querySet, 1);
|
||||
pass.WriteTimestamp(querySet, 0);
|
||||
pass.WriteTimestamp(querySet, 1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0);
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -156,7 +156,7 @@ class ReadOnlyDepthStencilAttachmentTests
|
|||
passDescriptorInit.cDepthStencilAttachmentInfo.clearStencil = values->stencilInitValue;
|
||||
}
|
||||
wgpu::RenderPassEncoder passInit = commandEncoder.BeginRenderPass(&passDescriptorInit);
|
||||
passInit.EndPass();
|
||||
passInit.End();
|
||||
|
||||
// Note that we can only select one single aspect for texture view used in bind group.
|
||||
wgpu::TextureViewDescriptor viewDesc = {};
|
||||
|
@ -198,7 +198,7 @@ class ReadOnlyDepthStencilAttachmentTests
|
|||
pass.SetStencilReference(values->stencilRefValue);
|
||||
}
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -68,7 +68,7 @@ TEST_P(RenderAttachmentTest, MoreFragmentOutputsThanAttachments) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -108,7 +108,7 @@ TEST_P(RenderBundleTest, Basic) {
|
|||
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -149,7 +149,7 @@ TEST_P(RenderBundleTest, MultipleBundles) {
|
|||
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.ExecuteBundles(2, renderBundles);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -184,7 +184,7 @@ TEST_P(RenderBundleTest, BundleAndRenderPassCommands) {
|
|||
pass.Draw(3, 1, 3);
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -115,7 +115,7 @@ class RenderPassLoadOpTests : public DawnTest {
|
|||
renderPassDescriptor.cColorAttachments[0].clearColor = clearColor;
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
renderPass.EndPass();
|
||||
renderPass.End();
|
||||
|
||||
const uint64_t bufferSize = sizeof(T) * expectedPixelValue.size();
|
||||
wgpu::BufferDescriptor bufferDescriptor;
|
||||
|
@ -152,14 +152,14 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
|
|||
utils::ComboRenderPassDescriptor renderPassClearZero({renderTargetView});
|
||||
auto commandsClearZeroEncoder = device.CreateCommandEncoder();
|
||||
auto clearZeroPass = commandsClearZeroEncoder.BeginRenderPass(&renderPassClearZero);
|
||||
clearZeroPass.EndPass();
|
||||
clearZeroPass.End();
|
||||
auto commandsClearZero = commandsClearZeroEncoder.Finish();
|
||||
|
||||
utils::ComboRenderPassDescriptor renderPassClearGreen({renderTargetView});
|
||||
renderPassClearGreen.cColorAttachments[0].clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
|
||||
auto commandsClearGreenEncoder = device.CreateCommandEncoder();
|
||||
auto clearGreenPass = commandsClearGreenEncoder.BeginRenderPass(&renderPassClearGreen);
|
||||
clearGreenPass.EndPass();
|
||||
clearGreenPass.End();
|
||||
auto commandsClearGreen = commandsClearGreenEncoder.Finish();
|
||||
|
||||
queue.Submit(1, &commandsClearZero);
|
||||
|
@ -176,7 +176,7 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
|
|||
auto encoder = device.CreateCommandEncoder();
|
||||
auto pass = encoder.BeginRenderPass(&renderPassLoad);
|
||||
blueQuad.Draw(&pass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandsLoad = encoder.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -101,7 +101,7 @@ TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -154,7 +154,7 @@ TEST_P(RenderPassTest, NoCorrespondingFragmentShaderOutputs) {
|
|||
pass.Draw(3);
|
||||
}
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -194,7 +194,7 @@ class SamplerFilterAnisotropicTest : public DawnTest {
|
|||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -139,7 +139,7 @@ class SamplerTest : public DawnTest {
|
|||
pass.SetPipeline(mPipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -57,7 +57,7 @@ TEST_P(ScissorTest, DefaultsToWholeRenderTarget) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -85,7 +85,7 @@ TEST_P(ScissorTest, PartialRect) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetScissorRect(kX, kY, kW, kH);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -110,7 +110,7 @@ TEST_P(ScissorTest, EmptyRect) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetScissorRect(1, 1, 0, 0);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -132,14 +132,14 @@ TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) {
|
|||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetScissorRect(1, 1, 1, 1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
// RenderPass 2 draw a full quad, it shouldn't be scissored
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -162,7 +162,7 @@ TEST_P(ShaderFloat16Tests, DISABLED_Basic16BitFloatFeaturesTest) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -92,7 +92,7 @@ struct Buf {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -457,7 +457,7 @@ struct Buf {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -513,7 +513,7 @@ struct Buf {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -565,7 +565,7 @@ struct Buf {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -661,7 +661,7 @@ struct Buf {
|
|||
pass.SetBindGroup(0, bindGroup3);
|
||||
pass.Dispatch(1);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
@ -725,7 +725,7 @@ fn main(@builtin(vertex_index) VertexIndex : u32)
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -480,7 +480,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
|
|||
renderPassEncoder.SetBindGroup(0, bindGroup);
|
||||
renderPassEncoder.SetPipeline(pipeline);
|
||||
renderPassEncoder.Draw(1);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
@ -514,7 +514,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
|
|||
computeEncoder.SetBindGroup(0, bindGroup);
|
||||
computeEncoder.SetPipeline(pipeline);
|
||||
computeEncoder.Dispatch(1);
|
||||
computeEncoder.EndPass();
|
||||
computeEncoder.End();
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
@ -543,7 +543,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
|
|||
renderPassEncoder.SetBindGroup(0, bindGroup);
|
||||
renderPassEncoder.SetPipeline(pipeline);
|
||||
renderPassEncoder.Draw(1);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
}
|
||||
|
@ -565,7 +565,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
|
|||
computePassEncoder.SetBindGroup(0, bindGroup);
|
||||
computePassEncoder.SetPipeline(pipeline);
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
}
|
||||
|
@ -589,7 +589,7 @@ fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
|
|||
computePassEncoder.SetBindGroup(0, bindGroup);
|
||||
computePassEncoder.SetPipeline(pipeline);
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
}
|
||||
|
@ -836,7 +836,7 @@ TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
|
|||
pass.SetBindGroup(0, bindGroupB);
|
||||
pass.Dispatch(1);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::BufferDescriptor bufferDescriptor;
|
||||
bufferDescriptor.size = sizeof(uint32_t);
|
||||
|
|
|
@ -71,7 +71,7 @@ class SubresourceRenderAttachmentTest : public DawnTest {
|
|||
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder passEncoder = commandEncoder.BeginRenderPass(&renderPass);
|
||||
passEncoder.EndPass();
|
||||
passEncoder.End();
|
||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ class SwapChainTests : public DawnTest {
|
|||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&desc);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -90,7 +90,7 @@ class SwapChainValidationTests : public DawnTest {
|
|||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
if (errorAtFinish) {
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -264,7 +264,7 @@ TEST_P(SwapChainValidationTests, ReturnedViewCharacteristics) {
|
|||
utils::ComboRenderPassDescriptor renderPassDesc({view, secondTexture.CreateView()});
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -102,7 +102,7 @@ TEST_P(Texture3DTests, Sampling) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -244,7 +244,7 @@ class TextureFormatTest : public DawnTest {
|
|||
renderPass.SetPipeline(pipeline);
|
||||
renderPass.SetBindGroup(0, bindGroup);
|
||||
renderPass.Draw(3);
|
||||
renderPass.EndPass();
|
||||
renderPass.End();
|
||||
|
||||
{
|
||||
wgpu::ImageCopyBuffer bufferView = utils::CreateImageCopyBuffer(readbackBuffer, 0, 256);
|
||||
|
|
|
@ -80,7 +80,7 @@ class TextureSubresourceTest : public DawnTest {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDesc);
|
||||
pass.SetPipeline(rp);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ class TextureSubresourceTest : public DawnTest {
|
|||
pass.SetPipeline(rp);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
}
|
||||
|
|
|
@ -186,7 +186,7 @@ class TextureViewSamplingTest : public DawnTest {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -518,7 +518,7 @@ class TextureViewRenderingTest : public DawnTest {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassInfo);
|
||||
pass.SetPipeline(oneColorPipeline);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -773,7 +773,7 @@ TEST_P(TextureView1DTest, Sampling) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bg);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -209,7 +209,7 @@ TEST_P(TextureZeroInitTest, RenderingMipMapClearsToZero) {
|
|||
{
|
||||
// Texture's first usage is in BeginRenderPass's call to RecordRenderPass
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
||||
|
@ -253,7 +253,7 @@ TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
||||
|
@ -493,7 +493,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
|
|||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.SetPipeline(CreatePipelineForTest());
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -535,7 +535,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
|
|||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.SetPipeline(CreatePipelineForTest());
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -574,7 +574,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) {
|
|||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.SetPipeline(CreatePipelineForTest());
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -610,7 +610,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
|
|||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
}
|
||||
|
@ -643,7 +643,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
|
|||
pass.SetPipeline(CreatePipelineForTest());
|
||||
pass.SetStencilReference(2);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// No lazy clear because depth will be cleared with a loadOp
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -685,7 +685,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
|
|||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
}
|
||||
|
@ -717,7 +717,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
|
|||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.SetPipeline(CreatePipelineForTest(0.7));
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// No lazy clear because stencil will clear using a loadOp.
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -770,7 +770,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilCopyAfterDiscard) {
|
|||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
}
|
||||
|
@ -815,7 +815,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilCopyAfterDiscard) {
|
|||
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.SetPipeline(CreatePipelineForTest(0.3));
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// No lazy clear because stencil will clear using a loadOp.
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -837,7 +837,7 @@ TEST_P(TextureZeroInitTest, ColorAttachmentsClear) {
|
|||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
|
||||
|
@ -881,7 +881,7 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
|
|||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
// Expect 1 lazy clear for sampled texture
|
||||
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
||||
|
@ -939,7 +939,7 @@ TEST_P(TextureZeroInitTest, TextureBothSampledAndAttachmentClear) {
|
|||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
// Expect the lazy clear for the sampled subresource.
|
||||
|
@ -1004,7 +1004,7 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
|||
pass.SetPipeline(computePipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
||||
|
||||
|
@ -1167,7 +1167,7 @@ TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
|
|||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commands = encoder.Finish();
|
||||
// Expect 0 lazy clears, sample texture is initialized by copyBufferToTexture and render texture
|
||||
// is cleared by loadop
|
||||
|
@ -1221,7 +1221,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.SetPipeline(CreatePipelineForTest());
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -1246,7 +1246,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor);
|
||||
pass.SetPipeline(CreatePipelineForTest());
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
// Expect 0 lazy clears, depth stencil texture will clear using loadop
|
||||
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commandBuffer));
|
||||
|
@ -1314,7 +1314,7 @@ TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
|
|||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commands = encoder.Finish();
|
||||
// Expect 1 lazy clears, because not all mips of the sample texture are initialized by
|
||||
// copyBufferToTexture.
|
||||
|
@ -1398,7 +1398,7 @@ TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
|
|||
pass.SetPipeline(renderPipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commands = encoder.Finish();
|
||||
// Expect 1 lazy clears, because not all array layers of the sample texture are initialized by
|
||||
// copyBufferToTexture.
|
||||
|
@ -1814,7 +1814,7 @@ class CompressedTextureZeroInitTest : public TextureZeroInitTest {
|
|||
{{0, bcTexture.CreateView(&textureViewDescriptor)}});
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -400,7 +400,7 @@ class VertexFormatTest : public DawnTest {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -153,7 +153,7 @@ class VertexOnlyRenderPipelineTest : public DawnTest {
|
|||
}
|
||||
|
||||
auto pass = encoder.BeginRenderPass(&clearPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
// Render resource
|
||||
|
@ -194,7 +194,7 @@ TEST_P(VertexOnlyRenderPipelineTest, Stencil) {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
// Draw the whole line
|
||||
pass.Draw(2, 1, 4, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -230,7 +230,7 @@ TEST_P(VertexOnlyRenderPipelineTest, Depth) {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
// Draw the whole line
|
||||
pass.Draw(2, 1, 4, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -271,7 +271,7 @@ TEST_P(VertexOnlyRenderPipelineTest, MultiplePass) {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
// Draw the middle line
|
||||
pass.Draw(2, 1, 0, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
// Use the depth pipeline to set the depth on the right
|
||||
|
@ -282,7 +282,7 @@ TEST_P(VertexOnlyRenderPipelineTest, MultiplePass) {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
// Draw the right line
|
||||
pass.Draw(2, 1, 2, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
// Use the complete pipeline to draw with depth and stencil tests
|
||||
|
@ -293,7 +293,7 @@ TEST_P(VertexOnlyRenderPipelineTest, MultiplePass) {
|
|||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
// Draw the full line with depth and stencil tests
|
||||
pass.Draw(2, 1, 4, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -219,7 +219,7 @@ class VertexStateTest : public DawnTest {
|
|||
}
|
||||
|
||||
pass.Draw(triangles * 3, instances);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -474,7 +474,7 @@ TEST_P(VertexStateTest, UnusedVertexSlot) {
|
|||
pass.SetPipeline(instancePipeline);
|
||||
pass.Draw(3, 4);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -526,7 +526,7 @@ TEST_P(VertexStateTest, MultiplePipelinesMixedVertexState) {
|
|||
pass.SetPipeline(instancePipeline);
|
||||
pass.Draw(3, 4);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -633,7 +633,7 @@ TEST_P(VertexStateTest, OverlappingVertexAttributes) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
|
@ -685,7 +685,7 @@ TEST_P(OptionalVertexStateTest, Basic) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -188,7 +188,7 @@ TEST_P(VideoViewsTests, NV12SampleYtoR) {
|
|||
pass.SetBindGroup(0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
||||
{{0, sampler}, {1, textureView}}));
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -247,7 +247,7 @@ TEST_P(VideoViewsTests, NV12SampleUVtoRG) {
|
|||
pass.SetBindGroup(0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
||||
{{0, sampler}, {1, textureView}}));
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -317,7 +317,7 @@ TEST_P(VideoViewsTests, NV12SampleYUVtoRGB) {
|
|||
0, utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
|
||||
{{0, sampler}, {1, lumaTextureView}, {2, chromaTextureView}}));
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -46,7 +46,7 @@ TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -71,7 +71,7 @@ class ViewportTest : public DawnTest {
|
|||
pass.SetViewport(x, y, width, height, 0.0, 1.0);
|
||||
}
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -126,7 +126,7 @@ class ViewportTest : public DawnTest {
|
|||
pass.SetViewport(0, 0, 3, 1, minDepth, maxDepth);
|
||||
}
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
@ -194,7 +194,7 @@ TEST_P(ViewportTest, EmptyViewport) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetViewport(0.0f, 0.0f, width, height, 0.0f, 1.0f);
|
||||
pass.Draw(6);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
|
|
@ -598,7 +598,7 @@ void DrawCallPerf::Step() {
|
|||
break;
|
||||
}
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commandBuffer = commands.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
}
|
||||
|
|
|
@ -486,7 +486,7 @@ void ShaderRobustnessPerf::Step() {
|
|||
pass.Dispatch(ceil(float(mDimBOuter) / float(kTileSize)),
|
||||
ceil(float(mDimAOuter) / float(kTileSize)), 1);
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
commands = encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -129,7 +129,7 @@ class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackin
|
|||
pass.SetPipeline(mPipeline);
|
||||
pass.SetBindGroup(0, bindgroup);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -142,7 +142,7 @@ TEST_F(CommandBufferEncodingTests, ComputePassEncoderIndirectDispatchStateRestor
|
|||
EXPECT_EQ(ToAPI(stateTracker->GetBindGroup(BindGroupIndex(1))), staticBG.Get());
|
||||
EXPECT_EQ(stateTracker->GetDynamicOffsets(BindGroupIndex(1)), emptyDynamicOffsets);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
|
||||
|
|
|
@ -1481,7 +1481,7 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
renderPassEncoder.SetBindGroup(0, bindGroup, count, offsets);
|
||||
}
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
if (!expectation) {
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
} else {
|
||||
|
@ -1502,7 +1502,7 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
computePassEncoder.SetBindGroup(0, bindGroup, count, offsets);
|
||||
}
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
if (!expectation) {
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
} else {
|
||||
|
@ -1570,7 +1570,7 @@ TEST_F(SetBindGroupValidationTest, VerifyGroupIfChangedAfterAction) {
|
|||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.SetBindGroup(0, invalidGroup, 0, nullptr);
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
{
|
||||
|
@ -1584,7 +1584,7 @@ TEST_F(SetBindGroupValidationTest, VerifyGroupIfChangedAfterAction) {
|
|||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.SetBindGroup(0, invalidGroup, 0, nullptr);
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -1753,7 +1753,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
{
|
||||
|
@ -1766,7 +1766,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
{
|
||||
|
@ -1777,7 +1777,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
{
|
||||
|
@ -1790,7 +1790,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
{
|
||||
|
@ -1801,7 +1801,7 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
||||
computePassEncoder.SetBindGroup(0, bindGroup, offsets.size(), offsets.data());
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
}
|
||||
|
@ -1948,7 +1948,7 @@ TEST_F(SetBindGroupPersistenceValidationTest, BindGroupBeforePipeline) {
|
|||
renderPassEncoder.SetPipeline(pipeline);
|
||||
renderPassEncoder.Draw(3);
|
||||
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -2008,7 +2008,7 @@ TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) {
|
|||
// Bind group 1 persists even though it is not "inherited".
|
||||
renderPassEncoder.Draw(3);
|
||||
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -2250,7 +2250,7 @@ class BindingsValidationTest : public BindGroupLayoutCompatibilityTest {
|
|||
}
|
||||
rp.SetPipeline(pipeline);
|
||||
rp.Draw(3);
|
||||
rp.EndPass();
|
||||
rp.End();
|
||||
if (!expectation) {
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
} else {
|
||||
|
@ -2269,7 +2269,7 @@ class BindingsValidationTest : public BindGroupLayoutCompatibilityTest {
|
|||
}
|
||||
cp.SetPipeline(pipeline);
|
||||
cp.Dispatch(1);
|
||||
cp.EndPass();
|
||||
cp.End();
|
||||
if (!expectation) {
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
} else {
|
||||
|
|
|
@ -37,7 +37,7 @@ TEST_F(CommandBufferValidationTest, EndedMidRenderPass) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -59,8 +59,7 @@ TEST_F(CommandBufferValidationTest, EndedMidRenderPass) {
|
|||
encoder.Finish(),
|
||||
HasSubstr("Command buffer recording ended before [RenderPassEncoder] was ended."));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
pass.EndPass(),
|
||||
HasSubstr("Recording in an error or already ended [RenderPassEncoder]."));
|
||||
pass.End(), HasSubstr("Recording in an error or already ended [RenderPassEncoder]."));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,7 +69,7 @@ TEST_F(CommandBufferValidationTest, EndedMidComputePass) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -92,8 +91,7 @@ TEST_F(CommandBufferValidationTest, EndedMidComputePass) {
|
|||
encoder.Finish(),
|
||||
HasSubstr("Command buffer recording ended before [ComputePassEncoder] was ended."));
|
||||
ASSERT_DEVICE_ERROR(
|
||||
pass.EndPass(),
|
||||
HasSubstr("Recording in an error or already ended [ComputePassEncoder]."));
|
||||
pass.End(), HasSubstr("Recording in an error or already ended [ComputePassEncoder]."));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,7 +103,7 @@ TEST_F(CommandBufferValidationTest, RenderPassEndedTwice) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -113,8 +111,8 @@ TEST_F(CommandBufferValidationTest, RenderPassEndedTwice) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(
|
||||
encoder.Finish(),
|
||||
HasSubstr("Recording in an error or already ended [RenderPassEncoder]."));
|
||||
|
@ -127,7 +125,7 @@ TEST_F(CommandBufferValidationTest, ComputePassEndedTwice) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -135,8 +133,8 @@ TEST_F(CommandBufferValidationTest, ComputePassEndedTwice) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.EndPass();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(
|
||||
encoder.Finish(),
|
||||
HasSubstr("Recording in an error or already ended [ComputePassEncoder]."));
|
||||
|
@ -152,8 +150,8 @@ TEST_F(CommandBufferValidationTest, BeginComputePassBeforeEndPreviousPass) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
wgpu::ComputePassEncoder computePass = encoder.BeginComputePass();
|
||||
computePass.EndPass();
|
||||
renderPass.EndPass();
|
||||
computePass.End();
|
||||
renderPass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -162,8 +160,8 @@ TEST_F(CommandBufferValidationTest, BeginComputePassBeforeEndPreviousPass) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePass1 = encoder.BeginComputePass();
|
||||
wgpu::ComputePassEncoder computePass2 = encoder.BeginComputePass();
|
||||
computePass2.EndPass();
|
||||
computePass1.EndPass();
|
||||
computePass2.End();
|
||||
computePass1.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -177,8 +175,8 @@ TEST_F(CommandBufferValidationTest, BeginRenderPassBeforeEndPreviousPass) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPass1 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
wgpu::RenderPassEncoder renderPass2 = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
renderPass2.EndPass();
|
||||
renderPass1.EndPass();
|
||||
renderPass2.End();
|
||||
renderPass1.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -187,8 +185,8 @@ TEST_F(CommandBufferValidationTest, BeginRenderPassBeforeEndPreviousPass) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder computePass = encoder.BeginComputePass();
|
||||
wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
renderPass.EndPass();
|
||||
computePass.EndPass();
|
||||
renderPass.End();
|
||||
computePass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -237,7 +235,7 @@ TEST_F(CommandBufferValidationTest, PassDereferenced) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -264,7 +262,7 @@ TEST_F(CommandBufferValidationTest, PassDereferenced) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
encoder.BeginRenderPass(&dummyRenderPass);
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(
|
||||
encoder.Finish(),
|
||||
HasSubstr("Command buffer recording ended before [RenderPassEncoder] was ended."));
|
||||
|
@ -309,7 +307,7 @@ TEST_F(CommandBufferValidationTest, DestroyEncoder) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -317,7 +315,7 @@ TEST_F(CommandBufferValidationTest, DestroyEncoder) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
dawn::native::FromAPI(encoder.Get())->Destroy();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("Destroyed encoder cannot be finished."));
|
||||
}
|
||||
|
@ -326,7 +324,7 @@ TEST_F(CommandBufferValidationTest, DestroyEncoder) {
|
|||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
dawn::native::FromAPI(encoder.Get())->Destroy();
|
||||
}
|
||||
|
||||
|
@ -335,7 +333,7 @@ TEST_F(CommandBufferValidationTest, DestroyEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::native::FromAPI(encoder.Get())->Destroy();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish(), HasSubstr("Destroyed encoder cannot be finished."));
|
||||
}
|
||||
|
||||
|
@ -344,14 +342,14 @@ TEST_F(CommandBufferValidationTest, DestroyEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
dawn::native::FromAPI(encoder.Get())->Destroy();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
// Destroying a finished encoder should not emit any errors.
|
||||
{
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
dawn::native::FromAPI(encoder.Get())->Destroy();
|
||||
}
|
||||
|
|
|
@ -55,7 +55,7 @@ class ComputeIndirectValidationTest : public ValidationTest {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.DispatchIndirect(indirectBuffer, indirectOffset);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ValidateExpectation(encoder, expectation);
|
||||
}
|
||||
|
|
|
@ -43,7 +43,7 @@ class ComputeValidationTest : public ValidationTest {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Dispatch(x, y, z);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ TEST_F(DebugMarkerValidationTest, RenderSuccess) {
|
|||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
encoder.Finish();
|
||||
|
@ -48,7 +48,7 @@ TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) {
|
|||
pass.PushDebugGroup("Event Start");
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -65,7 +65,7 @@ TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) {
|
|||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -127,7 +127,7 @@ TEST_F(DebugMarkerValidationTest, ComputeSuccess) {
|
|||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
encoder.Finish();
|
||||
|
@ -142,7 +142,7 @@ TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) {
|
|||
pass.PushDebugGroup("Event Start");
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -157,7 +157,7 @@ TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) {
|
|||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -203,7 +203,7 @@ TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) {
|
|||
pass.PushDebugGroup("Event Start");
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
encoder.PopDebugGroup();
|
||||
encoder.Finish();
|
||||
|
@ -217,7 +217,7 @@ TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
@ -233,7 +233,7 @@ TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) {
|
|||
pass.PushDebugGroup("Event Start");
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
encoder.PopDebugGroup();
|
||||
encoder.Finish();
|
||||
|
@ -249,7 +249,7 @@ TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.InsertDebugMarker("Marker");
|
||||
pass.PopDebugGroup();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ class DrawIndirectValidationTest : public ValidationTest {
|
|||
} else {
|
||||
pass.DrawIndirect(indirectBuffer, indirectOffset);
|
||||
}
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ValidateExpectation(encoder, expectation);
|
||||
}
|
||||
|
|
|
@ -229,7 +229,7 @@ namespace {
|
|||
vertexBufferParam.offset, vertexBufferParam.size);
|
||||
}
|
||||
renderPassEncoder.Draw(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
if (isSuccess) {
|
||||
encoder.Finish();
|
||||
|
@ -261,7 +261,7 @@ namespace {
|
|||
}
|
||||
renderPassEncoder.DrawIndexed(indexCount, instanceCount, firstIndex, baseVertex,
|
||||
firstInstance);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
if (isSuccess) {
|
||||
encoder.Finish();
|
||||
|
@ -679,7 +679,7 @@ namespace {
|
|||
renderPassEncoder.SetVertexBuffer(0, vertexBuffer3);
|
||||
// It should be ok to draw 12 index
|
||||
renderPassEncoder.DrawIndexed(12, 1, 0, 0, 0);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
// Expect success
|
||||
encoder.Finish();
|
||||
|
@ -698,7 +698,7 @@ namespace {
|
|||
renderPassEncoder.SetVertexBuffer(0, vertexBuffer3);
|
||||
// It should be index buffer OOB to draw 13 index
|
||||
renderPassEncoder.DrawIndexed(13, 1, 0, 0, 0);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
// Expect failure
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -717,7 +717,7 @@ namespace {
|
|||
renderPassEncoder.SetVertexBuffer(0, vertexBuffer3);
|
||||
// It should be ok to draw 11 index
|
||||
renderPassEncoder.DrawIndexed(11, 1, 0, 0, 0);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
// Expect success
|
||||
encoder.Finish();
|
||||
|
@ -736,7 +736,7 @@ namespace {
|
|||
renderPassEncoder.SetVertexBuffer(0, vertexBuffer3);
|
||||
// It should be index buffer OOB to draw 12 index
|
||||
renderPassEncoder.DrawIndexed(12, 1, 0, 0, 0);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
|
||||
// Expect failure
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
|
|
@ -32,7 +32,7 @@ class SetViewportTest : public ValidationTest {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo);
|
||||
pass.SetViewport(x, y, width, height, minDepth, maxDepth);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
if (success) {
|
||||
encoder.Finish();
|
||||
|
@ -141,7 +141,7 @@ class SetScissorTest : public ValidationTest {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo);
|
||||
pass.SetScissorRect(x, y, width, height);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
if (success) {
|
||||
encoder.Finish();
|
||||
|
@ -210,7 +210,7 @@ TEST_F(SetBlendConstantTest, Success) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
|
||||
pass.SetBlendConstant(&kTransparentBlack);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
encoder.Finish();
|
||||
}
|
||||
|
@ -224,7 +224,7 @@ TEST_F(SetBlendConstantTest, AnyValueAllowed) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
|
||||
pass.SetBlendConstant(&kAnyColorValue);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
encoder.Finish();
|
||||
}
|
||||
|
@ -239,7 +239,7 @@ TEST_F(SetStencilReferenceTest, Success) {
|
|||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetStencilReference(0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
encoder.Finish();
|
||||
}
|
||||
|
@ -252,7 +252,7 @@ TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
|
|||
{
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetStencilReference(0xFFFFFFFF);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
encoder.Finish();
|
||||
}
|
||||
|
|
|
@ -241,7 +241,7 @@ namespace {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -256,7 +256,7 @@ namespace {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -292,7 +292,7 @@ namespace {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -307,7 +307,7 @@ namespace {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -338,7 +338,7 @@ namespace {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -353,7 +353,7 @@ namespace {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -384,7 +384,7 @@ namespace {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
@ -398,7 +398,7 @@ namespace {
|
|||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
|
||||
{
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
}
|
||||
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
|
|
@ -54,7 +54,7 @@ TEST_F(IndexBufferValidationTest, UndefinedIndexFormat) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Undefined);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -69,7 +69,7 @@ TEST_F(IndexBufferValidationTest, InvalidIndexFormat) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(buffer, static_cast<wgpu::IndexFormat>(404));
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -93,7 +93,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
|||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, wgpu::kWholeSize);
|
||||
// Implicit size of zero
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256, wgpu::kWholeSize);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -102,7 +102,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 4, 256);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -111,7 +111,7 @@ TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(buffer, wgpu::IndexFormat::Uint32, 256 + 4, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -238,7 +238,7 @@ TEST_F(IndexBufferValidationTest, InvalidUsage) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
// Error case: using the copy buffer is an error.
|
||||
|
@ -246,7 +246,7 @@ TEST_F(IndexBufferValidationTest, InvalidUsage) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(copyBuffer, wgpu::IndexFormat::Uint32);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -281,7 +281,7 @@ TEST_F(IndexBufferValidationTest, OffsetAlignment) {
|
|||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 4);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 0);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 2);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -290,7 +290,7 @@ TEST_F(IndexBufferValidationTest, OffsetAlignment) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint32, 2);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
// Error case: index buffer offset isn't a multiple of 2 for IndexFormat::Uint16
|
||||
|
@ -298,7 +298,7 @@ TEST_F(IndexBufferValidationTest, OffsetAlignment) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.SetIndexBuffer(indexBuffer, wgpu::IndexFormat::Uint16, 1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -190,7 +190,7 @@ TEST_F(LabelTest, ComputePassEncoder) {
|
|||
wgpu::ComputePassEncoder encoder = commandEncoder.BeginComputePass(&descriptor);
|
||||
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
|
||||
ASSERT_TRUE(readbackLabel.empty());
|
||||
encoder.EndPass();
|
||||
encoder.End();
|
||||
}
|
||||
|
||||
// Test setting a label through API
|
||||
|
@ -199,7 +199,7 @@ TEST_F(LabelTest, ComputePassEncoder) {
|
|||
encoder.SetLabel(label.c_str());
|
||||
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
|
||||
ASSERT_EQ(label, readbackLabel);
|
||||
encoder.EndPass();
|
||||
encoder.End();
|
||||
}
|
||||
|
||||
// Test setting a label through the descriptor.
|
||||
|
@ -208,7 +208,7 @@ TEST_F(LabelTest, ComputePassEncoder) {
|
|||
wgpu::ComputePassEncoder encoder = commandEncoder.BeginComputePass(&descriptor);
|
||||
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
|
||||
ASSERT_EQ(label, readbackLabel);
|
||||
encoder.EndPass();
|
||||
encoder.End();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -368,7 +368,7 @@ TEST_F(LabelTest, RenderPassEncoder) {
|
|||
wgpu::RenderPassEncoder encoder = commandEncoder.BeginRenderPass(&descriptor);
|
||||
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
|
||||
ASSERT_TRUE(readbackLabel.empty());
|
||||
encoder.EndPass();
|
||||
encoder.End();
|
||||
}
|
||||
|
||||
// Test setting a label through API
|
||||
|
@ -377,7 +377,7 @@ TEST_F(LabelTest, RenderPassEncoder) {
|
|||
encoder.SetLabel(label.c_str());
|
||||
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
|
||||
ASSERT_EQ(label, readbackLabel);
|
||||
encoder.EndPass();
|
||||
encoder.End();
|
||||
}
|
||||
|
||||
// Test setting a label through the descriptor.
|
||||
|
@ -386,7 +386,7 @@ TEST_F(LabelTest, RenderPassEncoder) {
|
|||
wgpu::RenderPassEncoder encoder = commandEncoder.BeginRenderPass(&descriptor);
|
||||
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
|
||||
ASSERT_EQ(label, readbackLabel);
|
||||
encoder.EndPass();
|
||||
encoder.End();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -288,7 +288,7 @@ class MinBufferSizeTestsBase : public ValidationTest {
|
|||
computePassEncoder.SetBindGroup(i, bindGroups[i]);
|
||||
}
|
||||
computePassEncoder.Dispatch(1);
|
||||
computePassEncoder.EndPass();
|
||||
computePassEncoder.End();
|
||||
if (!expectation) {
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
} else {
|
||||
|
@ -309,7 +309,7 @@ class MinBufferSizeTestsBase : public ValidationTest {
|
|||
renderPassEncoder.SetBindGroup(i, bindGroups[i]);
|
||||
}
|
||||
renderPassEncoder.Draw(3);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
if (!expectation) {
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
} else {
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace {
|
|||
CreatePipeline(kFormat, depthWriteInPipeline, stencilWriteInPipeline);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
if (depthStencilReadOnlyInPass &&
|
||||
(depthWriteInPipeline || stencilWriteInPipeline)) {
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
@ -163,7 +163,7 @@ namespace {
|
|||
kFormat, depthStencilReadOnlyInPass, depthStencilReadOnlyInPass);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&passDescriptor);
|
||||
pass.ExecuteBundles(1, &bundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
if (!depthStencilReadOnlyInPass || depthStencilReadOnlyInBundle) {
|
||||
encoder.Finish();
|
||||
} else {
|
||||
|
|
|
@ -93,7 +93,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
|
|||
pass.EndOcclusionQuery();
|
||||
pass.BeginOcclusionQuery(1);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassWithoutOcclusion);
|
||||
pass.BeginOcclusionQuery(0);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -116,7 +116,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
|
|||
renderPass.occlusionQuerySet = occlusionQuerySetOnOther;
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
|
||||
// Clear this out so we don't hold a reference. The query set
|
||||
|
@ -131,7 +131,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.BeginOcclusionQuery(0);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
wgpu::Queue queue = device.GetQueue();
|
||||
occlusionQuerySet.Destroy();
|
||||
|
@ -151,7 +151,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidQueryIndex) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.BeginOcclusionQuery(2);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -161,12 +161,12 @@ TEST_F(OcclusionQueryValidationTest, InvalidQueryIndex) {
|
|||
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&renderPass);
|
||||
pass0.BeginOcclusionQuery(0);
|
||||
pass0.EndOcclusionQuery();
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
|
||||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass);
|
||||
pass1.BeginOcclusionQuery(0);
|
||||
pass1.EndOcclusionQuery();
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -178,7 +178,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidQueryIndex) {
|
|||
pass.EndOcclusionQuery();
|
||||
pass.BeginOcclusionQuery(0);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -196,7 +196,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidBeginAndEnd) {
|
|||
pass.BeginOcclusionQuery(0);
|
||||
pass.BeginOcclusionQuery(1);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -208,7 +208,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidBeginAndEnd) {
|
|||
pass.BeginOcclusionQuery(1);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -217,7 +217,7 @@ TEST_F(OcclusionQueryValidationTest, InvalidBeginAndEnd) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.EndOcclusionQuery();
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -317,7 +317,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnComputePassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -326,7 +326,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnComputePassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.WriteTimestamp(occlusionQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -335,7 +335,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnComputePassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.WriteTimestamp(timestampQuerySet, 2);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -344,7 +344,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnComputePassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
wgpu::Queue queue = device.GetQueue();
|
||||
|
@ -365,7 +365,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -374,7 +374,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.WriteTimestamp(occlusionQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -383,7 +383,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.WriteTimestamp(timestampQuerySet, 2);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -394,7 +394,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
|
|||
encoder.WriteTimestamp(timestampQuerySet, 0);
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -403,10 +403,10 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&renderPass);
|
||||
pass0.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass0.EndPass();
|
||||
pass0.End();
|
||||
wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass);
|
||||
pass1.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass1.EndPass();
|
||||
pass1.End();
|
||||
encoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -416,7 +416,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
|
|||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -425,7 +425,7 @@ TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
||||
pass.WriteTimestamp(timestampQuerySet, 0);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
wgpu::Queue queue = device.GetQueue();
|
||||
|
|
|
@ -251,7 +251,7 @@ namespace {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetBindGroup(1, unusedBG);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
if (destroy) {
|
||||
|
@ -277,7 +277,7 @@ namespace {
|
|||
pass.SetBindGroup(1, usedBG);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
if (destroy) {
|
||||
|
@ -321,7 +321,7 @@ namespace {
|
|||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetBindGroup(2, unusedBG);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
if (destroy) {
|
||||
|
@ -350,7 +350,7 @@ namespace {
|
|||
pass.SetBindGroup(2, usedBG);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.Dispatch(1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
|
||||
if (destroy) {
|
||||
|
|
|
@ -137,7 +137,7 @@ TEST_F(RenderBundleValidationTest, Empty) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -159,7 +159,7 @@ TEST_F(RenderBundleValidationTest, EmptyErrorEncoderProducesErrorBundle) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -170,7 +170,7 @@ TEST_F(RenderBundleValidationTest, ZeroBundles) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(0, nullptr);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -193,7 +193,7 @@ TEST_F(RenderBundleValidationTest, SimpleSuccess) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -279,7 +279,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -298,7 +298,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -317,7 +317,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -336,7 +336,7 @@ TEST_F(RenderBundleValidationTest, StateInheritance) {
|
|||
ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -363,7 +363,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
pass.SetBindGroup(1, bg1);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -382,7 +382,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -401,7 +401,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -420,7 +420,7 @@ TEST_F(RenderBundleValidationTest, StatePersistence) {
|
|||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -448,7 +448,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
pass.SetBindGroup(1, bg1);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -464,7 +464,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
pass.SetPipeline(pipeline);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -480,7 +480,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.SetVertexBuffer(0, vertexBuffer);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -496,7 +496,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
pass.SetBindGroup(0, bg0);
|
||||
pass.SetBindGroup(1, bg1);
|
||||
pass.Draw(3);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
@ -513,7 +513,7 @@ TEST_F(RenderBundleValidationTest, ClearsState) {
|
|||
pass.ExecuteBundles(0, nullptr);
|
||||
pass.Draw(3);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -547,7 +547,7 @@ TEST_F(RenderBundleValidationTest, MultipleBundles) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(2, renderBundles);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -572,7 +572,7 @@ TEST_F(RenderBundleValidationTest, ExecuteMultipleTimes) {
|
|||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -725,7 +725,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle0);
|
||||
pass.ExecuteBundles(1, &renderBundle1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -743,7 +743,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
pass.Draw(3);
|
||||
|
||||
pass.ExecuteBundles(1, &renderBundle1);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -762,7 +762,7 @@ TEST_F(RenderBundleValidationTest, UsageTracking) {
|
|||
pass.SetVertexBuffer(0, vertexStorageBuffer);
|
||||
pass.Draw(3);
|
||||
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -948,7 +948,7 @@ TEST_F(RenderBundleValidationTest, RenderPassColorFormatMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -963,7 +963,7 @@ TEST_F(RenderBundleValidationTest, RenderPassColorFormatMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -977,7 +977,7 @@ TEST_F(RenderBundleValidationTest, RenderPassColorFormatMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -1014,7 +1014,7 @@ TEST_F(RenderBundleValidationTest, RenderPassDepthStencilFormatMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -1025,7 +1025,7 @@ TEST_F(RenderBundleValidationTest, RenderPassDepthStencilFormatMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
|
||||
|
@ -1036,7 +1036,7 @@ TEST_F(RenderBundleValidationTest, RenderPassDepthStencilFormatMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
@ -1068,7 +1068,7 @@ TEST_F(RenderBundleValidationTest, RenderPassSampleCountMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
commandEncoder.Finish();
|
||||
}
|
||||
|
||||
|
@ -1079,7 +1079,7 @@ TEST_F(RenderBundleValidationTest, RenderPassSampleCountMismatch) {
|
|||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
|
||||
pass.ExecuteBundles(1, &renderBundle);
|
||||
pass.EndPass();
|
||||
pass.End();
|
||||
ASSERT_DEVICE_ERROR(commandEncoder.Finish());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace {
|
|||
wgpu::CommandEncoder TestBeginRenderPass(const wgpu::RenderPassDescriptor* descriptor) {
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
|
||||
renderPassEncoder.EndPass();
|
||||
renderPassEncoder.End();
|
||||
return commandEncoder;
|
||||
}
|
||||
};
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue