Split AttachmentStateDescriptor, in order to match web idl
AttachmentStateDescriptor was removed in web idl. Its format info for color attachment and depth/stencil attachment were split and added into BlendStateDescriptor (renamed to ColorStateDescriptor) and DepthStencilStateDescriptor (became optional) respectively. This change makes dawn project match the revision in web idl. BUG=dawn:106, dawn:102 Change-Id: If57b060db7b4b5d1124b4a79a3b92a3880047722 Reviewed-on: https://dawn-review.googlesource.com/c/4561 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
4dec7371a2
commit
108bcbd5c9
26
dawn.json
26
dawn.json
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@ -23,13 +23,6 @@
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{"value": 3, "name": "clamp to border color"}
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]
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},
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"attachment descriptor": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "format", "type": "texture format"}
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]
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},
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"bind group": {
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"category": "object"
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},
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@ -120,10 +113,11 @@
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{"value": 4, "name": "max"}
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]
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},
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"blend state descriptor": {
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"color state descriptor": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "format", "type": "texture format"},
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{"name": "alpha blend", "type": "blend descriptor"},
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{"name": "color blend", "type": "blend descriptor"},
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{"name": "color write mask", "type": "color write mask"}
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@ -507,6 +501,7 @@
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "format", "type": "texture format"},
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{"name": "depth write enabled", "type": "bool"},
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{"name": "depth compare", "type": "compare function"},
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{"name": "stencil front", "type": "stencil state face descriptor"},
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@ -659,16 +654,6 @@
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{"name": "z", "type": "uint32_t"}
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]
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},
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"attachments state descriptor": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "num color attachments", "type": "uint32_t"},
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{"name": "color attachments", "type": "attachment descriptor", "annotation": "const*const*", "length": "num color attachments"},
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{"name": "has depth stencil attachment", "type": "bool"},
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{"name": "depth stencil attachment", "type": "attachment descriptor", "annotation":"const*"}
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]
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},
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"pipeline layout": {
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"category": "object"
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},
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@ -872,11 +857,10 @@
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{"name": "input state", "type": "input state"},
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{"name": "index format", "type": "index format"},
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{"name": "primitive topology", "type": "primitive topology"},
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{"name": "attachments state", "type": "attachments state descriptor", "annotation": "const*"},
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{"name": "sample count", "type": "uint32_t"},
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{"name": "depth stencil state", "type": "depth stencil state descriptor", "annotation": "const*", "optional": true},
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{"name": "num blend states", "type": "uint32_t"},
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{"name": "blend states", "type": "blend state descriptor", "annotation": "const*", "length": "num blend states"}
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{"name": "num color states", "type": "uint32_t"},
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{"name": "color states", "type": "color state descriptor", "annotation": "const*", "length": "num color states"}
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]
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},
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"sampler": {
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@ -113,9 +113,9 @@ void init() {
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utils::ComboRenderPipelineDescriptor descriptor(device);
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.cAttachmentsState.hasDepthStencilAttachment = true;
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descriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorAttachments[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -71,32 +71,21 @@ void init() {
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fragmentStage.entryPoint = "main";
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descriptor.fragmentStage = &fragmentStage;
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dawnAttachmentsStateDescriptor attachmentsState;
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attachmentsState.nextInChain = nullptr;
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attachmentsState.numColorAttachments = 1;
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dawnAttachmentDescriptor colorAttachment = {nullptr, swapChainFormat};
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dawnAttachmentDescriptor* colorAttachmentPtr[] = {&colorAttachment};
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attachmentsState.colorAttachments = colorAttachmentPtr;
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attachmentsState.hasDepthStencilAttachment = false;
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// Even with hasDepthStencilAttachment = false, depthStencilAttachment must point to valid
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// data because we don't have optional substructures yet.
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attachmentsState.depthStencilAttachment = &colorAttachment;
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descriptor.attachmentsState = &attachmentsState;
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descriptor.sampleCount = 1;
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descriptor.numBlendStates = 1;
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descriptor.numColorStates = 1;
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dawnBlendDescriptor blendDescriptor;
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blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
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blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
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blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
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dawnBlendStateDescriptor blendStateDescriptor;
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blendStateDescriptor.nextInChain = nullptr;
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blendStateDescriptor.alphaBlend = blendDescriptor;
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blendStateDescriptor.colorBlend = blendDescriptor;
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blendStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
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descriptor.blendStates = &blendStateDescriptor;
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dawnColorStateDescriptor colorStateDescriptor;
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colorStateDescriptor.nextInChain = nullptr;
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colorStateDescriptor.format = swapChainFormat;
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colorStateDescriptor.alphaBlend = blendDescriptor;
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colorStateDescriptor.colorBlend = blendDescriptor;
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colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
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descriptor.colorStates = &colorStateDescriptor;
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dawnPipelineLayoutDescriptor pl;
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pl.nextInChain = nullptr;
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@ -111,21 +100,7 @@ void init() {
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descriptor.indexFormat = DAWN_INDEX_FORMAT_UINT32;
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descriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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dawnStencilStateFaceDescriptor stencilFace;
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stencilFace.compare = DAWN_COMPARE_FUNCTION_ALWAYS;
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stencilFace.failOp = DAWN_STENCIL_OPERATION_KEEP;
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stencilFace.depthFailOp = DAWN_STENCIL_OPERATION_KEEP;
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stencilFace.passOp = DAWN_STENCIL_OPERATION_KEEP;
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dawnDepthStencilStateDescriptor depthStencilState;
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depthStencilState.nextInChain = nullptr;
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depthStencilState.depthWriteEnabled = false;
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depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS;
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depthStencilState.stencilBack = stencilFace;
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depthStencilState.stencilFront = stencilFace;
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depthStencilState.stencilReadMask = 0xff;
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depthStencilState.stencilWriteMask = 0xff;
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descriptor.depthStencilState = &depthStencilState;
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descriptor.depthStencilState = nullptr;
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pipeline = dawnDeviceCreateRenderPipeline(device, &descriptor);
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@ -156,9 +156,9 @@ void initRender() {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.inputState = inputState;
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descriptor.cAttachmentsState.hasDepthStencilAttachment = true;
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descriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorAttachments[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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renderPipeline = device.CreateRenderPipeline(&descriptor);
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}
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@ -140,9 +140,9 @@ void init() {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.inputState = inputState;
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descriptor.cAttachmentsState.hasDepthStencilAttachment = true;
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descriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorAttachments[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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pipeline = device.CreateRenderPipeline(&descriptor);
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@ -215,9 +215,9 @@ void init() {
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descriptor.cVertexStage.module = vsModule;
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descriptor.cFragmentStage.module = fsModule;
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descriptor.inputState = inputState;
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descriptor.cAttachmentsState.hasDepthStencilAttachment = true;
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descriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorAttachments[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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descriptor.cDepthStencilState.depthWriteEnabled = true;
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descriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
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@ -228,9 +228,9 @@ void init() {
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pDescriptor.cVertexStage.module = vsModule;
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pDescriptor.cFragmentStage.module = fsModule;
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pDescriptor.inputState = inputState;
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pDescriptor.cAttachmentsState.hasDepthStencilAttachment = true;
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pDescriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
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pDescriptor.cColorAttachments[0]->format = GetPreferredSwapChainTextureFormat();
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pDescriptor.depthStencilState = &pDescriptor.cDepthStencilState;
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pDescriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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pDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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pDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
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pDescriptor.cDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Replace;
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pDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
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@ -242,9 +242,9 @@ void init() {
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rfDescriptor.cVertexStage.module = vsModule;
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rfDescriptor.cFragmentStage.module = fsReflectionModule;
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rfDescriptor.inputState = inputState;
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rfDescriptor.cAttachmentsState.hasDepthStencilAttachment = true;
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rfDescriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
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rfDescriptor.cColorAttachments[0]->format = GetPreferredSwapChainTextureFormat();
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rfDescriptor.depthStencilState = &rfDescriptor.cDepthStencilState;
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rfDescriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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rfDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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rfDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
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rfDescriptor.cDepthStencilState.stencilBack.compare = dawn::CompareFunction::Equal;
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rfDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
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@ -319,9 +319,9 @@ namespace {
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descriptor.cFragmentStage.module = oFSModule;
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descriptor.inputState = inputState;
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descriptor.indexFormat = dawn::IndexFormat::Uint16;
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descriptor.cAttachmentsState.hasDepthStencilAttachment = true;
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descriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorAttachments[0]->format = GetPreferredSwapChainTextureFormat();
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descriptor.depthStencilState = &descriptor.cDepthStencilState;
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descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
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descriptor.cDepthStencilState.depthWriteEnabled = true;
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descriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
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@ -43,38 +43,7 @@ namespace dawn_native {
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return {};
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}
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MaybeError ValidateAttachmentsStateDescriptor(
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const AttachmentsStateDescriptor* descriptor) {
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if (descriptor->numColorAttachments > kMaxColorAttachments) {
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return DAWN_VALIDATION_ERROR("Color attachments number exceeds maximum");
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}
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if (descriptor->numColorAttachments == 0 && !descriptor->hasDepthStencilAttachment) {
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return DAWN_VALIDATION_ERROR("Should have at least one attachment");
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}
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if (descriptor->hasDepthStencilAttachment) {
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dawn::TextureFormat format = descriptor->depthStencilAttachment->format;
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DAWN_TRY(ValidateTextureFormat(format));
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if (!IsDepthStencilRenderableTextureFormat(format)) {
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return DAWN_VALIDATION_ERROR(
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"Depth stencil format must be depth-stencil renderable");
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}
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}
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for (uint32_t i = 0; i < descriptor->numColorAttachments; ++i) {
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dawn::TextureFormat format = descriptor->colorAttachments[i]->format;
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DAWN_TRY(ValidateTextureFormat(format));
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if (!IsColorRenderableTextureFormat(format)) {
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return DAWN_VALIDATION_ERROR("Color format must be color renderable");
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}
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}
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return {};
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}
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MaybeError ValidateBlendStateDescriptor(const BlendStateDescriptor* descriptor) {
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MaybeError ValidateColorStateDescriptor(const ColorStateDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.srcFactor));
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DAWN_TRY(ValidateBlendFactor(descriptor->colorBlend.dstFactor));
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DAWN_TRY(ValidateColorWriteMask(descriptor->colorWriteMask));
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dawn::TextureFormat format = descriptor->format;
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DAWN_TRY(ValidateTextureFormat(format));
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if (!IsColorRenderableTextureFormat(format)) {
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return DAWN_VALIDATION_ERROR("Color format must be color renderable");
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}
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return {};
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}
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@ -102,6 +78,14 @@ namespace dawn_native {
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.failOp));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.depthFailOp));
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DAWN_TRY(ValidateStencilOperation(descriptor->stencilBack.passOp));
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dawn::TextureFormat format = descriptor->format;
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DAWN_TRY(ValidateTextureFormat(format));
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if (!IsDepthStencilRenderableTextureFormat(format)) {
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return DAWN_VALIDATION_ERROR(
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"Depth stencil format must be depth-stencil renderable");
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}
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return {};
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}
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return DAWN_VALIDATION_ERROR("Input state must not be null");
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}
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for (uint32_t i = 0; i < descriptor->numBlendStates; ++i) {
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DAWN_TRY(ValidateBlendStateDescriptor(&descriptor->blendStates[i]));
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}
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DAWN_TRY(ValidateIndexFormat(descriptor->indexFormat));
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DAWN_TRY(ValidatePrimitiveTopology(descriptor->primitiveTopology));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->vertexStage,
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descriptor->layout, dawn::ShaderStage::Vertex));
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DAWN_TRY(ValidatePipelineStageDescriptor(device, descriptor->fragmentStage,
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descriptor->layout, dawn::ShaderStage::Fragment));
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DAWN_TRY(ValidateAttachmentsStateDescriptor(descriptor->attachmentsState));
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if ((descriptor->vertexStage->module->GetUsedVertexAttributes() &
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~descriptor->inputState->GetAttributesSetMask())
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return DAWN_VALIDATION_ERROR("Sample count must be one");
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}
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if (descriptor->numBlendStates > kMaxColorAttachments) {
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return DAWN_VALIDATION_ERROR("Blend states number exceeds maximum");
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if (descriptor->numColorStates > kMaxColorAttachments) {
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return DAWN_VALIDATION_ERROR("Color States number exceeds maximum");
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}
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if (descriptor->attachmentsState->numColorAttachments != descriptor->numBlendStates) {
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return DAWN_VALIDATION_ERROR("Each color attachment should have blend state");
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if (descriptor->numColorStates == 0 && !descriptor->depthStencilState) {
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return DAWN_VALIDATION_ERROR("Should have at least one attachment");
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}
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DAWN_TRY(ValidateDepthStencilStateDescriptor(descriptor->depthStencilState));
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for (uint32_t i = 0; i < descriptor->numColorStates; ++i) {
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DAWN_TRY(ValidateColorStateDescriptor(&descriptor->colorStates[i]));
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}
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if (descriptor->depthStencilState) {
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DAWN_TRY(ValidateDepthStencilStateDescriptor(descriptor->depthStencilState));
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}
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return {};
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}
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@ -166,7 +151,7 @@ namespace dawn_native {
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mDepthStencilState->stencilFront.passOp != dawn::StencilOperation::Keep;
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}
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bool BlendEnabled(const BlendStateDescriptor* mBlendState) {
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bool BlendEnabled(const ColorStateDescriptor* mBlendState) {
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return mBlendState->alphaBlend.operation != dawn::BlendOperation::Add ||
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mBlendState->alphaBlend.srcFactor != dawn::BlendFactor::One ||
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mBlendState->alphaBlend.dstFactor != dawn::BlendFactor::Zero ||
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@ -182,21 +167,36 @@ namespace dawn_native {
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: PipelineBase(device,
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descriptor->layout,
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dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment),
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mDepthStencilState(*descriptor->depthStencilState),
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mIndexFormat(descriptor->indexFormat),
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mInputState(descriptor->inputState),
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mPrimitiveTopology(descriptor->primitiveTopology),
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mHasDepthStencilAttachment(descriptor->attachmentsState->hasDepthStencilAttachment) {
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mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr) {
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if (mHasDepthStencilAttachment) {
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mDepthStencilFormat = descriptor->attachmentsState->depthStencilAttachment->format;
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mDepthStencilState = *descriptor->depthStencilState;
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} else {
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// These default values below are useful for backends to fill information.
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// The values indicate that depth and stencil test are disabled when backends
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// set their own depth stencil states/descriptors according to the values in
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// mDepthStencilState.
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mDepthStencilState.depthCompare = dawn::CompareFunction::Always;
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mDepthStencilState.depthWriteEnabled = false;
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mDepthStencilState.stencilBack.compare = dawn::CompareFunction::Always;
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mDepthStencilState.stencilBack.failOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilBack.depthFailOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilFront.compare = dawn::CompareFunction::Always;
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mDepthStencilState.stencilFront.failOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilFront.depthFailOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Keep;
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mDepthStencilState.stencilReadMask = 0xff;
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mDepthStencilState.stencilWriteMask = 0xff;
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}
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ExtractModuleData(dawn::ShaderStage::Vertex, descriptor->vertexStage->module);
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ExtractModuleData(dawn::ShaderStage::Fragment, descriptor->fragmentStage->module);
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for (uint32_t i = 0; i < descriptor->attachmentsState->numColorAttachments; ++i) {
|
||||
for (uint32_t i = 0; i < descriptor->numColorStates; ++i) {
|
||||
mColorAttachmentsSet.set(i);
|
||||
mBlendStates[i] = descriptor->blendStates[i];
|
||||
mColorAttachmentFormats[i] = descriptor->attachmentsState->colorAttachments[i]->format;
|
||||
mColorStates[i] = descriptor->colorStates[i];
|
||||
}
|
||||
|
||||
// TODO(cwallez@chromium.org): Check against the shader module that the correct color
|
||||
|
@ -212,11 +212,11 @@ namespace dawn_native {
|
|||
return new RenderPipelineBase(device, ObjectBase::kError);
|
||||
}
|
||||
|
||||
const BlendStateDescriptor* RenderPipelineBase::GetBlendStateDescriptor(
|
||||
const ColorStateDescriptor* RenderPipelineBase::GetColorStateDescriptor(
|
||||
uint32_t attachmentSlot) {
|
||||
ASSERT(!IsError());
|
||||
ASSERT(attachmentSlot < mBlendStates.size());
|
||||
return &mBlendStates[attachmentSlot];
|
||||
ASSERT(attachmentSlot < mColorStates.size());
|
||||
return &mColorStates[attachmentSlot];
|
||||
}
|
||||
|
||||
const DepthStencilStateDescriptor* RenderPipelineBase::GetDepthStencilStateDescriptor() {
|
||||
|
@ -251,13 +251,13 @@ namespace dawn_native {
|
|||
|
||||
dawn::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const {
|
||||
ASSERT(!IsError());
|
||||
return mColorAttachmentFormats[attachment];
|
||||
return mColorStates[attachment].format;
|
||||
}
|
||||
|
||||
dawn::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const {
|
||||
ASSERT(!IsError());
|
||||
ASSERT(mHasDepthStencilAttachment);
|
||||
return mDepthStencilFormat;
|
||||
return mDepthStencilState.format;
|
||||
}
|
||||
|
||||
bool RenderPipelineBase::IsCompatibleWith(const RenderPassDescriptorBase* renderPass) const {
|
||||
|
@ -272,7 +272,7 @@ namespace dawn_native {
|
|||
|
||||
for (uint32_t i : IterateBitSet(mColorAttachmentsSet)) {
|
||||
if (renderPass->GetColorAttachment(i).view->GetTexture()->GetFormat() !=
|
||||
mColorAttachmentFormats[i]) {
|
||||
mColorStates[i].format) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -283,7 +283,7 @@ namespace dawn_native {
|
|||
|
||||
if (mHasDepthStencilAttachment &&
|
||||
(renderPass->GetDepthStencilAttachment().view->GetTexture()->GetFormat() !=
|
||||
mDepthStencilFormat)) {
|
||||
mDepthStencilState.format)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace dawn_native {
|
|||
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
|
||||
const RenderPipelineDescriptor* descriptor);
|
||||
bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState);
|
||||
bool BlendEnabled(const BlendStateDescriptor* mBlendState);
|
||||
bool BlendEnabled(const ColorStateDescriptor* mBlendState);
|
||||
|
||||
class RenderPipelineBase : public PipelineBase {
|
||||
public:
|
||||
|
@ -38,7 +38,7 @@ namespace dawn_native {
|
|||
|
||||
static RenderPipelineBase* MakeError(DeviceBase* device);
|
||||
|
||||
const BlendStateDescriptor* GetBlendStateDescriptor(uint32_t attachmentSlot);
|
||||
const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot);
|
||||
const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor();
|
||||
dawn::IndexFormat GetIndexFormat() const;
|
||||
InputStateBase* GetInputState();
|
||||
|
@ -60,12 +60,10 @@ namespace dawn_native {
|
|||
dawn::IndexFormat mIndexFormat;
|
||||
Ref<InputStateBase> mInputState;
|
||||
dawn::PrimitiveTopology mPrimitiveTopology;
|
||||
std::array<BlendStateDescriptor, kMaxColorAttachments> mBlendStates;
|
||||
std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates;
|
||||
|
||||
std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
|
||||
std::array<dawn::TextureFormat, kMaxColorAttachments> mColorAttachmentFormats;
|
||||
bool mHasDepthStencilAttachment = false;
|
||||
dawn::TextureFormat mDepthStencilFormat;
|
||||
};
|
||||
|
||||
} // namespace dawn_native
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
return static_cast<uint8_t>(colorWriteMask);
|
||||
}
|
||||
|
||||
D3D12_RENDER_TARGET_BLEND_DESC ComputeBlendDesc(const BlendStateDescriptor* descriptor) {
|
||||
D3D12_RENDER_TARGET_BLEND_DESC ComputeBlendDesc(const ColorStateDescriptor* descriptor) {
|
||||
D3D12_RENDER_TARGET_BLEND_DESC blendDesc;
|
||||
blendDesc.BlendEnable = BlendEnabled(descriptor);
|
||||
blendDesc.SrcBlend = D3D12Blend(descriptor->colorBlend.srcFactor);
|
||||
|
@ -287,7 +287,7 @@ namespace dawn_native { namespace d3d12 {
|
|||
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
descriptorD3D12.RTVFormats[i] = D3D12TextureFormat(GetColorAttachmentFormat(i));
|
||||
descriptorD3D12.BlendState.RenderTarget[i] =
|
||||
ComputeBlendDesc(GetBlendStateDescriptor(i));
|
||||
ComputeBlendDesc(GetColorStateDescriptor(i));
|
||||
}
|
||||
descriptorD3D12.NumRenderTargets = static_cast<uint32_t>(GetColorAttachmentsMask().count());
|
||||
|
||||
|
|
|
@ -129,7 +129,7 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
void ComputeBlendDesc(MTLRenderPipelineColorAttachmentDescriptor* attachment,
|
||||
const BlendStateDescriptor* descriptor) {
|
||||
const ColorStateDescriptor* descriptor) {
|
||||
attachment.blendingEnabled = BlendEnabled(descriptor);
|
||||
attachment.sourceRGBBlendFactor =
|
||||
MetalBlendFactor(descriptor->colorBlend.srcFactor, false);
|
||||
|
@ -237,7 +237,7 @@ namespace dawn_native { namespace metal {
|
|||
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
descriptorMTL.colorAttachments[i].pixelFormat =
|
||||
MetalPixelFormat(GetColorAttachmentFormat(i));
|
||||
const BlendStateDescriptor* descriptor = GetBlendStateDescriptor(i);
|
||||
const ColorStateDescriptor* descriptor = GetColorStateDescriptor(i);
|
||||
ComputeBlendDesc(descriptorMTL.colorAttachments[i], descriptor);
|
||||
}
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ namespace dawn_native { namespace opengl {
|
|||
}
|
||||
}
|
||||
|
||||
void ApplyBlendState(uint32_t attachment, const BlendStateDescriptor* descriptor) {
|
||||
void ApplyBlendState(uint32_t attachment, const ColorStateDescriptor* descriptor) {
|
||||
if (BlendEnabled(descriptor)) {
|
||||
glEnablei(GL_BLEND, attachment);
|
||||
glBlendEquationSeparatei(attachment, GLBlendMode(descriptor->colorBlend.operation),
|
||||
|
@ -196,7 +196,7 @@ namespace dawn_native { namespace opengl {
|
|||
ApplyDepthStencilState(GetDepthStencilStateDescriptor(), &persistentPipelineState);
|
||||
|
||||
for (uint32_t attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
ApplyBlendState(attachmentSlot, GetBlendStateDescriptor(attachmentSlot));
|
||||
ApplyBlendState(attachmentSlot, GetColorStateDescriptor(attachmentSlot));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
|
||||
VkPipelineColorBlendAttachmentState ComputeBlendDesc(
|
||||
const BlendStateDescriptor* descriptor) {
|
||||
const ColorStateDescriptor* descriptor) {
|
||||
VkPipelineColorBlendAttachmentState attachment;
|
||||
attachment.blendEnable = BlendEnabled(descriptor) ? VK_TRUE : VK_FALSE;
|
||||
attachment.srcColorBlendFactor = VulkanBlendFactor(descriptor->colorBlend.srcFactor);
|
||||
|
@ -286,7 +286,7 @@ namespace dawn_native { namespace vulkan {
|
|||
// pre-computed in the BlendState
|
||||
std::array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments;
|
||||
for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
|
||||
const BlendStateDescriptor* descriptor = GetBlendStateDescriptor(i);
|
||||
const ColorStateDescriptor* descriptor = GetColorStateDescriptor(i);
|
||||
colorBlendAttachments[i] = ComputeBlendDesc(descriptor);
|
||||
}
|
||||
VkPipelineColorBlendStateCreateInfo colorBlend;
|
||||
|
|
|
@ -130,7 +130,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
|
|||
textureDescriptor.layout = pipelineLayout;
|
||||
textureDescriptor.cVertexStage.module = vsModule;
|
||||
textureDescriptor.cFragmentStage.module = fsModule;
|
||||
textureDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
|
||||
|
||||
|
@ -215,7 +215,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
|
|||
pipelineDescriptor.layout = pipelineLayout;
|
||||
pipelineDescriptor.cVertexStage.module = vsModule;
|
||||
pipelineDescriptor.cFragmentStage.module = fsModule;
|
||||
pipelineDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
|
||||
|
@ -337,7 +337,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
|
|||
textureDescriptor.layout = pipelineLayout;
|
||||
textureDescriptor.cVertexStage.module = vsModule;
|
||||
textureDescriptor.cFragmentStage.module = fsModule;
|
||||
textureDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
textureDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
|
||||
|
||||
|
@ -431,7 +431,7 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets)
|
|||
pipelineDescriptor.layout = pipelineLayout;
|
||||
pipelineDescriptor.cVertexStage.module = vsModule;
|
||||
pipelineDescriptor.cFragmentStage.module = fsModule;
|
||||
pipelineDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
|
||||
|
|
|
@ -53,7 +53,7 @@ class BlendStateTest : public DawnTest {
|
|||
};
|
||||
|
||||
// Set up basePipeline and testPipeline. testPipeline has the given blend state on the first attachment. basePipeline has no blending
|
||||
void SetupSingleSourcePipelines(const dawn::BlendStateDescriptor& blendStateDescriptor) {
|
||||
void SetupSingleSourcePipelines(const dawn::ColorStateDescriptor& colorStateDescriptor) {
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
|
@ -71,7 +71,7 @@ class BlendStateTest : public DawnTest {
|
|||
baseDescriptor.layout = pipelineLayout;
|
||||
baseDescriptor.cVertexStage.module = vsModule;
|
||||
baseDescriptor.cFragmentStage.module = fsModule;
|
||||
baseDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
baseDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
|
||||
|
||||
|
@ -79,8 +79,8 @@ class BlendStateTest : public DawnTest {
|
|||
testDescriptor.layout = pipelineLayout;
|
||||
testDescriptor.cVertexStage.module = vsModule;
|
||||
testDescriptor.cFragmentStage.module = fsModule;
|
||||
testDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
testDescriptor.cBlendStates[0] = blendStateDescriptor;
|
||||
testDescriptor.cColorStates[0] = colorStateDescriptor;
|
||||
testDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
testPipeline = device.CreateRenderPipeline(&testDescriptor);
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ class BlendStateTest : public DawnTest {
|
|||
blend.srcFactor = dawn::BlendFactor::One;
|
||||
blend.dstFactor = dawn::BlendFactor::One;
|
||||
|
||||
dawn::BlendStateDescriptor descriptor;
|
||||
dawn::ColorStateDescriptor descriptor;
|
||||
descriptor.alphaBlend = blend;
|
||||
descriptor.colorBlend = blend;
|
||||
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
|
||||
|
@ -159,7 +159,7 @@ class BlendStateTest : public DawnTest {
|
|||
alphaBlend.srcFactor = alphaSrcFactor;
|
||||
alphaBlend.dstFactor = alphaDstFactor;
|
||||
|
||||
dawn::BlendStateDescriptor descriptor;
|
||||
dawn::ColorStateDescriptor descriptor;
|
||||
descriptor.colorBlend = colorBlend;
|
||||
descriptor.alphaBlend = alphaBlend;
|
||||
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
|
||||
|
@ -278,7 +278,7 @@ TEST_P(BlendStateTest, Basic) {
|
|||
blend.operation = dawn::BlendOperation::Add;
|
||||
blend.srcFactor = dawn::BlendFactor::One;
|
||||
blend.dstFactor = dawn::BlendFactor::Zero;
|
||||
dawn::BlendStateDescriptor descriptor;
|
||||
dawn::ColorStateDescriptor descriptor;
|
||||
descriptor.alphaBlend = blend;
|
||||
descriptor.colorBlend = blend;
|
||||
descriptor.colorWriteMask = dawn::ColorWriteMask::All;
|
||||
|
@ -633,7 +633,7 @@ TEST_P(BlendStateTest, ColorWriteMask) {
|
|||
blend.srcFactor = dawn::BlendFactor::One;
|
||||
blend.dstFactor = dawn::BlendFactor::One;
|
||||
|
||||
dawn::BlendStateDescriptor descriptor;
|
||||
dawn::ColorStateDescriptor descriptor;
|
||||
descriptor.colorBlend = blend;
|
||||
descriptor.alphaBlend = blend;
|
||||
{
|
||||
|
@ -679,7 +679,7 @@ TEST_P(BlendStateTest, ColorWriteMaskBlendingDisabled) {
|
|||
blend.operation = dawn::BlendOperation::Add;
|
||||
blend.srcFactor = dawn::BlendFactor::One;
|
||||
blend.dstFactor = dawn::BlendFactor::Zero;
|
||||
dawn::BlendStateDescriptor descriptor;
|
||||
dawn::ColorStateDescriptor descriptor;
|
||||
descriptor.alphaBlend = blend;
|
||||
descriptor.colorBlend = blend;
|
||||
|
||||
|
@ -766,8 +766,7 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
baseDescriptor.layout = pipelineLayout;
|
||||
baseDescriptor.cVertexStage.module = vsModule;
|
||||
baseDescriptor.cFragmentStage.module = fsModule;
|
||||
baseDescriptor.cAttachmentsState.numColorAttachments = 4;
|
||||
baseDescriptor.numBlendStates = 4;
|
||||
baseDescriptor.numColorStates = 4;
|
||||
|
||||
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
|
||||
|
||||
|
@ -775,8 +774,7 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
testDescriptor.layout = pipelineLayout;
|
||||
testDescriptor.cVertexStage.module = vsModule;
|
||||
testDescriptor.cFragmentStage.module = fsModule;
|
||||
testDescriptor.cAttachmentsState.numColorAttachments = 4;
|
||||
testDescriptor.numBlendStates = 4;
|
||||
testDescriptor.numColorStates = 4;
|
||||
|
||||
// set blend states
|
||||
dawn::BlendDescriptor blend1;
|
||||
|
@ -794,14 +792,14 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
blend3.srcFactor = dawn::BlendFactor::One;
|
||||
blend3.dstFactor = dawn::BlendFactor::One;
|
||||
|
||||
testDescriptor.cBlendStates[0].colorBlend = blend1;
|
||||
testDescriptor.cBlendStates[0].alphaBlend = blend1;
|
||||
testDescriptor.cColorStates[0].colorBlend = blend1;
|
||||
testDescriptor.cColorStates[0].alphaBlend = blend1;
|
||||
|
||||
testDescriptor.cBlendStates[1].colorBlend = blend2;
|
||||
testDescriptor.cBlendStates[1].alphaBlend = blend2;
|
||||
testDescriptor.cColorStates[1].colorBlend = blend2;
|
||||
testDescriptor.cColorStates[1].alphaBlend = blend2;
|
||||
|
||||
testDescriptor.cBlendStates[3].colorBlend = blend3;
|
||||
testDescriptor.cBlendStates[3].alphaBlend = blend3;
|
||||
testDescriptor.cColorStates[3].colorBlend = blend3;
|
||||
testDescriptor.cColorStates[3].alphaBlend = blend3;
|
||||
|
||||
testPipeline = device.CreateRenderPipeline(&testDescriptor);
|
||||
|
||||
|
@ -859,7 +857,7 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
|
|||
baseDescriptor.layout = pipelineLayout;
|
||||
baseDescriptor.cVertexStage.module = vsModule;
|
||||
baseDescriptor.cFragmentStage.module = fsModule;
|
||||
baseDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
baseDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
basePipeline = device.CreateRenderPipeline(&baseDescriptor);
|
||||
|
||||
|
@ -867,14 +865,14 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
|
|||
testDescriptor.layout = pipelineLayout;
|
||||
testDescriptor.cVertexStage.module = vsModule;
|
||||
testDescriptor.cFragmentStage.module = fsModule;
|
||||
testDescriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
testDescriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::BlendDescriptor blend;
|
||||
blend.operation = dawn::BlendOperation::Add;
|
||||
blend.srcFactor = dawn::BlendFactor::BlendColor;
|
||||
blend.dstFactor = dawn::BlendFactor::One;
|
||||
testDescriptor.cBlendStates[0].colorBlend = blend;
|
||||
testDescriptor.cBlendStates[0].alphaBlend = blend;
|
||||
testDescriptor.cColorStates[0].colorBlend = blend;
|
||||
testDescriptor.cColorStates[0].alphaBlend = blend;
|
||||
|
||||
testPipeline = device.CreateRenderPipeline(&testDescriptor);
|
||||
constexpr dawn::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
|
|
@ -294,9 +294,9 @@ class DepthStencilStateTest : public DawnTest {
|
|||
descriptor.layout = pipelineLayout;
|
||||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.cAttachmentsState.hasDepthStencilAttachment = true;
|
||||
descriptor.cDepthStencilAttachment.format = dawn::TextureFormat::D32FloatS8Uint;
|
||||
descriptor.depthStencilState = &test.depthStencilState;
|
||||
descriptor.cDepthStencilState = test.depthStencilState;
|
||||
descriptor.cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
|
||||
descriptor.depthStencilState = &descriptor.cDepthStencilState;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ class DrawIndexedTest : public DawnTest {
|
|||
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
|
||||
descriptor.indexFormat = dawn::IndexFormat::Uint32;
|
||||
descriptor.inputState = inputState;
|
||||
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ class DrawTest : public DawnTest {
|
|||
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
|
||||
descriptor.indexFormat = dawn::IndexFormat::Uint32;
|
||||
descriptor.inputState = inputState;
|
||||
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ class IndexFormatTest : public DawnTest {
|
|||
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
|
||||
descriptor.indexFormat = format;
|
||||
descriptor.inputState = inputState;
|
||||
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -125,7 +125,7 @@ class InputStateTest : public DawnTest {
|
|||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.inputState = inputState;
|
||||
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -203,7 +203,7 @@ class PrimitiveTopologyTest : public DawnTest {
|
|||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = primitiveTopology;
|
||||
descriptor.inputState = inputState;
|
||||
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -195,8 +195,8 @@ class PushConstantTest: public DawnTest {
|
|||
blend.operation = dawn::BlendOperation::Add;
|
||||
blend.srcFactor = dawn::BlendFactor::One;
|
||||
blend.dstFactor = dawn::BlendFactor::One;
|
||||
descriptor.cBlendStates[0].alphaBlend = blend;
|
||||
descriptor.cBlendStates[0].colorBlend = blend;
|
||||
descriptor.cColorStates[0].alphaBlend = blend;
|
||||
descriptor.cColorStates[0].colorBlend = blend;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -77,7 +77,7 @@ protected:
|
|||
pipelineDescriptor.layout = pipelineLayout;
|
||||
pipelineDescriptor.cVertexStage.module = vsModule;
|
||||
pipelineDescriptor.cFragmentStage.module = fsModule;
|
||||
pipelineDescriptor.cColorAttachments[0]->format = mRenderPass.colorFormat;
|
||||
pipelineDescriptor.cColorStates[0].format = mRenderPass.colorFormat;
|
||||
|
||||
mPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ class ScissorTest: public DawnTest {
|
|||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.cColorAttachments[0]->format = format;
|
||||
descriptor.cColorStates[0].format = format;
|
||||
|
||||
return device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
|
|
@ -172,7 +172,7 @@ protected:
|
|||
textureDescriptor.cVertexStage.module = mVSModule;
|
||||
textureDescriptor.cFragmentStage.module = fsModule;
|
||||
textureDescriptor.layout = mPipelineLayout;
|
||||
textureDescriptor.cColorAttachments[0]->format = mRenderPass.colorFormat;
|
||||
textureDescriptor.cColorStates[0].format = mRenderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
|
||||
|
||||
|
@ -516,7 +516,7 @@ class TextureViewRenderingTest : public DawnTest {
|
|||
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
|
||||
pipelineDescriptor.cVertexStage.module = vsModule;
|
||||
pipelineDescriptor.cFragmentStage.module = oneColorFsModule;
|
||||
pipelineDescriptor.cColorAttachments[0]->format = kDefaultFormat;
|
||||
pipelineDescriptor.cColorStates[0].format = kDefaultFormat;
|
||||
|
||||
dawn::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
|||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.primitiveTopology = dawn::PrimitiveTopology::PointList;
|
||||
descriptor.cColorAttachments[0]->format = renderPass.colorFormat;
|
||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ class InputStateTest : public ValidationTest {
|
|||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.inputState = inputState;
|
||||
descriptor.cColorAttachments[0]->format = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
descriptor.cColorStates[0].format = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
|
||||
if (!success) {
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
|
|
|
@ -58,26 +58,16 @@ TEST_F(RenderPipelineValidationTest, BlendState) {
|
|||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.numBlendStates = 1;
|
||||
descriptor.numColorStates = 1;
|
||||
|
||||
device.CreateRenderPipeline(&descriptor);
|
||||
}
|
||||
|
||||
{ // Fail because lack of blend states for color attachments
|
||||
{ // Fail because lack of color states (and depth/stencil state)
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.numBlendStates = 0;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
|
||||
{
|
||||
// Fail because set blend states for empty color attachments
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
descriptor.cVertexStage.module = vsModule;
|
||||
descriptor.cFragmentStage.module = fsModule;
|
||||
descriptor.numBlendStates = 2;
|
||||
descriptor.numColorStates = 0;
|
||||
|
||||
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
||||
}
|
||||
|
|
|
@ -88,16 +88,17 @@ TEST_F(WireArgumentTests, CStringArgument) {
|
|||
dawnShaderModule apiVsModule = api.GetNewShaderModule();
|
||||
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
|
||||
|
||||
// Create the blend state descriptor
|
||||
// Create the color state descriptor
|
||||
dawnBlendDescriptor blendDescriptor;
|
||||
blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
|
||||
blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
|
||||
blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
|
||||
dawnBlendStateDescriptor blendStateDescriptor;
|
||||
blendStateDescriptor.nextInChain = nullptr;
|
||||
blendStateDescriptor.alphaBlend = blendDescriptor;
|
||||
blendStateDescriptor.colorBlend = blendDescriptor;
|
||||
blendStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
|
||||
dawnColorStateDescriptor colorStateDescriptor;
|
||||
colorStateDescriptor.nextInChain = nullptr;
|
||||
colorStateDescriptor.format = DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
|
||||
colorStateDescriptor.alphaBlend = blendDescriptor;
|
||||
colorStateDescriptor.colorBlend = blendDescriptor;
|
||||
colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
|
||||
|
||||
// Create the input state
|
||||
dawnInputStateBuilder inputStateBuilder = dawnDeviceCreateInputStateBuilder(device);
|
||||
|
@ -119,6 +120,7 @@ TEST_F(WireArgumentTests, CStringArgument) {
|
|||
|
||||
dawnDepthStencilStateDescriptor depthStencilState;
|
||||
depthStencilState.nextInChain = nullptr;
|
||||
depthStencilState.format = DAWN_TEXTURE_FORMAT_D32_FLOAT_S8_UINT;
|
||||
depthStencilState.depthWriteEnabled = false;
|
||||
depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS;
|
||||
depthStencilState.stencilBack = stencilFace;
|
||||
|
@ -151,20 +153,8 @@ TEST_F(WireArgumentTests, CStringArgument) {
|
|||
fragmentStage.entryPoint = "main";
|
||||
pipelineDescriptor.fragmentStage = &fragmentStage;
|
||||
|
||||
dawnAttachmentsStateDescriptor attachmentsState;
|
||||
attachmentsState.nextInChain = nullptr;
|
||||
attachmentsState.numColorAttachments = 1;
|
||||
dawnAttachmentDescriptor colorAttachment = {nullptr, DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM};
|
||||
dawnAttachmentDescriptor* colorAttachmentPtr[] = {&colorAttachment};
|
||||
attachmentsState.colorAttachments = colorAttachmentPtr;
|
||||
attachmentsState.hasDepthStencilAttachment = false;
|
||||
// Even with hasDepthStencilAttachment = false, depthStencilAttachment must point to valid
|
||||
// data because we don't have optional substructures yet.
|
||||
attachmentsState.depthStencilAttachment = &colorAttachment;
|
||||
pipelineDescriptor.attachmentsState = &attachmentsState;
|
||||
|
||||
pipelineDescriptor.numBlendStates = 1;
|
||||
pipelineDescriptor.blendStates = &blendStateDescriptor;
|
||||
pipelineDescriptor.numColorStates = 1;
|
||||
pipelineDescriptor.colorStates = &colorStateDescriptor;
|
||||
|
||||
pipelineDescriptor.sampleCount = 1;
|
||||
pipelineDescriptor.layout = layout;
|
||||
|
|
|
@ -73,16 +73,17 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
|
|||
dawnShaderModule apiVsModule = api.GetNewShaderModule();
|
||||
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
|
||||
|
||||
// Create the blend state descriptor
|
||||
// Create the color state descriptor
|
||||
dawnBlendDescriptor blendDescriptor;
|
||||
blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
|
||||
blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
|
||||
blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
|
||||
dawnBlendStateDescriptor blendStateDescriptor;
|
||||
blendStateDescriptor.nextInChain = nullptr;
|
||||
blendStateDescriptor.alphaBlend = blendDescriptor;
|
||||
blendStateDescriptor.colorBlend = blendDescriptor;
|
||||
blendStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
|
||||
dawnColorStateDescriptor colorStateDescriptor;
|
||||
colorStateDescriptor.nextInChain = nullptr;
|
||||
colorStateDescriptor.format = DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
|
||||
colorStateDescriptor.alphaBlend = blendDescriptor;
|
||||
colorStateDescriptor.colorBlend = blendDescriptor;
|
||||
colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
|
||||
|
||||
// Create the input state
|
||||
dawnInputStateBuilder inputStateBuilder = dawnDeviceCreateInputStateBuilder(device);
|
||||
|
@ -104,6 +105,7 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
|
|||
|
||||
dawnDepthStencilStateDescriptor depthStencilState;
|
||||
depthStencilState.nextInChain = nullptr;
|
||||
depthStencilState.format = DAWN_TEXTURE_FORMAT_D32_FLOAT_S8_UINT;
|
||||
depthStencilState.depthWriteEnabled = false;
|
||||
depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS;
|
||||
depthStencilState.stencilBack = stencilFace;
|
||||
|
@ -136,20 +138,8 @@ TEST_F(WireOptionalTests, OptionalStructPointer) {
|
|||
fragmentStage.entryPoint = "main";
|
||||
pipelineDescriptor.fragmentStage = &fragmentStage;
|
||||
|
||||
dawnAttachmentsStateDescriptor attachmentsState;
|
||||
attachmentsState.nextInChain = nullptr;
|
||||
attachmentsState.numColorAttachments = 1;
|
||||
dawnAttachmentDescriptor colorAttachment = {nullptr, DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM};
|
||||
dawnAttachmentDescriptor* colorAttachmentPtr[] = {&colorAttachment};
|
||||
attachmentsState.colorAttachments = colorAttachmentPtr;
|
||||
attachmentsState.hasDepthStencilAttachment = false;
|
||||
// Even with hasDepthStencilAttachment = false, depthStencilAttachment must point to valid
|
||||
// data because we don't have optional substructures yet.
|
||||
attachmentsState.depthStencilAttachment = &colorAttachment;
|
||||
pipelineDescriptor.attachmentsState = &attachmentsState;
|
||||
|
||||
pipelineDescriptor.numBlendStates = 1;
|
||||
pipelineDescriptor.blendStates = &blendStateDescriptor;
|
||||
pipelineDescriptor.numColorStates = 1;
|
||||
pipelineDescriptor.colorStates = &colorStateDescriptor;
|
||||
|
||||
pipelineDescriptor.sampleCount = 1;
|
||||
pipelineDescriptor.layout = layout;
|
||||
|
|
|
@ -37,35 +37,22 @@ namespace utils {
|
|||
cFragmentStage.entryPoint = "main";
|
||||
}
|
||||
|
||||
// Set defaults for the attachment states.
|
||||
// Set defaults for the color state descriptors.
|
||||
{
|
||||
descriptor->attachmentsState = &cAttachmentsState;
|
||||
cAttachmentsState.numColorAttachments = 1;
|
||||
cAttachmentsState.colorAttachments = &cColorAttachments[0];
|
||||
cAttachmentsState.depthStencilAttachment = &cDepthStencilAttachment;
|
||||
cAttachmentsState.hasDepthStencilAttachment = false;
|
||||
|
||||
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
|
||||
colorAttachments[i].format = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
cColorAttachments[i] = &colorAttachments[i];
|
||||
}
|
||||
}
|
||||
|
||||
// Set defaults for the blend state descriptors.
|
||||
{
|
||||
descriptor->numBlendStates = 1;
|
||||
descriptor->blendStates = &cBlendStates[0];
|
||||
descriptor->numColorStates = 1;
|
||||
descriptor->colorStates = &cColorStates[0];
|
||||
|
||||
dawn::BlendDescriptor blend;
|
||||
blend.operation = dawn::BlendOperation::Add;
|
||||
blend.srcFactor = dawn::BlendFactor::One;
|
||||
blend.dstFactor = dawn::BlendFactor::Zero;
|
||||
dawn::BlendStateDescriptor blendStateDescriptor;
|
||||
blendStateDescriptor.alphaBlend = blend;
|
||||
blendStateDescriptor.colorBlend = blend;
|
||||
blendStateDescriptor.colorWriteMask = dawn::ColorWriteMask::All;
|
||||
dawn::ColorStateDescriptor colorStateDescriptor;
|
||||
colorStateDescriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
colorStateDescriptor.alphaBlend = blend;
|
||||
colorStateDescriptor.colorBlend = blend;
|
||||
colorStateDescriptor.colorWriteMask = dawn::ColorWriteMask::All;
|
||||
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
|
||||
cBlendStates[i] = blendStateDescriptor;
|
||||
cColorStates[i] = colorStateDescriptor;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -77,14 +64,14 @@ namespace utils {
|
|||
stencilFace.depthFailOp = dawn::StencilOperation::Keep;
|
||||
stencilFace.passOp = dawn::StencilOperation::Keep;
|
||||
|
||||
// dawn::DepthStencilStateDescriptor depthStencilState;
|
||||
cDepthStencilState.format = dawn::TextureFormat::D32FloatS8Uint;
|
||||
cDepthStencilState.depthWriteEnabled = false;
|
||||
cDepthStencilState.depthCompare = dawn::CompareFunction::Always;
|
||||
cDepthStencilState.stencilBack = stencilFace;
|
||||
cDepthStencilState.stencilFront = stencilFace;
|
||||
cDepthStencilState.stencilReadMask = 0xff;
|
||||
cDepthStencilState.stencilWriteMask = 0xff;
|
||||
descriptor->depthStencilState = &cDepthStencilState;
|
||||
descriptor->depthStencilState = nullptr;
|
||||
}
|
||||
|
||||
descriptor->inputState = device.CreateInputStateBuilder().GetResult();
|
||||
|
|
|
@ -30,14 +30,10 @@ namespace utils {
|
|||
dawn::PipelineStageDescriptor cVertexStage;
|
||||
dawn::PipelineStageDescriptor cFragmentStage;
|
||||
|
||||
dawn::AttachmentsStateDescriptor cAttachmentsState;
|
||||
std::array<dawn::AttachmentDescriptor*, kMaxColorAttachments> cColorAttachments;
|
||||
dawn::AttachmentDescriptor cDepthStencilAttachment;
|
||||
std::array<dawn::BlendStateDescriptor, kMaxColorAttachments> cBlendStates;
|
||||
std::array<dawn::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
|
||||
dawn::DepthStencilStateDescriptor cDepthStencilState;
|
||||
|
||||
private:
|
||||
dawn::AttachmentDescriptor colorAttachments[kMaxColorAttachments];
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
|
|
Loading…
Reference in New Issue