Add a toggle to turn off vsync in Dawn

This commit add a toggle to turn off vsync in Dawn.
When turn off vsync, choose vulkan present mode VK_PRESENT_MODE_IMMEDIATE_KHR
if the mode is available on the system, but if the mode isn't supported,
choose default mode VK_PRESENT_MODE_FIFO_KHR.

BUG=dawn:237

Change-Id: If400262b67cc8051422745e3bed737431183c0b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
This commit is contained in:
Yizhou Jiang 2019-10-15 07:43:05 +00:00 committed by Commit Bot service account
parent b0cdf95213
commit 1093c4de2c
4 changed files with 48 additions and 4 deletions

View File

@ -57,6 +57,11 @@ namespace dawn_native {
"Clears resource to zero on first usage. This initializes the resource "
"so that no dirty bits from recycled memory is present in the new resource.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=145"}},
{Toggle::TurnOffVsync,
{"turn_off_vsync",
"Turn off vsync when rendering. In order to do performance test or run perf tests, "
"turn off vsync so that the fps can exeed 60.",
"https://bugs.chromium.org/p/dawn/issues/detail?id=237"}},
{Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy,
{"use_temporary_buffer_in_texture_to_texture_copy",
"Split texture-to-texture copy into two copies: copy from source texture into a "

View File

@ -28,6 +28,7 @@ namespace dawn_native {
NonzeroClearResourcesOnCreationForTesting,
AlwaysResolveIntoZeroLevelAndLayer,
LazyClearResourceOnFirstUse,
TurnOffVsync,
UseTemporaryBufferInCompressedTextureToTextureCopy,
EnumCount,

View File

@ -24,8 +24,30 @@ namespace dawn_native { namespace vulkan {
namespace {
bool chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes,
bool turnOffVsync,
VkPresentModeKHR* presentMode) {
if (turnOffVsync) {
for (const auto& availablePresentMode : availablePresentModes) {
if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
*presentMode = availablePresentMode;
return true;
}
}
return false;
}
*presentMode = VK_PRESENT_MODE_FIFO_KHR;
return true;
}
bool ChooseSurfaceConfig(const VulkanSurfaceInfo& info,
NativeSwapChainImpl::ChosenConfig* config) {
NativeSwapChainImpl::ChosenConfig* config,
bool turnOffVsync) {
VkPresentModeKHR presentMode;
if (!chooseSwapPresentMode(info.presentModes, turnOffVsync, &presentMode)) {
return false;
}
// TODO(cwallez@chromium.org): For now this is hardcoded to what works with one NVIDIA
// driver. Need to generalize
config->nativeFormat = VK_FORMAT_B8G8R8A8_UNORM;
@ -35,11 +57,11 @@ namespace dawn_native { namespace vulkan {
// TODO(cwallez@chromium.org): This is upside down compared to what we want, at least
// on Linux
config->preTransform = info.capabilities.currentTransform;
config->presentMode = VK_PRESENT_MODE_FIFO_KHR;
config->presentMode = presentMode;
config->compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
return true;
}
} // anonymous namespace
NativeSwapChainImpl::NativeSwapChainImpl(Device* device, VkSurfaceKHR surface)
@ -63,7 +85,7 @@ namespace dawn_native { namespace vulkan {
ASSERT(false);
}
if (!ChooseSurfaceConfig(mInfo, &mConfig)) {
if (!ChooseSurfaceConfig(mInfo, &mConfig, mDevice->IsToggleEnabled(Toggle::TurnOffVsync))) {
ASSERT(false);
}
}

View File

@ -75,4 +75,20 @@ TEST_F(ToggleValidationTest, OverrideToggleUsage) {
ASSERT_EQ(InvalidToggleExists, false);
}
}
TEST_F(ToggleValidationTest, TurnOffVsyncWithToggle) {
const char* kValidToggleName = "turn_off_vsync";
dawn_native::DeviceDescriptor descriptor;
descriptor.forceEnabledToggles.push_back(kValidToggleName);
DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
bool validToggleExists = false;
for (const char* toggle : toggleNames) {
if (strcmp(toggle, kValidToggleName) == 0) {
validToggleExists = true;
}
}
ASSERT_EQ(validToggleExists, true);
}
} // anonymous namespace