Implement support for all Int32 vertex formats. (#179)
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next.json
20
next.json
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@ -1239,14 +1239,18 @@
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"vertex format": {
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"category": "enum",
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"values": [
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{"value": 0, "name": "float r32 g32 b32 a32"},
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{"value": 1, "name": "float r32 g32 b32"},
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{"value": 2, "name": "float r32 g32"},
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{"value": 3, "name": "float r32"},
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{"value": 4, "name": "ushort r16 g16 b16 a16"},
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{"value": 5, "name": "ushort r16 g16"},
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{"value": 6, "name": "unorm r8 g8 b8 a8"},
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{"value": 7, "name": "unorm r8 g8"}
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{"value": 0, "name": "float r32 g32 b32 a32"},
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{"value": 1, "name": "float r32 g32 b32"},
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{"value": 2, "name": "float r32 g32"},
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{"value": 3, "name": "float r32"},
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{"value": 4, "name": "int r32 g32 b32 a32"},
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{"value": 5, "name": "int r32 g32 b32"},
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{"value": 6, "name": "int r32 g32"},
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{"value": 7, "name": "int r32"},
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{"value": 8, "name": "ushort r16 g16 b16 a16"},
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{"value": 9, "name": "ushort r16 g16"},
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{"value": 10, "name": "unorm r8 g8 b8 a8"},
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{"value": 11, "name": "unorm r8 g8"}
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]
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},
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"void": {
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@ -35,16 +35,20 @@ namespace backend {
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uint32_t VertexFormatNumComponents(nxt::VertexFormat format) {
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switch (format) {
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case nxt::VertexFormat::FloatR32G32B32A32:
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case nxt::VertexFormat::IntR32G32B32A32:
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case nxt::VertexFormat::UshortR16G16B16A16:
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case nxt::VertexFormat::UnormR8G8B8A8:
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return 4;
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case nxt::VertexFormat::FloatR32G32B32:
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case nxt::VertexFormat::IntR32G32B32:
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return 3;
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case nxt::VertexFormat::FloatR32G32:
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case nxt::VertexFormat::IntR32G32:
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case nxt::VertexFormat::UshortR16G16:
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case nxt::VertexFormat::UnormR8G8:
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return 2;
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case nxt::VertexFormat::FloatR32:
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case nxt::VertexFormat::IntR32:
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return 1;
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default:
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UNREACHABLE();
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@ -58,6 +62,11 @@ namespace backend {
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case nxt::VertexFormat::FloatR32G32:
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case nxt::VertexFormat::FloatR32:
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return sizeof(float);
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case nxt::VertexFormat::IntR32G32B32A32:
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case nxt::VertexFormat::IntR32G32B32:
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case nxt::VertexFormat::IntR32G32:
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case nxt::VertexFormat::IntR32:
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return sizeof(int32_t);
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case nxt::VertexFormat::UshortR16G16B16A16:
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case nxt::VertexFormat::UshortR16G16:
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return sizeof(uint16_t);
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@ -28,6 +28,14 @@ namespace backend { namespace d3d12 {
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return DXGI_FORMAT_R32G32_FLOAT;
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case nxt::VertexFormat::FloatR32:
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return DXGI_FORMAT_R32_FLOAT;
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case nxt::VertexFormat::IntR32G32B32A32:
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return DXGI_FORMAT_R32G32B32A32_SINT;
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case nxt::VertexFormat::IntR32G32B32:
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return DXGI_FORMAT_R32G32B32_SINT;
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case nxt::VertexFormat::IntR32G32:
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return DXGI_FORMAT_R32G32_SINT;
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case nxt::VertexFormat::IntR32:
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return DXGI_FORMAT_R32_SINT;
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case nxt::VertexFormat::UshortR16G16B16A16:
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return DXGI_FORMAT_R16G16B16A16_UINT;
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case nxt::VertexFormat::UshortR16G16:
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@ -30,6 +30,14 @@ namespace backend { namespace metal {
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return MTLVertexFormatFloat2;
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case nxt::VertexFormat::FloatR32:
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return MTLVertexFormatFloat;
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case nxt::VertexFormat::IntR32G32B32A32:
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return MTLVertexFormatInt4;
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case nxt::VertexFormat::IntR32G32B32:
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return MTLVertexFormatInt3;
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case nxt::VertexFormat::IntR32G32:
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return MTLVertexFormatInt2;
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case nxt::VertexFormat::IntR32:
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return MTLVertexFormatInt;
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case nxt::VertexFormat::UshortR16G16B16A16:
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return MTLVertexFormatUShort4;
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case nxt::VertexFormat::UshortR16G16:
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@ -49,6 +49,11 @@ namespace backend { namespace opengl {
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case nxt::VertexFormat::FloatR32G32:
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case nxt::VertexFormat::FloatR32:
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return GL_FLOAT;
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case nxt::VertexFormat::IntR32G32B32A32:
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case nxt::VertexFormat::IntR32G32B32:
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case nxt::VertexFormat::IntR32G32:
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case nxt::VertexFormat::IntR32:
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return GL_INT;
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case nxt::VertexFormat::UshortR16G16B16A16:
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case nxt::VertexFormat::UshortR16G16:
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return GL_UNSIGNED_SHORT;
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@ -41,6 +41,14 @@ namespace backend { namespace vulkan {
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return VK_FORMAT_R32G32_SFLOAT;
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case nxt::VertexFormat::FloatR32:
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return VK_FORMAT_R32_SFLOAT;
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case nxt::VertexFormat::IntR32G32B32A32:
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return VK_FORMAT_R32G32B32A32_SINT;
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case nxt::VertexFormat::IntR32G32B32:
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return VK_FORMAT_R32G32B32_SINT;
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case nxt::VertexFormat::IntR32G32:
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return VK_FORMAT_R32G32_SINT;
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case nxt::VertexFormat::IntR32:
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return VK_FORMAT_R32_SINT;
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case nxt::VertexFormat::UshortR16G16B16A16:
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return VK_FORMAT_R16G16B16A16_UINT;
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case nxt::VertexFormat::UshortR16G16:
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