Fix use of uninitialized value in ValidateTextureViewDescriptor
ValidateTextureViewDescriptor was running into use of uninitialized value. Fixing this by moving the texture state check below the texture object check. This should validate the texture object before trying to validate it's texture state. Bug: chromium:947150 Change-Id: I9b41791bfb960fbe4873ba5fcadf046bd32e5853 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6180 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Natasha Lee <natlee@microsoft.com>
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@ -182,11 +182,12 @@ namespace dawn_native {
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if (descriptor->nextInChain != nullptr) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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}
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}
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DAWN_TRY(device->ValidateObject(texture));
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if (texture->GetTextureState() == TextureBase::TextureState::Destroyed) {
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if (texture->GetTextureState() == TextureBase::TextureState::Destroyed) {
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return DAWN_VALIDATION_ERROR("Destroyed texture used to create texture view");
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return DAWN_VALIDATION_ERROR("Destroyed texture used to create texture view");
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}
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}
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DAWN_TRY(device->ValidateObject(texture));
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DAWN_TRY(ValidateTextureViewDimension(descriptor->dimension));
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DAWN_TRY(ValidateTextureViewDimension(descriptor->dimension));
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DAWN_TRY(ValidateTextureFormat(descriptor->format));
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DAWN_TRY(ValidateTextureFormat(descriptor->format));
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