GLSL: implement countOneBits().
Bug: tint:1430 Change-Id: I1aa886d1f68e50f0ce6fd5b55d87722742ca5f69 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82140 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
2e6269acb0
commit
10c554ecf4
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@ -580,6 +580,9 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
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if (builtin->IsTexture()) {
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return EmitTextureCall(out, call, builtin);
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}
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if (builtin->Type() == sem::BuiltinType::kCountOneBits) {
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return EmitCountOneBitsCall(out, expr);
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}
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if (builtin->Type() == sem::BuiltinType::kSelect) {
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return EmitSelectCall(out, expr);
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}
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@ -859,6 +862,23 @@ bool GeneratorImpl::EmitInsertBits(std::ostream& out,
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return true;
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}
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bool GeneratorImpl::EmitCountOneBitsCall(std::ostream& out,
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const ast::CallExpression* expr) {
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// GLSL's bitCount returns an integer type, so cast it to the appropriate
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// unsigned type.
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if (!EmitType(out, TypeOf(expr)->UnwrapRef(), ast::StorageClass::kNone,
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ast::Access::kReadWrite, "")) {
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return false;
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}
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out << "(bitCount(";
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if (!EmitExpression(out, expr->args[0])) {
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return false;
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}
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out << "))";
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return true;
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}
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bool GeneratorImpl::EmitSelectCall(std::ostream& out,
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const ast::CallExpression* expr) {
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auto* expr_false = expr->args[0];
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@ -1589,7 +1609,7 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
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case sem::BuiltinType::kAtan2:
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return "atan";
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case sem::BuiltinType::kCountOneBits:
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return "countbits";
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return "bitCount";
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case sem::BuiltinType::kDpdx:
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return "ddx";
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case sem::BuiltinType::kDpdxCoarse:
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@ -194,6 +194,11 @@ class GeneratorImpl : public TextGenerator {
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/// @param out the output of the expression stream
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/// @param expr the call expression
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/// @returns true if the call expression is emitted
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bool EmitCountOneBitsCall(std::ostream& out, const ast::CallExpression* expr);
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/// Handles generating a call to the `countOneBits()` builtin
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/// @param out the output of the expression stream
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/// @param expr the call expression
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/// @returns true if the call expression is emitted
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bool EmitSelectCall(std::ostream& out, const ast::CallExpression* expr);
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/// Handles generating a call to the `dot()` builtin
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/// @param out the output of the expression stream
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@ -198,7 +198,7 @@ INSTANTIATE_TEST_SUITE_P(
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BuiltinData{BuiltinType::kClamp, ParamType::kU32, "clamp"},
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BuiltinData{BuiltinType::kCos, ParamType::kF32, "cos"},
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BuiltinData{BuiltinType::kCosh, ParamType::kF32, "cosh"},
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BuiltinData{BuiltinType::kCountOneBits, ParamType::kU32, "countbits"},
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BuiltinData{BuiltinType::kCountOneBits, ParamType::kU32, "bitCount"},
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BuiltinData{BuiltinType::kCross, ParamType::kF32, "cross"},
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BuiltinData{BuiltinType::kDeterminant, ParamType::kF32, "determinant"},
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BuiltinData{BuiltinType::kDistance, ParamType::kF32, "distance"},
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void countOneBits_0d0e46() {
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uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
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uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void countOneBits_0d0e46() {
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uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
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uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
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}
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void fragment_main() {
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@ -41,18 +31,10 @@ void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'countbits' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void countOneBits_0d0e46() {
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uvec4 res = countbits(uvec4(0u, 0u, 0u, 0u));
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uvec4 res = uvec4(bitCount(uvec4(0u, 0u, 0u, 0u)));
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}
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void compute_main() {
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@ -64,11 +46,3 @@ void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void countOneBits_0f7980() {
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ivec4 res = countbits(ivec4(0, 0, 0, 0));
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ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void countOneBits_0f7980() {
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ivec4 res = countbits(ivec4(0, 0, 0, 0));
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ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'countbits' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of int'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void countOneBits_0f7980() {
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ivec4 res = countbits(ivec4(0, 0, 0, 0));
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ivec4 res = ivec4(bitCount(ivec4(0, 0, 0, 0)));
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of int'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void countOneBits_65d2ae() {
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ivec3 res = countbits(ivec3(0, 0, 0));
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ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
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}
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vec4 vertex_main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void countOneBits_65d2ae() {
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ivec3 res = countbits(ivec3(0, 0, 0));
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ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'countbits' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of int'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void countOneBits_65d2ae() {
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ivec3 res = countbits(ivec3(0, 0, 0));
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ivec3 res = ivec3(bitCount(ivec3(0, 0, 0)));
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void countOneBits_690cfc() {
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uvec3 res = countbits(uvec3(0u, 0u, 0u));
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uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void countOneBits_690cfc() {
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uvec3 res = countbits(uvec3(0u, 0u, 0u));
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uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'countbits' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void countOneBits_690cfc() {
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uvec3 res = countbits(uvec3(0u, 0u, 0u));
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uvec3 res = uvec3(bitCount(uvec3(0u, 0u, 0u)));
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void countOneBits_94fd81() {
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uvec2 res = countbits(uvec2(0u, 0u));
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uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void countOneBits_94fd81() {
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uvec2 res = countbits(uvec2(0u, 0u));
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uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
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}
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void fragment_main() {
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@ -41,18 +31,10 @@ void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'countbits' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void countOneBits_94fd81() {
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uvec2 res = countbits(uvec2(0u, 0u));
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uvec2 res = uvec2(bitCount(uvec2(0u, 0u)));
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}
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void compute_main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void countOneBits_ae44f9() {
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uint res = countbits(1u);
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uint res = uint(bitCount(1u));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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precision mediump float;
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void countOneBits_ae44f9() {
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uint res = countbits(1u);
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uint res = uint(bitCount(1u));
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}
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void fragment_main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:5: 'countbits' : no matching overloaded function found
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ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint'
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ERROR: 0:5: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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#version 310 es
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void countOneBits_ae44f9() {
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uint res = countbits(1u);
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uint res = uint(bitCount(1u));
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}
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void compute_main() {
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@ -64,11 +46,3 @@ void main() {
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compute_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'countbits' : no matching overloaded function found
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ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp uint'
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ERROR: 0:4: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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@ -1,9 +1,7 @@
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SKIP: FAILED
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#version 310 es
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void countOneBits_af90e2() {
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ivec2 res = countbits(ivec2(0, 0));
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ivec2 res = ivec2(bitCount(ivec2(0, 0)));
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}
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vec4 vertex_main() {
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@ -18,19 +16,11 @@ void main() {
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_af90e2() {
|
||||
ivec2 res = countbits(ivec2(0, 0));
|
||||
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_af90e2() {
|
||||
ivec2 res = countbits(ivec2(0, 0));
|
||||
ivec2 res = ivec2(bitCount(ivec2(0, 0)));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_fd88b2() {
|
||||
int res = countbits(1);
|
||||
int res = int(bitCount(1));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void countOneBits_fd88b2() {
|
||||
int res = countbits(1);
|
||||
int res = int(bitCount(1));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void countOneBits_fd88b2() {
|
||||
int res = countbits(1);
|
||||
int res = int(bitCount(1));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
ivec2 x_1 = countbits(v2i1);
|
||||
ivec2 x_1 = ivec2(bitCount(v2i1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
ivec2 x_1 = ivec2(countbits(v2u1));
|
||||
ivec2 x_1 = ivec2(uvec2(bitCount(v2u1)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,10 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
int x_1 = countbits(i1);
|
||||
int x_1 = int(bitCount(i1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp int'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
int x_1 = int(countbits(u1));
|
||||
int x_1 = int(uint(bitCount(u1)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,10 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uvec2 x_1 = uvec2(countbits(v2i1));
|
||||
uvec2 x_1 = uvec2(ivec2(bitCount(v2i1)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,10 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uvec2 x_1 = countbits(v2u1);
|
||||
uvec2 x_1 = uvec2(bitCount(v2u1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of uint'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uint x_1 = uint(countbits(i1));
|
||||
uint x_1 = uint(int(bitCount(i1)));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,10 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -7,7 +5,7 @@ void main_1() {
|
|||
int i1 = 30;
|
||||
uvec2 v2u1 = uvec2(10u, 20u);
|
||||
ivec2 v2i1 = ivec2(30, 40);
|
||||
uint x_1 = countbits(u1);
|
||||
uint x_1 = uint(bitCount(u1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -20,11 +18,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:8: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp uint'
|
||||
ERROR: 0:8: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
|
@ -39,7 +37,7 @@ int f1_() {
|
|||
if ((x_65 > x_67)) {
|
||||
a = (a + 1);
|
||||
}
|
||||
i = countbits(a);
|
||||
i = int(bitCount(a));
|
||||
int x_75 = i;
|
||||
int x_77 = x_11.x_GLF_uniform_int_values[0].el;
|
||||
if ((x_75 < x_77)) {
|
||||
|
@ -85,11 +83,3 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:40: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:40: 'assign' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:40: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
vk-gl-cts/graphicsfuzz/cov-bitcount/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
type Arr = @stride(16) array<f32, 1>;
|
||||
^^^^^^
|
||||
|
@ -47,7 +45,7 @@ int f1_() {
|
|||
if ((x_65 > x_67)) {
|
||||
a = (a + 1);
|
||||
}
|
||||
i = countbits(a);
|
||||
i = int(bitCount(a));
|
||||
int x_75 = i;
|
||||
int x_77 = x_11.x_GLF_uniform_int_values[0].el;
|
||||
if ((x_75 < x_77)) {
|
||||
|
@ -93,11 +91,3 @@ void main() {
|
|||
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:40: 'countbits' : no matching overloaded function found
|
||||
ERROR: 0:40: 'assign' : cannot convert from ' const float' to ' temp mediump int'
|
||||
ERROR: 0:40: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue