Disable unit tests with KI when Tint Inspector is being used

dawn_unittests --enable-toggles=use_tint_inspector now passes.

Bug: tint:578
Change-Id: I1e764fd99a145542fe6b7c6e651b0dec1fb4785f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34722
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison 2020-12-03 16:34:27 +00:00 committed by Commit Bot service account
parent 0d1c17363d
commit 10cb17e079
4 changed files with 19 additions and 0 deletions

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@ -480,6 +480,9 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
// Test that declaring a storage buffer in the vertex shader without setting pipeline layout won't
// cause crash.
TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) {
// TODO(rharrison): Re-enable once tint:383 is resolved.
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_inspector"));
wgpu::ShaderModule vsModuleWithStorageBuffer = utils::CreateShaderModuleFromWGSL(device, R"(
[[block]] struct Dst {
[[offset(0)]] data : [[stride(4)]] array<u32, 100>;

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@ -122,6 +122,9 @@ class StorageTextureValidationTests : public ValidationTest {
// Validate read-only storage textures can be declared in vertex and fragment shaders, while
// writeonly storage textures cannot be used in vertex shaders.
TEST_F(StorageTextureValidationTests, RenderPipeline) {
// TODO(rharrison): Re-enable once https://dawn-review.googlesource.com/c/tint/+/34424 lands
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_inspector"));
// Readonly storage texture can be declared in a vertex shader.
{
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
@ -194,6 +197,9 @@ TEST_F(StorageTextureValidationTests, RenderPipeline) {
// Validate both read-only and write-only storage textures can be declared in
// compute shaders.
TEST_F(StorageTextureValidationTests, ComputePipeline) {
// TODO(rharrison): Re-enable once https://dawn-review.googlesource.com/c/tint/+/34424 lands
DAWN_SKIP_TEST_IF(HasToggleEnabled("use_tint_inspector"));
// Read-only storage textures can be declared in a compute shader.
{
wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, R"(

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@ -19,6 +19,8 @@
#include "dawn/webgpu.h"
#include "dawn_native/NullBackend.h"
#include <algorithm>
void ValidationTest::SetUp() {
instance = std::make_unique<dawn_native::Instance>();
instance->DiscoverDefaultAdapters();
@ -97,6 +99,13 @@ bool ValidationTest::HasWGSL() const {
#endif
}
bool ValidationTest::HasToggleEnabled(const char* toggle) const {
auto toggles = dawn_native::GetTogglesUsed(device.Get());
return std::find_if(toggles.begin(), toggles.end(), [toggle](const char* name) {
return strcmp(toggle, name) == 0;
}) != toggles.end();
}
wgpu::Device ValidationTest::CreateTestDevice() {
return wgpu::Device::Acquire(adapter.CreateDevice());
}

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@ -76,6 +76,7 @@ class ValidationTest : public testing::Test {
};
bool HasWGSL() const;
bool HasToggleEnabled(const char* toggle) const;
protected:
virtual wgpu::Device CreateTestDevice();