Reenable D3D12 texture tests with tint generator
Issues now resolved Fixed: tint:684 Fixed: tint:689 Fixed: tint:690 Fixed: tint:691 Change-Id: Ib348ed52a17538a023fdd3c8f2cd0c2d847a09ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47427 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -57,9 +57,6 @@ class DepthStencilSamplingTest : public DawnTest {
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void SetUp() override {
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DawnTest::SetUp();
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// TODO(crbug.com/tint/684): Shaders compile, tests fail.
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DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
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wgpu::BufferDescriptor uniformBufferDesc;
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uniformBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
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uniformBufferDesc.size = sizeof(float);
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@ -268,8 +268,6 @@ class SamplerFilterAnisotropicTest : public DawnTest {
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};
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TEST_P(SamplerFilterAnisotropicTest, SlantedPlaneMipmap) {
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// TODO(crbug.com/tint/691): shader compiles, but output is unexpected
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DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
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// TODO(crbug.com/dawn/740): Test output is wrong with D3D12 + WARP.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
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@ -1049,9 +1049,6 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
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// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
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// a write-only storage texture are synchronized in one pass.
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TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
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// TODO(crbug.com/tint/690): shaders compile, but output is unexpected
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DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
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constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
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wgpu::Texture storageTexture1 = CreateTexture(
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kTextureFormat,
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@ -113,13 +113,6 @@ class ExpectFloat16 : public detail::Expectation {
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class TextureFormatTest : public DawnTest {
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protected:
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void SetUp() {
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DawnTest::SetUp();
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// TODO(crbug.com/tint/689): shaders compile, but produces unexpected output.
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DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
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}
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// Structure containing all the information that tests need to know about the format.
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struct FormatTestInfo {
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wgpu::TextureFormat format;
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