spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -1,13 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 59
; Bound: 58
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %value
OpExecutionMode %main OriginUpperLeft
OpName %tint_symbol_1 "tint_symbol_1"
OpName %value "value"
OpName %ret_i32 "ret_i32"
OpName %ret_u32 "ret_u32"
OpName %ret_f32 "ret_f32"
@@ -16,17 +16,16 @@
OpName %ret_MyStruct "ret_MyStruct"
OpName %ret_MyArray "ret_MyArray"
OpName %let_decls "let_decls"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpDecorate %value Location 0
OpMemberDecorate %MyStruct 0 Offset 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%value = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%6 = OpTypeFunction %int
%int_1 = OpConstant %int 1
@@ -52,9 +51,9 @@
%40 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%mat3v3float = OpTypeMatrix %v3float 3
%43 = OpConstantComposite %MyStruct %float_1
%50 = OpTypeFunction %void %v4float
%50 = OpTypeFunction %v4float
%float_0 = OpConstant %float 0
%58 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%54 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%ret_i32 = OpFunction %int None %6
%9 = OpLabel
OpReturnValue %int_1
@@ -86,14 +85,13 @@
%49 = OpFunctionCall %_arr_float_uint_10 %ret_MyArray
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %50
%tint_symbol = OpFunctionParameter %v4float
%53 = OpLabel
OpStore %tint_symbol_1 %tint_symbol
OpReturn
%main_inner = OpFunction %v4float None %50
%52 = OpLabel
OpReturnValue %54
OpFunctionEnd
%main = OpFunction %void None %31
%55 = OpLabel
%56 = OpFunctionCall %void %tint_symbol_2 %58
%56 = OpLabel
%57 = OpFunctionCall %v4float %main_inner
OpStore %value %57
OpReturn
OpFunctionEnd

View File

@@ -1,13 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 93
; Bound: 92
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %value
OpExecutionMode %main OriginUpperLeft
OpName %tint_symbol_1 "tint_symbol_1"
OpName %value "value"
OpName %ret_i32 "ret_i32"
OpName %ret_u32 "ret_u32"
OpName %ret_f32 "ret_f32"
@@ -31,17 +31,16 @@
OpName %v13 "v13"
OpName %v14 "v14"
OpName %v15 "v15"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpDecorate %value Location 0
OpMemberDecorate %MyStruct 0 Offset 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%value = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%6 = OpTypeFunction %int
%int_1 = OpConstant %int 1
@@ -83,9 +82,9 @@
%67 = OpConstantComposite %MyStruct %float_1
%_ptr_Function_MyStruct = OpTypePointer Function %MyStruct
%_ptr_Function__arr_float_uint_10 = OpTypePointer Function %_arr_float_uint_10
%84 = OpTypeFunction %void %v4float
%84 = OpTypeFunction %v4float
%float_0 = OpConstant %float 0
%92 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%88 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%ret_i32 = OpFunction %int None %6
%9 = OpLabel
OpReturnValue %int_1
@@ -150,14 +149,13 @@
OpStore %v15 %82
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %84
%tint_symbol = OpFunctionParameter %v4float
%87 = OpLabel
OpStore %tint_symbol_1 %tint_symbol
OpReturn
%main_inner = OpFunction %v4float None %84
%86 = OpLabel
OpReturnValue %88
OpFunctionEnd
%main = OpFunction %void None %31
%89 = OpLabel
%90 = OpFunctionCall %void %tint_symbol_2 %92
%90 = OpLabel
%91 = OpFunctionCall %v4float %main_inner
OpStore %value %91
OpReturn
OpFunctionEnd

View File

@@ -1,12 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 35
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %value
OpExecutionMode %main OriginUpperLeft
OpName %value "value"
OpName %v1 "v1"
OpName %v2 "v2"
OpName %v3 "v3"
@@ -18,18 +19,20 @@
OpMemberName %MyStruct 0 "f1"
OpName %v8 "v8"
OpName %v9 "v9"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %value Location 0
OpMemberDecorate %MyStruct 0 Offset 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpDecorate %tint_symbol_1 Location 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%v1 = OpConstant %int 1
%uint = OpTypeInt 32 0
%v2 = OpConstant %uint 1
%float = OpTypeFloat 32
%v3 = OpConstant %float 1
%v3int = OpTypeVector %int 3
%v4 = OpConstantComposite %v3int %v1 %v1 %v1
@@ -44,23 +47,18 @@
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%v9 = OpConstantNull %_arr_float_uint_10
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%23 = OpConstantNull %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %23
%void = OpTypeVoid
%24 = OpTypeFunction %void %v4float
%29 = OpTypeFunction %void
%24 = OpTypeFunction %v4float
%float_0 = OpConstant %float 0
%34 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%tint_symbol_2 = OpFunction %void None %24
%tint_symbol = OpFunctionParameter %v4float
%28 = OpLabel
OpStore %tint_symbol_1 %tint_symbol
OpReturn
%28 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%void = OpTypeVoid
%29 = OpTypeFunction %void
%main_inner = OpFunction %v4float None %24
%26 = OpLabel
OpReturnValue %28
OpFunctionEnd
%main = OpFunction %void None %29
%31 = OpLabel
%32 = OpFunctionCall %void %tint_symbol_2 %34
%32 = OpLabel
%33 = OpFunctionCall %v4float %main_inner
OpStore %value %33
OpReturn
OpFunctionEnd