spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -1,12 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 235
; Bound: 234
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %QuicksortObject "QuicksortObject"
OpMemberName %QuicksortObject 0 "numbers"
OpName %obj "obj"
@@ -14,7 +15,6 @@
OpName %buf0 "buf0"
OpMemberName %buf0 0 "resolution"
OpName %x_30 "x_30"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %swap_i1_i1_ "swap_i1_i1_"
OpName %i "i"
OpName %j "j"
@@ -41,9 +41,9 @@
OpName %i_2 "i_2"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %QuicksortObject 0 Offset 0
OpDecorate %_arr_int_uint_10 ArrayStride 4
OpDecorate %buf0 Block
@@ -51,27 +51,26 @@
OpDecorate %x_30 NonWritable
OpDecorate %x_30 DescriptorSet 0
OpDecorate %x_30 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_int_uint_10 = OpTypeArray %int %uint_10
%QuicksortObject = OpTypeStruct %_arr_int_uint_10
%_ptr_Private_QuicksortObject = OpTypePointer Private %QuicksortObject
%8 = OpConstantNull %QuicksortObject
%obj = OpVariable %_ptr_Private_QuicksortObject Private %8
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%13 = OpConstantNull %QuicksortObject
%obj = OpVariable %_ptr_Private_QuicksortObject Private %13
%_ptr_Private_v4float = OpTypePointer Private %v4float
%13 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %13
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_30 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %13
%void = OpTypeVoid
%_ptr_Function_int = OpTypePointer Function %int
%20 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int
@@ -94,7 +93,7 @@
%221 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%222 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%223 = OpTypeFunction %void %main_out
%223 = OpTypeFunction %main_out
%swap_i1_i1_ = OpFunction %void None %20
%i = OpFunctionParameter %_ptr_Function_int
%j = OpFunctionParameter %_ptr_Function_int
@@ -350,18 +349,17 @@
%216 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %223
%tint_symbol = OpFunctionParameter %main_out
%227 = OpLabel
%228 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %228
OpReturn
%main_inner = OpFunction %main_out None %223
%226 = OpLabel
%227 = OpFunctionCall %void %main_1
%228 = OpLoad %v4float %x_GLF_color
%229 = OpCompositeConstruct %main_out %228
OpReturnValue %229
OpFunctionEnd
%main = OpFunction %void None %106
%230 = OpLabel
%231 = OpFunctionCall %void %main_1
%233 = OpLoad %v4float %x_GLF_color
%234 = OpCompositeConstruct %main_out %233
%232 = OpFunctionCall %void %tint_symbol_2 %234
%231 = OpLabel
%232 = OpFunctionCall %main_out %main_inner
%233 = OpCompositeExtract %v4float %232 0
OpStore %x_GLF_color_1_1 %233
OpReturn
OpFunctionEnd

View File

@@ -1,12 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 235
; Bound: 234
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %QuicksortObject "QuicksortObject"
OpMemberName %QuicksortObject 0 "numbers"
OpName %obj "obj"
@@ -14,7 +15,6 @@
OpName %buf0 "buf0"
OpMemberName %buf0 0 "resolution"
OpName %x_30 "x_30"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %swap_i1_i1_ "swap_i1_i1_"
OpName %i "i"
OpName %j "j"
@@ -41,9 +41,9 @@
OpName %i_2 "i_2"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %QuicksortObject 0 Offset 0
OpDecorate %_arr_int_uint_10 ArrayStride 4
OpDecorate %buf0 Block
@@ -51,27 +51,26 @@
OpDecorate %x_30 NonWritable
OpDecorate %x_30 DescriptorSet 0
OpDecorate %x_30 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_int_uint_10 = OpTypeArray %int %uint_10
%QuicksortObject = OpTypeStruct %_arr_int_uint_10
%_ptr_Private_QuicksortObject = OpTypePointer Private %QuicksortObject
%8 = OpConstantNull %QuicksortObject
%obj = OpVariable %_ptr_Private_QuicksortObject Private %8
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%13 = OpConstantNull %QuicksortObject
%obj = OpVariable %_ptr_Private_QuicksortObject Private %13
%_ptr_Private_v4float = OpTypePointer Private %v4float
%13 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %13
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_30 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %13
%void = OpTypeVoid
%_ptr_Function_int = OpTypePointer Function %int
%20 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int
@@ -94,7 +93,7 @@
%221 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%222 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%223 = OpTypeFunction %void %main_out
%223 = OpTypeFunction %main_out
%swap_i1_i1_ = OpFunction %void None %20
%i = OpFunctionParameter %_ptr_Function_int
%j = OpFunctionParameter %_ptr_Function_int
@@ -350,18 +349,17 @@
%216 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %223
%tint_symbol = OpFunctionParameter %main_out
%227 = OpLabel
%228 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %228
OpReturn
%main_inner = OpFunction %main_out None %223
%226 = OpLabel
%227 = OpFunctionCall %void %main_1
%228 = OpLoad %v4float %x_GLF_color
%229 = OpCompositeConstruct %main_out %228
OpReturnValue %229
OpFunctionEnd
%main = OpFunction %void None %106
%230 = OpLabel
%231 = OpFunctionCall %void %main_1
%233 = OpLoad %v4float %x_GLF_color
%234 = OpCompositeConstruct %main_out %233
%232 = OpFunctionCall %void %tint_symbol_2 %234
%231 = OpLabel
%232 = OpFunctionCall %main_out %main_inner
%233 = OpCompositeExtract %v4float %232 0
OpStore %x_GLF_color_1_1 %233
OpReturn
OpFunctionEnd