spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -5,15 +5,15 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_25 "x_25"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %drawShape_vf2_ "drawShape_vf2_"
OpName %pos "pos"
OpName %c2 "c2"
@@ -50,32 +50,32 @@
OpName %param_2 "param_2"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_25 NonWritable
OpDecorate %x_25 DescriptorSet 0
OpDecorate %x_25 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpDecorate %_arr_float_uint_9 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_25 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %9
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %9
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%v3float = OpTypeVector %float 3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%15 = OpTypeFunction %v3float %_ptr_Function_v2float
@@ -125,7 +125,7 @@
%int_25 = OpConstant %int 25
%375 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%376 = OpTypeFunction %void %main_out
%376 = OpTypeFunction %main_out %v4float
%drawShape_vf2_ = OpFunction %v3float None %15
%pos = OpFunctionParameter %_ptr_Function_v2float
%20 = OpLabel
@@ -609,20 +609,20 @@
OpStore %x_GLF_color %375
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %376
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %376
%gl_FragCoord_param = OpFunctionParameter %v4float
%380 = OpLabel
%381 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %381
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%381 = OpFunctionCall %void %main_1
%382 = OpLoad %v4float %x_GLF_color
%383 = OpCompositeConstruct %main_out %382
OpReturnValue %383
OpFunctionEnd
%main = OpFunction %void None %334
%383 = OpLabel
%384 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %384
%385 = OpFunctionCall %void %main_1
%387 = OpLoad %v4float %x_GLF_color
%388 = OpCompositeConstruct %main_out %387
%386 = OpFunctionCall %void %tint_symbol_3 %388
%385 = OpLabel
%387 = OpLoad %v4float %gl_FragCoord_param_1
%386 = OpFunctionCall %main_out %main_inner %387
%388 = OpCompositeExtract %v4float %386 0
OpStore %x_GLF_color_1_1 %388
OpReturn
OpFunctionEnd

View File

@@ -5,15 +5,15 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_25 "x_25"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %drawShape_vf2_ "drawShape_vf2_"
OpName %pos "pos"
OpName %c2 "c2"
@@ -50,32 +50,32 @@
OpName %param_2 "param_2"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_25 NonWritable
OpDecorate %x_25 DescriptorSet 0
OpDecorate %x_25 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpDecorate %_arr_float_uint_9 ArrayStride 4
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_25 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %9
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %9
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%v3float = OpTypeVector %float 3
%_ptr_Function_v2float = OpTypePointer Function %v2float
%15 = OpTypeFunction %v3float %_ptr_Function_v2float
@@ -125,7 +125,7 @@
%int_25 = OpConstant %int 25
%389 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%390 = OpTypeFunction %void %main_out
%390 = OpTypeFunction %main_out %v4float
%drawShape_vf2_ = OpFunction %v3float None %15
%pos = OpFunctionParameter %_ptr_Function_v2float
%20 = OpLabel
@@ -644,20 +644,20 @@
OpStore %x_GLF_color %389
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %390
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %390
%gl_FragCoord_param = OpFunctionParameter %v4float
%394 = OpLabel
%395 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %395
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%395 = OpFunctionCall %void %main_1
%396 = OpLoad %v4float %x_GLF_color
%397 = OpCompositeConstruct %main_out %396
OpReturnValue %397
OpFunctionEnd
%main = OpFunction %void None %348
%397 = OpLabel
%398 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %398
%399 = OpFunctionCall %void %main_1
%401 = OpLoad %v4float %x_GLF_color
%402 = OpCompositeConstruct %main_out %401
%400 = OpFunctionCall %void %tint_symbol_3 %402
%399 = OpLabel
%401 = OpLoad %v4float %gl_FragCoord_param_1
%400 = OpFunctionCall %main_out %main_inner %401
%402 = OpCompositeExtract %v4float %400 0
OpStore %x_GLF_color_1_1 %402
OpReturn
OpFunctionEnd