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https://github.com/encounter/dawn-cmake.git
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spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier to handle SPIR-V style IO as well, and doing this removes a lot of duplicated code. Remove all of the SPIR-V transform code for shader IO and vertex point size. Bug: tint:920 Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
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Tint LUCI CQ
parent
11e172ab64
commit
11c6fcdb51
@@ -1,13 +1,14 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 131
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; Bound: 130
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; Schema: 0
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OpCapability Shader
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%90 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol_1
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OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
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OpName %buf1 "buf1"
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OpMemberName %buf1 0 "x_GLF_uniform_float_values"
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OpName %x_7 "x_7"
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@@ -21,7 +22,6 @@
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OpMemberName %buf0 0 "x_GLF_uniform_int_values"
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OpName %x_15 "x_15"
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OpName %x_GLF_color "x_GLF_color"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main_1 "main_1"
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OpName %S "S"
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OpMemberName %S 0 "numbers"
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@@ -31,9 +31,9 @@
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OpName %b "b"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol "tint_symbol"
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OpName %main_inner "main_inner"
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OpName %main "main"
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OpDecorate %x_GLF_color_1_1 Location 0
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OpDecorate %buf1 Block
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OpMemberDecorate %buf1 0 Offset 0
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OpDecorate %_arr_float_uint_5 ArrayStride 16
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@@ -56,11 +56,14 @@
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OpDecorate %x_15 NonWritable
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OpDecorate %x_15 DescriptorSet 0
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OpDecorate %x_15 Binding 0
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OpDecorate %tint_symbol_1 Location 0
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OpMemberDecorate %S 0 Offset 0
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OpDecorate %_arr_float_uint_3 ArrayStride 4
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
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%uint = OpTypeInt 32 0
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%uint_5 = OpConstant %uint 5
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%_arr_float_uint_5 = OpTypeArray %float %uint_5
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@@ -80,12 +83,8 @@
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%buf0 = OpTypeStruct %_arr_int_uint_2
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%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
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%x_15 = OpVariable %_ptr_Uniform_buf0 Uniform
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%24 = OpConstantNull %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %24
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %24
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%void = OpTypeVoid
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%27 = OpTypeFunction %void
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%uint_3 = OpConstant %uint 3
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@@ -109,7 +108,7 @@
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%_ptr_Uniform_int = OpTypePointer Uniform %int
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%int_1 = OpConstant %int 1
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%main_out = OpTypeStruct %v4float
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%119 = OpTypeFunction %void %main_out
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%119 = OpTypeFunction %main_out
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%main_1 = OpFunction %void None %27
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%30 = OpLabel
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%obj = OpVariable %_ptr_Function_S Function %36
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@@ -197,18 +196,17 @@
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%99 = OpLabel
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %119
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%tint_symbol = OpFunctionParameter %main_out
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%123 = OpLabel
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%124 = OpCompositeExtract %v4float %tint_symbol 0
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OpStore %tint_symbol_1 %124
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OpReturn
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%main_inner = OpFunction %main_out None %119
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%122 = OpLabel
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%123 = OpFunctionCall %void %main_1
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%124 = OpLoad %v4float %x_GLF_color
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%125 = OpCompositeConstruct %main_out %124
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OpReturnValue %125
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OpFunctionEnd
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%main = OpFunction %void None %27
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%126 = OpLabel
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%127 = OpFunctionCall %void %main_1
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%129 = OpLoad %v4float %x_GLF_color
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%130 = OpCompositeConstruct %main_out %129
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%128 = OpFunctionCall %void %tint_symbol_2 %130
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%127 = OpLabel
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%128 = OpFunctionCall %main_out %main_inner
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%129 = OpCompositeExtract %v4float %128 0
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OpStore %x_GLF_color_1_1 %129
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OpReturn
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OpFunctionEnd
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@@ -1,13 +1,14 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 131
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; Bound: 130
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; Schema: 0
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OpCapability Shader
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%90 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %tint_symbol_1
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OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
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OpExecutionMode %main OriginUpperLeft
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OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
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OpName %buf1 "buf1"
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OpMemberName %buf1 0 "x_GLF_uniform_float_values"
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OpName %x_7 "x_7"
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@@ -21,7 +22,6 @@
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OpMemberName %buf0 0 "x_GLF_uniform_int_values"
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OpName %x_15 "x_15"
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OpName %x_GLF_color "x_GLF_color"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %main_1 "main_1"
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OpName %S "S"
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OpMemberName %S 0 "numbers"
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@@ -31,9 +31,9 @@
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OpName %b "b"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_GLF_color_1"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol "tint_symbol"
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OpName %main_inner "main_inner"
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OpName %main "main"
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OpDecorate %x_GLF_color_1_1 Location 0
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OpDecorate %buf1 Block
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OpMemberDecorate %buf1 0 Offset 0
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OpDecorate %_arr_float_uint_5 ArrayStride 16
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@@ -56,11 +56,14 @@
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OpDecorate %x_15 NonWritable
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OpDecorate %x_15 DescriptorSet 0
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OpDecorate %x_15 Binding 0
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OpDecorate %tint_symbol_1 Location 0
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OpMemberDecorate %S 0 Offset 0
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OpDecorate %_arr_float_uint_3 ArrayStride 4
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
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%uint = OpTypeInt 32 0
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%uint_5 = OpConstant %uint 5
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%_arr_float_uint_5 = OpTypeArray %float %uint_5
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@@ -80,12 +83,8 @@
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%buf0 = OpTypeStruct %_arr_int_uint_2
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%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
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%x_15 = OpVariable %_ptr_Uniform_buf0 Uniform
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%v4float = OpTypeVector %float 4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%24 = OpConstantNull %v4float
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %24
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %24
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%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
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%void = OpTypeVoid
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%27 = OpTypeFunction %void
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%uint_3 = OpConstant %uint 3
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@@ -109,7 +108,7 @@
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%_ptr_Uniform_int = OpTypePointer Uniform %int
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%int_1 = OpConstant %int 1
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%main_out = OpTypeStruct %v4float
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%119 = OpTypeFunction %void %main_out
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%119 = OpTypeFunction %main_out
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%main_1 = OpFunction %void None %27
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%30 = OpLabel
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%obj = OpVariable %_ptr_Function_S Function %36
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@@ -197,18 +196,17 @@
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%99 = OpLabel
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %119
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%tint_symbol = OpFunctionParameter %main_out
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%123 = OpLabel
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%124 = OpCompositeExtract %v4float %tint_symbol 0
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OpStore %tint_symbol_1 %124
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OpReturn
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%main_inner = OpFunction %main_out None %119
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%122 = OpLabel
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%123 = OpFunctionCall %void %main_1
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%124 = OpLoad %v4float %x_GLF_color
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%125 = OpCompositeConstruct %main_out %124
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OpReturnValue %125
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OpFunctionEnd
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%main = OpFunction %void None %27
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%126 = OpLabel
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%127 = OpFunctionCall %void %main_1
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%129 = OpLoad %v4float %x_GLF_color
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%130 = OpCompositeConstruct %main_out %129
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%128 = OpFunctionCall %void %tint_symbol_2 %130
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%127 = OpLabel
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%128 = OpFunctionCall %main_out %main_inner
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%129 = OpCompositeExtract %v4float %128 0
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OpStore %x_GLF_color_1_1 %129
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OpReturn
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OpFunctionEnd
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