spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -1,13 +1,14 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 91
; Bound: 90
; Schema: 0
OpCapability Shader
%48 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_float_values"
OpName %x_6 "x_6"
@@ -18,14 +19,13 @@
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_10 "x_10"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %f "f"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_float_uint_3 ArrayStride 16
@@ -43,9 +43,12 @@
OpDecorate %x_10 NonWritable
OpDecorate %x_10 DescriptorSet 0
OpDecorate %x_10 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_float_uint_3 = OpTypeArray %float %uint_3
@@ -56,18 +59,14 @@
%buf2 = OpTypeStruct %v2float
%_ptr_Uniform_buf2 = OpTypePointer Uniform %buf2
%x_8 = OpVariable %_ptr_Uniform_buf2 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%15 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %15
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%int = OpTypeInt 32 1
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
%buf0 = OpTypeStruct %_arr_int_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_10 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %15
%void = OpTypeVoid
%24 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
@@ -81,7 +80,7 @@
%bool = OpTypeBool
%_ptr_Uniform_int = OpTypePointer Uniform %int
%main_out = OpTypeStruct %v4float
%79 = OpTypeFunction %void %main_out
%79 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %24
%27 = OpLabel
%f = OpVariable %_ptr_Function_float Function %30
@@ -133,18 +132,17 @@
%58 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %79
%tint_symbol = OpFunctionParameter %main_out
%83 = OpLabel
%84 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %84
OpReturn
%main_inner = OpFunction %main_out None %79
%82 = OpLabel
%83 = OpFunctionCall %void %main_1
%84 = OpLoad %v4float %x_GLF_color
%85 = OpCompositeConstruct %main_out %84
OpReturnValue %85
OpFunctionEnd
%main = OpFunction %void None %24
%86 = OpLabel
%87 = OpFunctionCall %void %main_1
%89 = OpLoad %v4float %x_GLF_color
%90 = OpCompositeConstruct %main_out %89
%88 = OpFunctionCall %void %tint_symbol_2 %90
%87 = OpLabel
%88 = OpFunctionCall %main_out %main_inner
%89 = OpCompositeExtract %v4float %88 0
OpStore %x_GLF_color_1_1 %89
OpReturn
OpFunctionEnd

View File

@@ -1,13 +1,14 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 91
; Bound: 90
; Schema: 0
OpCapability Shader
%48 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf1 "buf1"
OpMemberName %buf1 0 "x_GLF_uniform_float_values"
OpName %x_6 "x_6"
@@ -18,14 +19,13 @@
OpName %buf0 "buf0"
OpMemberName %buf0 0 "x_GLF_uniform_int_values"
OpName %x_10 "x_10"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %f "f"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf1 Block
OpMemberDecorate %buf1 0 Offset 0
OpDecorate %_arr_float_uint_3 ArrayStride 16
@@ -43,9 +43,12 @@
OpDecorate %x_10 NonWritable
OpDecorate %x_10 DescriptorSet 0
OpDecorate %x_10 Binding 0
OpDecorate %tint_symbol_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_arr_float_uint_3 = OpTypeArray %float %uint_3
@@ -56,18 +59,14 @@
%buf2 = OpTypeStruct %v2float
%_ptr_Uniform_buf2 = OpTypePointer Uniform %buf2
%x_8 = OpVariable %_ptr_Uniform_buf2 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%15 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %15
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%int = OpTypeInt 32 1
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
%buf0 = OpTypeStruct %_arr_int_uint_2
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_10 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %15
%void = OpTypeVoid
%24 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
@@ -81,7 +80,7 @@
%bool = OpTypeBool
%_ptr_Uniform_int = OpTypePointer Uniform %int
%main_out = OpTypeStruct %v4float
%79 = OpTypeFunction %void %main_out
%79 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %24
%27 = OpLabel
%f = OpVariable %_ptr_Function_float Function %30
@@ -133,18 +132,17 @@
%58 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %79
%tint_symbol = OpFunctionParameter %main_out
%83 = OpLabel
%84 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %84
OpReturn
%main_inner = OpFunction %main_out None %79
%82 = OpLabel
%83 = OpFunctionCall %void %main_1
%84 = OpLoad %v4float %x_GLF_color
%85 = OpCompositeConstruct %main_out %84
OpReturnValue %85
OpFunctionEnd
%main = OpFunction %void None %24
%86 = OpLabel
%87 = OpFunctionCall %void %main_1
%89 = OpLoad %v4float %x_GLF_color
%90 = OpCompositeConstruct %main_out %89
%88 = OpFunctionCall %void %tint_symbol_2 %90
%87 = OpLabel
%88 = OpFunctionCall %main_out %main_inner
%89 = OpCompositeExtract %v4float %88 0
OpStore %x_GLF_color_1_1 %89
OpReturn
OpFunctionEnd