spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -1,32 +1,31 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 76
; Bound: 75
; Schema: 0
OpCapability Shader
%60 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %j "j"
OpName %a "a"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -48,7 +47,7 @@
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%main_out = OpTypeStruct %v4float
%64 = OpTypeFunction %void %main_out
%64 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
%j = OpVariable %_ptr_Function_int Function %15
@@ -114,18 +113,17 @@
%21 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %64
%tint_symbol = OpFunctionParameter %main_out
%68 = OpLabel
%69 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %69
OpReturn
%main_inner = OpFunction %main_out None %64
%67 = OpLabel
%68 = OpFunctionCall %void %main_1
%69 = OpLoad %v4float %x_GLF_color
%70 = OpCompositeConstruct %main_out %69
OpReturnValue %70
OpFunctionEnd
%main = OpFunction %void None %8
%71 = OpLabel
%72 = OpFunctionCall %void %main_1
%74 = OpLoad %v4float %x_GLF_color
%75 = OpCompositeConstruct %main_out %74
%73 = OpFunctionCall %void %tint_symbol_2 %75
%72 = OpLabel
%73 = OpFunctionCall %main_out %main_inner
%74 = OpCompositeExtract %v4float %73 0
OpStore %x_GLF_color_1_1 %74
OpReturn
OpFunctionEnd

View File

@@ -1,32 +1,31 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 76
; Bound: 75
; Schema: 0
OpCapability Shader
%60 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %j "j"
OpName %a "a"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -48,7 +47,7 @@
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%main_out = OpTypeStruct %v4float
%64 = OpTypeFunction %void %main_out
%64 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
%j = OpVariable %_ptr_Function_int Function %15
@@ -114,18 +113,17 @@
%21 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %64
%tint_symbol = OpFunctionParameter %main_out
%68 = OpLabel
%69 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %69
OpReturn
%main_inner = OpFunction %main_out None %64
%67 = OpLabel
%68 = OpFunctionCall %void %main_1
%69 = OpLoad %v4float %x_GLF_color
%70 = OpCompositeConstruct %main_out %69
OpReturnValue %70
OpFunctionEnd
%main = OpFunction %void None %8
%71 = OpLabel
%72 = OpFunctionCall %void %main_1
%74 = OpLoad %v4float %x_GLF_color
%75 = OpCompositeConstruct %main_out %74
%73 = OpFunctionCall %void %tint_symbol_2 %75
%72 = OpLabel
%73 = OpFunctionCall %main_out %main_inner
%74 = OpCompositeExtract %v4float %73 0
OpStore %x_GLF_color_1_1 %74
OpReturn
OpFunctionEnd