spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -5,43 +5,43 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_6 "x_6"
OpName %gl_FragCoord "gl_FragCoord"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float_0 = OpConstant %float 0
@@ -57,7 +57,7 @@
%bool = OpTypeBool
%45 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%46 = OpTypeFunction %void %main_out
%46 = OpTypeFunction %main_out %v4float
%main_1 = OpFunction %void None %15
%18 = OpLabel
OpStore %x_GLF_color %21
@@ -91,20 +91,20 @@
%27 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %46
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %46
%gl_FragCoord_param = OpFunctionParameter %v4float
%50 = OpLabel
%51 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %51
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%51 = OpFunctionCall %void %main_1
%52 = OpLoad %v4float %x_GLF_color
%53 = OpCompositeConstruct %main_out %52
OpReturnValue %53
OpFunctionEnd
%main = OpFunction %void None %15
%53 = OpLabel
%54 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %54
%55 = OpFunctionCall %void %main_1
%57 = OpLoad %v4float %x_GLF_color
%58 = OpCompositeConstruct %main_out %57
%56 = OpFunctionCall %void %tint_symbol_3 %58
%55 = OpLabel
%57 = OpLoad %v4float %gl_FragCoord_param_1
%56 = OpFunctionCall %main_out %main_inner %57
%58 = OpCompositeExtract %v4float %56 0
OpStore %x_GLF_color_1_1 %58
OpReturn
OpFunctionEnd

View File

@@ -5,43 +5,43 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_6 "x_6"
OpName %gl_FragCoord "gl_FragCoord"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %5
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float_0 = OpConstant %float 0
@@ -57,7 +57,7 @@
%bool = OpTypeBool
%45 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main_out = OpTypeStruct %v4float
%46 = OpTypeFunction %void %main_out
%46 = OpTypeFunction %main_out %v4float
%main_1 = OpFunction %void None %15
%18 = OpLabel
OpStore %x_GLF_color %21
@@ -91,20 +91,20 @@
%27 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %46
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %46
%gl_FragCoord_param = OpFunctionParameter %v4float
%50 = OpLabel
%51 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %51
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%51 = OpFunctionCall %void %main_1
%52 = OpLoad %v4float %x_GLF_color
%53 = OpCompositeConstruct %main_out %52
OpReturnValue %53
OpFunctionEnd
%main = OpFunction %void None %15
%53 = OpLabel
%54 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %54
%55 = OpFunctionCall %void %main_1
%57 = OpLoad %v4float %x_GLF_color
%58 = OpCompositeConstruct %main_out %57
%56 = OpFunctionCall %void %tint_symbol_3 %58
%55 = OpLabel
%57 = OpLoad %v4float %gl_FragCoord_param_1
%56 = OpFunctionCall %main_out %main_inner %57
%58 = OpCompositeExtract %v4float %56 0
OpStore %x_GLF_color_1_1 %58
OpReturn
OpFunctionEnd