spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -1,14 +1,14 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 619
; Bound: 618
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %BST "BST"
OpMemberName %BST 0 "data"
@@ -89,10 +89,9 @@
OpName %x_396_phi "x_396_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %BST 0 Offset 0
OpMemberDecorate %BST 1 Offset 4
OpMemberDecorate %BST 2 Offset 8
@@ -100,11 +99,11 @@
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -156,7 +155,7 @@
%605 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%606 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%607 = OpTypeFunction %void %main_out
%607 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
%tree = OpVariable %_ptr_Function__arr_BST_uint_10 Function %19
@@ -1149,18 +1148,17 @@
%600 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %607
%tint_symbol = OpFunctionParameter %main_out
%611 = OpLabel
%612 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %612
OpReturn
%main_inner = OpFunction %main_out None %607
%610 = OpLabel
%611 = OpFunctionCall %void %main_1
%612 = OpLoad %v4float %x_GLF_color
%613 = OpCompositeConstruct %main_out %612
OpReturnValue %613
OpFunctionEnd
%main = OpFunction %void None %8
%614 = OpLabel
%615 = OpFunctionCall %void %main_1
%617 = OpLoad %v4float %x_GLF_color
%618 = OpCompositeConstruct %main_out %617
%616 = OpFunctionCall %void %tint_symbol_2 %618
%615 = OpLabel
%616 = OpFunctionCall %main_out %main_inner
%617 = OpCompositeExtract %v4float %616 0
OpStore %x_GLF_color_1_1 %617
OpReturn
OpFunctionEnd

View File

@@ -1,14 +1,14 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 619
; Bound: 618
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol_1
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_1 "main_1"
OpName %BST "BST"
OpMemberName %BST 0 "data"
@@ -89,10 +89,9 @@
OpName %x_396_phi "x_396_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %tint_symbol "tint_symbol"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %tint_symbol_1 Location 0
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %BST 0 Offset 0
OpMemberDecorate %BST 1 Offset 4
OpMemberDecorate %BST 2 Offset 8
@@ -100,11 +99,11 @@
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%5 = OpConstantNull %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %5
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -156,7 +155,7 @@
%605 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%606 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%607 = OpTypeFunction %void %main_out
%607 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %8
%11 = OpLabel
%tree = OpVariable %_ptr_Function__arr_BST_uint_10 Function %19
@@ -1149,18 +1148,17 @@
%600 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_2 = OpFunction %void None %607
%tint_symbol = OpFunctionParameter %main_out
%611 = OpLabel
%612 = OpCompositeExtract %v4float %tint_symbol 0
OpStore %tint_symbol_1 %612
OpReturn
%main_inner = OpFunction %main_out None %607
%610 = OpLabel
%611 = OpFunctionCall %void %main_1
%612 = OpLoad %v4float %x_GLF_color
%613 = OpCompositeConstruct %main_out %612
OpReturnValue %613
OpFunctionEnd
%main = OpFunction %void None %8
%614 = OpLabel
%615 = OpFunctionCall %void %main_1
%617 = OpLoad %v4float %x_GLF_color
%618 = OpCompositeConstruct %main_out %617
%616 = OpFunctionCall %void %tint_symbol_2 %618
%615 = OpLabel
%616 = OpFunctionCall %main_out %main_inner
%617 = OpCompositeExtract %v4float %616 0
OpStore %x_GLF_color_1_1 %617
OpReturn
OpFunctionEnd

View File

@@ -5,15 +5,15 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_8 "x_8"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %BST "BST"
OpMemberName %BST 0 "data"
@@ -152,35 +152,35 @@
OpName %x_612_phi "x_612_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_8 NonWritable
OpDecorate %x_8 DescriptorSet 0
OpDecorate %x_8 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %BST 0 Offset 0
OpMemberDecorate %BST 1 Offset 4
OpMemberDecorate %BST 2 Offset 8
OpDecorate %_arr_BST_uint_10 ArrayStride 12
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_8 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %9
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %9
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%15 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -234,7 +234,7 @@
%991 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%992 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%993 = OpTypeFunction %void %main_out
%993 = OpTypeFunction %main_out %v4float
%main_1 = OpFunction %void None %15
%18 = OpLabel
%tree = OpVariable %_ptr_Function__arr_BST_uint_10 Function %26
@@ -1901,20 +1901,20 @@
%987 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %993
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %993
%gl_FragCoord_param = OpFunctionParameter %v4float
%997 = OpLabel
%998 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %998
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%998 = OpFunctionCall %void %main_1
%999 = OpLoad %v4float %x_GLF_color
%1000 = OpCompositeConstruct %main_out %999
OpReturnValue %1000
OpFunctionEnd
%main = OpFunction %void None %15
%1000 = OpLabel
%1001 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %1001
%1002 = OpFunctionCall %void %main_1
%1004 = OpLoad %v4float %x_GLF_color
%1005 = OpCompositeConstruct %main_out %1004
%1003 = OpFunctionCall %void %tint_symbol_3 %1005
%1002 = OpLabel
%1004 = OpLoad %v4float %gl_FragCoord_param_1
%1003 = OpFunctionCall %main_out %main_inner %1004
%1005 = OpCompositeExtract %v4float %1003 0
OpStore %x_GLF_color_1_1 %1005
OpReturn
OpFunctionEnd

View File

@@ -5,15 +5,15 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %x_8 "x_8"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %main_1 "main_1"
OpName %BST "BST"
OpMemberName %BST 0 "data"
@@ -152,35 +152,35 @@
OpName %x_612_phi "x_612_phi"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_8 NonWritable
OpDecorate %x_8 DescriptorSet 0
OpDecorate %x_8 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %BST 0 Offset 0
OpMemberDecorate %BST 1 Offset 4
OpMemberDecorate %BST 2 Offset 8
OpDecorate %_arr_BST_uint_10 ArrayStride 12
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_8 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%9 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %9
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %9
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %9
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%15 = OpTypeFunction %void
%int = OpTypeInt 32 1
@@ -234,7 +234,7 @@
%991 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%992 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1
%main_out = OpTypeStruct %v4float
%993 = OpTypeFunction %void %main_out
%993 = OpTypeFunction %main_out %v4float
%main_1 = OpFunction %void None %15
%18 = OpLabel
%tree = OpVariable %_ptr_Function__arr_BST_uint_10 Function %26
@@ -1901,20 +1901,20 @@
%987 = OpLabel
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %993
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %993
%gl_FragCoord_param = OpFunctionParameter %v4float
%997 = OpLabel
%998 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %998
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%998 = OpFunctionCall %void %main_1
%999 = OpLoad %v4float %x_GLF_color
%1000 = OpCompositeConstruct %main_out %999
OpReturnValue %1000
OpFunctionEnd
%main = OpFunction %void None %15
%1000 = OpLabel
%1001 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %1001
%1002 = OpFunctionCall %void %main_1
%1004 = OpLoad %v4float %x_GLF_color
%1005 = OpCompositeConstruct %main_out %1004
%1003 = OpFunctionCall %void %tint_symbol_3 %1005
%1002 = OpLabel
%1004 = OpLoad %v4float %gl_FragCoord_param_1
%1003 = OpFunctionCall %main_out %main_inner %1004
%1005 = OpCompositeExtract %v4float %1003 0
OpStore %x_GLF_color_1_1 %1005
OpReturn
OpFunctionEnd