spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -6,8 +6,10 @@
OpCapability Shader
%173 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %data "data"
OpName %temp "temp"
OpName %buf0 "buf0"
@@ -15,8 +17,6 @@
OpName %x_28 "x_28"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %merge_i1_i1_i1_ "merge_i1_i1_i1_"
OpName %from "from"
OpName %mid "mid"
@@ -43,40 +43,40 @@
OpName %int_i "int_i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %_arr_int_uint_10 ArrayStride 4
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_28 NonWritable
OpDecorate %x_28 DescriptorSet 0
OpDecorate %x_28 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_int_uint_10 = OpTypeArray %int %uint_10
%_ptr_Private__arr_int_uint_10 = OpTypePointer Private %_arr_int_uint_10
%7 = OpConstantNull %_arr_int_uint_10
%data = OpVariable %_ptr_Private__arr_int_uint_10 Private %7
%temp = OpVariable %_ptr_Private__arr_int_uint_10 Private %7
%float = OpTypeFloat 32
%14 = OpConstantNull %_arr_int_uint_10
%data = OpVariable %_ptr_Private__arr_int_uint_10 Private %14
%temp = OpVariable %_ptr_Private__arr_int_uint_10 Private %14
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_28 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %17
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %17
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%_ptr_Function_int = OpTypePointer Function %int
%23 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_int
@@ -120,7 +120,7 @@
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%main_out = OpTypeStruct %v4float
%409 = OpTypeFunction %void %main_out
%409 = OpTypeFunction %main_out %v4float
%merge_i1_i1_i1_ = OpFunction %void None %23
%from = OpFunctionParameter %_ptr_Function_int
%mid = OpFunctionParameter %_ptr_Function_int
@@ -632,20 +632,20 @@
OpStore %x_GLF_color %408
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %409
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %409
%gl_FragCoord_param = OpFunctionParameter %v4float
%413 = OpLabel
%414 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %414
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%414 = OpFunctionCall %void %main_1
%415 = OpLoad %v4float %x_GLF_color
%416 = OpCompositeConstruct %main_out %415
OpReturnValue %416
OpFunctionEnd
%main = OpFunction %void None %128
%416 = OpLabel
%417 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %417
%418 = OpFunctionCall %void %main_1
%420 = OpLoad %v4float %x_GLF_color
%421 = OpCompositeConstruct %main_out %420
%419 = OpFunctionCall %void %tint_symbol_3 %421
%418 = OpLabel
%420 = OpLoad %v4float %gl_FragCoord_param_1
%419 = OpFunctionCall %main_out %main_inner %420
%421 = OpCompositeExtract %v4float %419 0
OpStore %x_GLF_color_1_1 %421
OpReturn
OpFunctionEnd

View File

@@ -6,8 +6,10 @@
OpCapability Shader
%177 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %data "data"
OpName %temp "temp"
OpName %buf0 "buf0"
@@ -15,8 +17,6 @@
OpName %x_28 "x_28"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %merge_i1_i1_i1_ "merge_i1_i1_i1_"
OpName %from "from"
OpName %mid "mid"
@@ -43,40 +43,40 @@
OpName %int_i "int_i"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %_arr_int_uint_10 ArrayStride 4
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_28 NonWritable
OpDecorate %x_28 DescriptorSet 0
OpDecorate %x_28 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_int_uint_10 = OpTypeArray %int %uint_10
%_ptr_Private__arr_int_uint_10 = OpTypePointer Private %_arr_int_uint_10
%7 = OpConstantNull %_arr_int_uint_10
%data = OpVariable %_ptr_Private__arr_int_uint_10 Private %7
%temp = OpVariable %_ptr_Private__arr_int_uint_10 Private %7
%float = OpTypeFloat 32
%14 = OpConstantNull %_arr_int_uint_10
%data = OpVariable %_ptr_Private__arr_int_uint_10 Private %14
%temp = OpVariable %_ptr_Private__arr_int_uint_10 Private %14
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_28 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %17
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %17
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%_ptr_Function_int = OpTypePointer Function %int
%23 = OpTypeFunction %void %_ptr_Function_int %_ptr_Function_int %_ptr_Function_int
@@ -120,7 +120,7 @@
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%main_out = OpTypeStruct %v4float
%413 = OpTypeFunction %void %main_out
%413 = OpTypeFunction %main_out %v4float
%merge_i1_i1_i1_ = OpFunction %void None %23
%from = OpFunctionParameter %_ptr_Function_int
%mid = OpFunctionParameter %_ptr_Function_int
@@ -642,20 +642,20 @@
OpStore %x_GLF_color %412
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %413
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %413
%gl_FragCoord_param = OpFunctionParameter %v4float
%417 = OpLabel
%418 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %418
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%418 = OpFunctionCall %void %main_1
%419 = OpLoad %v4float %x_GLF_color
%420 = OpCompositeConstruct %main_out %419
OpReturnValue %420
OpFunctionEnd
%main = OpFunction %void None %132
%420 = OpLabel
%421 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %421
%422 = OpFunctionCall %void %main_1
%424 = OpLoad %v4float %x_GLF_color
%425 = OpCompositeConstruct %main_out %424
%423 = OpFunctionCall %void %tint_symbol_3 %425
%422 = OpLabel
%424 = OpLoad %v4float %gl_FragCoord_param_1
%423 = OpFunctionCall %main_out %main_inner %424
%425 = OpCompositeExtract %v4float %423 0
OpStore %x_GLF_color_1_1 %425
OpReturn
OpFunctionEnd