spirv: Use generic transform to process shader IO

The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-05 17:34:19 +00:00
committed by Tint LUCI CQ
parent 11e172ab64
commit 11c6fcdb51
1981 changed files with 55207 additions and 57171 deletions

View File

@@ -5,8 +5,10 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %BST "BST"
OpMemberName %BST 0 "data"
OpMemberName %BST 1 "leftIndex"
@@ -17,8 +19,6 @@
OpName %x_27 "x_27"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %makeTreeNode_struct_BST_i1_i1_i11_i1_ "makeTreeNode_struct_BST_i1_i1_i11_i1_"
OpName %tree "tree"
OpName %data "data"
@@ -91,9 +91,11 @@
OpName %param_31 "param_31"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %BST 0 Offset 0
OpMemberDecorate %BST 1 Offset 4
OpMemberDecorate %BST 2 Offset 8
@@ -103,35 +105,33 @@
OpDecorate %x_27 NonWritable
OpDecorate %x_27 DescriptorSet 0
OpDecorate %x_27 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpDecorate %_arr_float_uint_50 ArrayStride 4
OpMemberDecorate %Obj 0 Offset 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %Obj 1 Offset 40
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%int = OpTypeInt 32 1
%BST = OpTypeStruct %int %int %int
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_BST_uint_10 = OpTypeArray %BST %uint_10
%_ptr_Private__arr_BST_uint_10 = OpTypePointer Private %_arr_BST_uint_10
%8 = OpConstantNull %_arr_BST_uint_10
%tree_1 = OpVariable %_ptr_Private__arr_BST_uint_10 Private %8
%float = OpTypeFloat 32
%15 = OpConstantNull %_arr_BST_uint_10
%tree_1 = OpVariable %_ptr_Private__arr_BST_uint_10 Private %15
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_27 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %17
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %17
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%_ptr_Function_BST = OpTypePointer Function %BST
%_ptr_Function_int = OpTypePointer Function %int
@@ -201,7 +201,7 @@
%int_20 = OpConstant %int 20
%505 = OpConstantComposite %v3float %float_1 %float_0 %float_0
%main_out = OpTypeStruct %v4float
%514 = OpTypeFunction %void %main_out
%514 = OpTypeFunction %main_out %v4float
%makeTreeNode_struct_BST_i1_i1_i11_i1_ = OpFunction %void None %23
%tree = OpFunctionParameter %_ptr_Function_BST
%data = OpFunctionParameter %_ptr_Function_int
@@ -769,20 +769,20 @@
OpStore %x_GLF_color %513
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %514
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %514
%gl_FragCoord_param = OpFunctionParameter %v4float
%518 = OpLabel
%519 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %519
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%519 = OpFunctionCall %void %main_1
%520 = OpLoad %v4float %x_GLF_color
%521 = OpCompositeConstruct %main_out %520
OpReturnValue %521
OpFunctionEnd
%main = OpFunction %void None %271
%521 = OpLabel
%522 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %522
%523 = OpFunctionCall %void %main_1
%525 = OpLoad %v4float %x_GLF_color
%526 = OpCompositeConstruct %main_out %525
%524 = OpFunctionCall %void %tint_symbol_3 %526
%523 = OpLabel
%525 = OpLoad %v4float %gl_FragCoord_param_1
%524 = OpFunctionCall %main_out %main_inner %525
%526 = OpCompositeExtract %v4float %524 0
OpStore %x_GLF_color_1_1 %526
OpReturn
OpFunctionEnd

View File

@@ -5,8 +5,10 @@
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %tint_symbol %tint_symbol_2
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %BST "BST"
OpMemberName %BST 0 "data"
OpMemberName %BST 1 "leftIndex"
@@ -17,8 +19,6 @@
OpName %x_27 "x_27"
OpName %gl_FragCoord "gl_FragCoord"
OpName %x_GLF_color "x_GLF_color"
OpName %tint_symbol "tint_symbol"
OpName %tint_symbol_2 "tint_symbol_2"
OpName %makeTreeNode_struct_BST_i1_i1_i11_i1_ "makeTreeNode_struct_BST_i1_i1_i11_i1_"
OpName %tree "tree"
OpName %data "data"
@@ -91,9 +91,11 @@
OpName %param_31 "param_31"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %tint_symbol_3 "tint_symbol_3"
OpName %tint_symbol_1 "tint_symbol_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpMemberDecorate %BST 0 Offset 0
OpMemberDecorate %BST 1 Offset 4
OpMemberDecorate %BST 2 Offset 8
@@ -103,35 +105,33 @@
OpDecorate %x_27 NonWritable
OpDecorate %x_27 DescriptorSet 0
OpDecorate %x_27 Binding 0
OpDecorate %tint_symbol BuiltIn FragCoord
OpDecorate %tint_symbol_2 Location 0
OpDecorate %_arr_float_uint_50 ArrayStride 4
OpMemberDecorate %Obj 0 Offset 0
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %Obj 1 Offset 40
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%int = OpTypeInt 32 1
%BST = OpTypeStruct %int %int %int
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_BST_uint_10 = OpTypeArray %BST %uint_10
%_ptr_Private__arr_BST_uint_10 = OpTypePointer Private %_arr_BST_uint_10
%8 = OpConstantNull %_arr_BST_uint_10
%tree_1 = OpVariable %_ptr_Private__arr_BST_uint_10 Private %8
%float = OpTypeFloat 32
%15 = OpConstantNull %_arr_BST_uint_10
%tree_1 = OpVariable %_ptr_Private__arr_BST_uint_10 Private %15
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_27 = OpVariable %_ptr_Uniform_buf0 Uniform
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%17 = OpConstantNull %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %17
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %17
%_ptr_Input_v4float = OpTypePointer Input %v4float
%tint_symbol = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%tint_symbol_2 = OpVariable %_ptr_Output_v4float Output %17
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%_ptr_Function_BST = OpTypePointer Function %BST
%_ptr_Function_int = OpTypePointer Function %int
@@ -201,7 +201,7 @@
%int_20 = OpConstant %int 20
%511 = OpConstantComposite %v3float %float_1 %float_0 %float_0
%main_out = OpTypeStruct %v4float
%520 = OpTypeFunction %void %main_out
%520 = OpTypeFunction %main_out %v4float
%makeTreeNode_struct_BST_i1_i1_i11_i1_ = OpFunction %void None %23
%tree = OpFunctionParameter %_ptr_Function_BST
%data = OpFunctionParameter %_ptr_Function_int
@@ -784,20 +784,20 @@
OpStore %x_GLF_color %519
OpReturn
OpFunctionEnd
%tint_symbol_3 = OpFunction %void None %520
%tint_symbol_1 = OpFunctionParameter %main_out
%main_inner = OpFunction %main_out None %520
%gl_FragCoord_param = OpFunctionParameter %v4float
%524 = OpLabel
%525 = OpCompositeExtract %v4float %tint_symbol_1 0
OpStore %tint_symbol_2 %525
OpReturn
OpStore %gl_FragCoord %gl_FragCoord_param
%525 = OpFunctionCall %void %main_1
%526 = OpLoad %v4float %x_GLF_color
%527 = OpCompositeConstruct %main_out %526
OpReturnValue %527
OpFunctionEnd
%main = OpFunction %void None %273
%527 = OpLabel
%528 = OpLoad %v4float %tint_symbol
OpStore %gl_FragCoord %528
%529 = OpFunctionCall %void %main_1
%531 = OpLoad %v4float %x_GLF_color
%532 = OpCompositeConstruct %main_out %531
%530 = OpFunctionCall %void %tint_symbol_3 %532
%529 = OpLabel
%531 = OpLoad %v4float %gl_FragCoord_param_1
%530 = OpFunctionCall %main_out %main_inner %531
%532 = OpCompositeExtract %v4float %530 0
OpStore %x_GLF_color_1_1 %532
OpReturn
OpFunctionEnd