D3D12: make texture transition barrier on all subresources
This doesn't fix anything in particular and is just a drive-by change.
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@ -126,7 +126,7 @@ namespace d3d12 {
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barrier->Transition.pResource = resource.Get();
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barrier->Transition.StateBefore = stateBefore;
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barrier->Transition.StateAfter = stateAfter;
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barrier->Transition.Subresource = 0;
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barrier->Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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return true;
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}
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